Digital art, 3D, organic modeling and texturing, natural environment, underwater scenes, creatures, characters, photo editing ... I am interested in field of digital art which is connected with making elements and scenes from the nature. My favorite field in computer graphics is visualization of underwater scenes. I am using 3D modeling and editing as well to create visual art.
I am looking to work as a CG and VFX Artist in a competitive environment to learn more skills and experience in the 3d field. and to participate in projects to impress people. i would also like to work with a professional team and inside an environment which helps evolution and growth.
3D and 2D Artist with experience in modeling, sculpting, designing, texturing, lighting and rendering highly realistic and game models. Creative, responsible, self-motivated and always gives his best.
I am a professional 3D artist with over nine years of experience, taking part in the production of two feature animations, various cartoon series, short animations, commercials and one mobile game. My knowledge encompasses most of the 3D production stages: modeling, texturing, rigging, decent animation knowledge and rendering. http://www.behance.net/impure3d
I'm sufficient in 3D production pipeline including: 3DS max, texturing, lighting, animation, and compositing. I specialize in environment and level design with the Unreal Engine. I'm proficient with Photoshop, and After Effects. I am also skilled with traditional/digital illustration, and photo editing. Portfolio: http://leowindham3d.com
3D Generalist, specialist in design and CG animation, character modeling, props and assets in high and low poly, UV Mapping and Texturing, character and objects rigging and animation, shader, lighting and rendering for film and TV production, game development and architectural visualization, post-production and VFX. Knowledge, understanding and use of next generation techniques for development of modeling and texturing characters, assets, props for games, Tv Spots and architectural visualization.
We possess 9 years of experience in Multimedia, 2D/3D Character Animation, Rigging, modeling & texturing. Our strengths are in Rigging ,Animation, file size optimization (Maya & Max) and system performance. If I can provide you with any further information on our background and qualifications, please let me know. I am currently available 40 hours per week and can be reached online Skype. Best Regards Vincy
See my Portfolio at www.sethblakely.com I'm a 3d artist specializing in lighting and texture. Procedural software like Substance Designer, Bitmap2Material, Speedtree, and Houdini is fascinating to me and I believe those techniques will be a huge part of the way the games industry continues to evolve. I'm very experienced with Substance Designer and Bitmap2Material and own commercial licenses on both and familiar with Speedtree. My other passions include creative writing, game and systems design, making a positive impact wherever I go, and feeding people the perfect Pico de Gallo.
Hello, I'm Jeronimo Martinez, living in Spain and with over 5 years of experience in modelling and texturing with 3D Studio Max, ZBrush and Photoshop. I'm available for freelance projects of any duration in the field of 3D game graphics creation.
Founded in 2005, Studio021 focuses on the creation of dynamic digital designs. The company, located in Pakistan, Middle East, Dubai, specializes in 3d Modeling, 2d & 3d Animation, Visual Effects (VFX), Motion Design, Broadcast Design, Graphic Design, and Post-Production work. Studio021 has serviced a variety of clients ranging from sports to entertainment, automotive to medical, and non-profits to corporations. The company continues to expand its local and national presence by increasing its partnership development activity in the areas of visual effects and post-production for feature films.
I'm a digital sculptor, 3d modeler, and texture artist with years of experience working for companies specializing in both digital toy/statue sculpting for 3D printing and modeling high/low poly assets, as well as creating associated texture maps, for game development.
Hi,I am a 3d modeler/texturing artist from India.I have almost 9 years of production experience in visual effects,gaming and 3d animation.I have a good understanding of Human/animal anatomy and creative design principles .I believe my specialty is to adjust smoothly according to the given deadlines and give an output with maximum quality to the client on or before time.
Jaclyn Marr is a texture, shading, and lighting artist. Her involvement with "Studio 400A," known for it it's VFX work in: Oscar nominated Beasts of the Southern Wild, Sundance Grand Jury Prize, and Cannes Festival winner Fruitvale Station, and the Golden Reel awarded short Advantageous has led her to accumulate two years experience working in the field. She has worked on independent features, independent shorts, a documentary, a public broadcast, video game cinematics, and music videos. BFA in Animation & Visual Effects from The Academy of Art University San Francisco 2013.
