Four 3D game character (With texture and rigged for animation)
We are very happy to be working with you again :)
Here is the order as agreed on in messages at the previous project here at Elance. Please let me know if anything is unclear or if there is something you don't agree on. Below is a summary of what we talked about.
You will create all the 4 characters in the attached pdf file. The first character is to be delivered no later than 15 October. We will approve the payment for the first milestone when we have tested that the character works inside Unity3D. We will attach the same animations as last time and test if it works as good as last time.
Then you have to deliver the last three character by the end of 25 October. We will then test them in Unity3D, and if they work we will approve the last payment.
The final delivery must also contain the work files as last time.
The specification is as last time, but for each of the 4 characters in the pdf:
- 1 low poly version of each character (max 1500 polygons)
- 1 higher poly count version of each character (max 6000 polygons)
- Quad-based topology is a must.
- Clean UV-layout
- Fully textured characters
-- Maximum 3 materials each character, prefered 1
- Delivered in a file format supported by Unity3D. (FBX)
- The animation rig should work with Unity3D Mecanim animation system
-- The characters should use the same bone structure.
The polycount you suggested at Elance (800-2000) depending on the character is ok. The same for the one 2048x2048 pixel large texture for each character.
The two hanging parts from the scarf should be created so they could be animated, and preferably using physics in Unity 3D. The scarf should be a separate mesh object so we can use it on other future characters as well. Please let me know if you have found a solution for the scarf, if not, I will check as well.
Hope this looks good :) Please let me know if there is anything.