I'm a former military IT professional turned game artist. I graduated Valedictorian from Ex'pression College of Digital Arts in August 2012 and now hold a Bachelors Degree in Game Art and Design. I have approximately 2 years experience working in production (film and video) and game development. I specialize in high-to-low workflow and understand the full game asset pipeline. I'm a highly energetic and friendly modeling monster that comes highly recommended with very reasonable rates. Simply put, I love game art from concept to rigging. And I want to bring my passion and skill to your next project. Excelsior, Gerald Hardin Character and Texture Artist Portfolio: http://req.nixallover.com Specialties: -environment and character modeling -high poly sculpting -retolpology -texturing -shader creation -lighting -digital painting
Hi, I work as 3D texturing artist in Toonz animation India Private limited. I also do 2D works such as logo, poster, brochure, digital painting, matte painting. I have more than 1 year of experience in Toonz. Before getting into Toonz I have worked as 2D Graphic Artist in Spiel studios in Mumbai for 4 months.
Maya artist or digital artist for the past 15 years. Texture painting being my specialty. www.paintedbybryan.com Texture paint photo realistic and stylized geometry of characters, props and sets. Have worked in Film/TV/Games
CG artist with a solid understanding of a diverse range of computer graphics techniques: organic modeling,technical modeling, texturing and Rendering. Productive and efficient team to produce works of contemporary cinematic art, designed for the movie, publicity or game industry and to complete jobs on time. I welcome you to my portfolio at : www.shamsart.com
Skilled, experienced and versatile 3D professional with more than 8 years of experience using digital media. Worked as a staff artist and as an independent 3d artist. Background in rapid prototyping. Self motivated, creative, adapts quickly to new solutions and demonstrates the ability to work in a team.
I am a professional 3D modeler working in the VFX industry. I specialize in creating photo-real digital stunt doubles for several tv shows. I can help you come up with something completely new, or take existing ideas, drawings and sketches and bring them to life.
I am an ambitious individual with a high set of morals and integrity. My work ethic is among the top. I graduated from IADT Tampa with a BFA in Computer Animation and a major focus on 3D Modeling (zbrush,maya,etc?) I am Eagerly waiting for the chance to use my skills and determination to help better Studios/Companies with their projects!
i offer creative professional 3d Modeling, texturing and animation for any size company. I am passionate about making your business grow through effective and efficient animation skills. Expert in 3D modeling, texturing and animation.
I am a modeling and texturing artist. I have more than 10 years of experience. I have done my fine arts in tamilnad u, Chennai, INDIA. I know maya, max, zbrush,photoshop.
I work in 3D industry for 7 years. I started as technical modeler in 3D Max but then I moved to Maya and Zbrush. Now I provide high and low poly modeling of any hard-surface and organic objects, texturing, sculpting, rigging, rendering and animation. I also have some experience in composing using Nuke and After Effects.
Ranked in the very top on whole Design and Multimedia! We are experts in 2D/3D Animation, Illustrations, Graphic Design, Web Design, UI/UX and Game Art. Ranked among 1% on web design test. We count 20 staff in-house and around 10 more people that we are affiliated with, each of our team members is an expert in his field and has expertise in one specific area or eventually two. With our diversity in services we practically cover every part of design and multimedia category. We also have two developers in house to backup any potential coding. Since February 2012 when we opened our account we finished 500+ jobs, we have average 4.9 score and a lot of satisfied clients. We are constantly on first page on design and multimedia. We like long-term relationships and are VERY friendship oriented, we consider our clients our friends, some of them even came/want to come to Serbia to meet us and hangout with us, so that's the kind of relationship that we want to build.
Hi there, name's James Manlangit A 3D artist with 4 years of experience in 3d modeling, texturing, rendering and I do basic rigging and animation as well. I model mostly props, characters and environments. I not only do 3D works but I can also draw out concept designs. I use Maya, Zbrush, Photoshop, After Effects and Premiere
Recently qualified in game design and 3D modelling, I have a passion for digital art, specialising in Autodesk 3DS Max and digital audio.
I am looking forward to work in a professional organization where my artistic view and application knowledge can be put in for the best. Seeking challenges in the area of 3D Animation with the state of the art technology. Worked as 3D Modelling And Texturing, Video Editor at Institex International Private Limited, Indiranagar, Bangalore for 2 months. B.Sc. in Animation and Multimedia from ARENA Animation with Specialization in 3D Modelling and Texturing Strong knowledge of Autodesk Maya, Autodesk 3DS MAX, Photoshop, Adobe Premiere-Pro & After Effects. Good communication Skills and team player.
I have about 8 years experience in game industry, I started out working for a company developing MMORPG and in 2004-2006, I came to singapore and joined Gevo entertainment Pte Ltd in 2006 as a Cg artist. I have promoted to an Art Lead in 2008. I have experience in development of games on the Nintendo Wii, Nintendo DS and Wiiware console platform. After that, I worked as 3D Lead in an online company called "TimeVoyager Pte Ltd", I had been sent to shanghai branch for training and work in different environment with the china people about 1 month plus. Currently I work as a Senior 3d Artist in a Japanese company called Nubee Pte Ltd, doing some Iphone and android platform games. coolplayy.blogspot.sg
12years over all experience in 3dGraphic, 3Animations,3Dmodeling ,Maya, 3dsmax, Aftereffects, DigitalFusion, Soundforge, Premiere, ElasticReality. etc Flash, Macromedia Director. Video camera tracking , CAD convertions,CAD designs, CAD modeling in 3D, CAD drawings using blue prints etc
Ranked #5 on Elance under Design and Multimedia, "3D" Search, and 5 Star rating. Specialize as a 2D and 3D artist with 7 years experience working a wide range of digital media projects. Graduated with a Bachelors of Fine Arts degree in Digital Media and have a very strong passion and drive for this field of work. I pride myself in staying in close contact with clients throughout projects to create a finished project that is not just what you are looking for, but something that goes beyond your expectations. Creating a welcoming, professional, and timely line of communication throughout projects. Services: 3D : modeling for video game development, 3D print, animation, texturing, photo realistic rendering of products, prototypes, and environments. 2D : texture maps, photo manipulation, logo design,business brochures,banners, and graphics Upon request I can provide links and information to my online portfolio web page, resume, Skype ID, Email, and Phone number.
Hi , i'm Zerroug Ayoub , and i'm 20 years old. i can do modeling ,texturing ,lighting ,compositing and rendering with the requested quality . No payments releasing until you get satisfied. my target ? clients satisfied , gain experience and have fun and why not get paid!.
I have over 12 years combined experience in the video game and graphic design industries.
Self work (3d Modeling, texturing): http://s1090.photobucket.com/user/ hiteshkumawat/library/?view=recent&page=1 PERSONAL ACHIEVMENT 1. 2nd Runner Up in international WMD (weapon of mass destruction) challenge held by website helpline3d.com. (Link- http:// www.helpline3d.com/showthread.php?t=2879 2- Nominated in Mechanical category modeling in Creative Mind 2011 held by Arena Animation. OBJECTIVE : To create cutting edge life forms and characters for the entertainments media. which is motivated and provides a place where I can Prove my self. B.Sc in Multimedia from Arena animation 2010-2012 SKILLS : MODELING: TEXTURING: I've good knowledge of PHOTOSHOP and hence I'm comfortable with texturing when it comes to Photo Realistic. UVmap EXPERIANCE : 6 Month experience in Shipra Color plash 3d Modeling & texturing(Jaipur) 8 month experience with free-lance in 3d Modeling and Texturing 6 month experience
We are group of highly skilled European professionals from Serbia with over eight years of experience working on most demanding projects on the international market. We have excellent knowledge and skills in SolidWorks, Autodesk Inventor, Cinema 4D, Adobe After Effects, Lightwave 3D, Product design, Machine design, Mold design, Sheet metal design, Weldment design, Manufacturing drawings, 3D modeling, Realistic Rendering, Realistic Animation, FEA analysis, 3D car desing, 3D watch desing. We are interested for cooperation in the field of mechanical engineering, 3D modeling, 3D realistic rendering, FEA analysis and CAD. Our creativity, skils and knowledge you can see in portfolio. You will see a lot various projects from many areas.
I don't limit myself to a single type of design because I find multiple ways and inspirations to express myself through the art of design. Graphics experience includes 3D, Photoshop, video, photo retouch, logos, and more. Outside graphics as portraiture, Medical 3D, and other traditional art. Software: Photoshop, Cinema 4D, Zbrush, After effects, RealFlow, Vray, Daz3D, various production tools. Education Details: Intensive training in the Advanced Visualization Laboratory, focusing on 3D modeling, texturing, lighting, animation and more. Video Game Industry details: Duties were modeling, creating and applying textures, 2D artwork for loading screens, logos, batch processes, process docs and more. Other Graphics Details: Illustration various genres and art styles. Also, video effects and flyers. Details of Traditional Artwork: Portraiture, children, adult, and animals. Landscapes, medical, and products. Various mediums.
Highly creative individual with a passion for drawing with 3 years experience in the Animation Industry specializing in 3D Modeling and Texturing. Completed Diploma in 2D & Digital Animation. Self motivated and can work with little or no supervision. Proficient in designing and enhancing two and three dimensional figures, providing texturing, lighting and shading to create a real life effect.
I am good in Gaming Low poly props modeling and texturing like ( Guns ,suits, props . every kind.)
3D artist experienced in organic and hard surface modeling, texturing and sculpting.
I am a professional 3d artist,specializing in modeling and texturing,and I love to do character designing,I hold a diploma in animation and visual effects from Maya academy of advanced cinematics(MAAC),India.I am also a 24fps award winner of the year 2012,in the modelling and texturing category which is a prestigious award in the Indian visual effects and animation industry.You can see my work in http://wulf3d.blogspot.in/ My skillset include Autodesk Maya,Mental ray,V-ray,Keyshot,Zbrush,Maxion Bodypaint,Photoshop,character desigining,modelling and texturing,rendering and logo desigining. My objective is to work in projects of professional organizations and people where I can exhibit my talent and use my skills to add value to the project .Completely satisfying my client's need is my main agenda.
Digital Designer by day, 3D Modeller by night, a graduate in Computer Games Design and 3D Modelling, at a Master's Degree level. Enthusiastic about creating in all media, be it web design or hand painted 3D characters. Constantly striving to further both my artistic ability as well as my software skill set, with passion for continued education in design and traditional arts theory.
I have a Bachelor's Degree in Digital Media and an Art Minor. Video Game Industry Artist for many years included 2D artwork and 3D modeling. Credited on AAA titles. Other graphics experience includes Illustration, logos, digital painting, and more. Outside the Graphics arena is portraiture and other traditional art. Software: Photoshop, Maya, Zbrush, Illustrator, 3D Studio Max, Flash, various production tools. Education Details: Intensive training in the Advanced Visualization Laboratory, focusing on 3D modeling, texturing, lighting, animation and more. Video Game Industry details: Duties were modeling, creating and applying textures, 2D artwork for loading screens, logos, batch processes, process docs and other. Other Graphics Details: Illustration various genres and art styles. Also, vector graphics and web. Details of Traditional Artwork: Portraiture, children, adult, and animals. Landscapes and product. Various mediums.
2D/3D Graphic Artist and Animator with over 14yrs experience in the video games and animation industry. Previous Studio work and Clients include: Blitz Games, Data Design Interactive, Lucas Arts, Nickelodeon, Hasbro, Microsoft, Nintendo, Sony, SG Gaming, Games Media, Universal Interactive, Disney Interactive, Fox Interactive and Vivendi Games. 3D Specialties: Animation and Dynamics systems -Low-Polygon "In-Game" and Subpatch model creation -UV Mapping and Texture Creation -High resolution modelling and sculpting using ZBrush -Morph Targets / Blend Shapes -Cloth/SoftBody/Rigid Dynamics -Particle Effects -Rigging and Skinning Graphic Design Specialties: Character design and Concept artwork -Game and Level Design -UI/UX Design -Pencil illustration -Photoshop/After Effects CS5 -Storyboarding
Creative artist, high quality, low price, fast response, full passion,quick turnaround. Have 13 years experience on graphic design,6 years experience on game industry ,5 years experience as freelancer. Have drawn thousands of images/illustrations/animations/ for 22 books, 12 newspapers/magazines , dozens of websites, 3 MMORPG and near 100 small /medium games. I take drawing as important as life, so I always do my best for clients. If you hope get high-quailty work while reduce your cost, I could satisfy you.
I?m a video game artist and 3D generalist based in Tunisia. I focus primarily on reel time 3d, and i welcome design projects from both local and international clients. Client List; RedBull Extreme Sports Channel STIHL AlienWare
I am a CG Artist. Ido model Making, Designing, Painting , Texturing. With the experience of five years. I am comfortable with graphics designing softwares like (illustrator, Corel draw & Photoshop), Flash & 3D softwares like ( 3DS Max & Autodesk Maya).
I dont limit myself to a single type of design because I find multiple ways and inspirations to express myself through the art of design. Graphics experience includes 3D, Photoshop, video, photo retouch, logos, and more. Outside graphics as portraiture and other traditional art. Software: Photoshop, Cinema 4D, Zbrush, After effects, RealFlow, Vray, Daz3D, various production tools. Education Details: Intensive training in the Advanced Visualization Laboratory, focusing on 3D modeling, texturing, lighting, animation and more. Video Game Industry details: Duties were modeling, creating and applying textures, 2D artwork for loading screens, logos, batch processes, process docs and more. Other Graphics Details: Illustration various genres and art styles. Also, video effects and flyers. Details of Traditional Artwork: Portraiture, children, adult, and animals. Landscapes and product. Various mediums.
Twelve years experience in architectural, furniture and product visualization I?ve been working for spanish enterprises such as AIDICO-Arquitectura Virtual (Tech.Inst. of construction of Valencia), Cisne Studio (Madrid) and Habitania-Lighthub (Madrid). I have a customer base with such as important companies as Metrovacesa, Realia or Vallehermoso and also collaborations with internationally recognized as the Norman Foster studio. Skills for taking all kind of projects, from a family home to a thousands of home plans; checking all aspects from them: modeling, texturing, lighting, placement of cameras, post-production and video editing, then I have also experience in 3D integration with real image and real simulations.
I have worked as both a 3D and concept artist for over 10 years ( 5 years in-house with Electronic Arts and 5 years as a contractor). My specialties include: Concept Art, Art Direction, 3D modeling (low and high poly), texturing, environment lighting, , fine art (oil painting), figure drawing . Website: http://www.jayandersonart.com CurrentWork Freelance: Adventure Works Allied Games Inc. Kore Most Recent Work Freelance: Forza 4 Microsoft FLIGHT Credits Include: Tiger Woods PGA Tour 11 Wii Tiger Woods PGA Tour 10 Wii Tiger Woods PGA Tour 09 Wii Tiger Woods PGA Tour 08 Xbox 360 Superma
I graduated from Animation & VFX school Academy of Art University with a BFA degree. I have professional experience from film and animation industry. I used to work on ILM's movie and Japanese animations at Base FX and Anima Foraise as digital matte painter and 3D artist. I am proficient in matte painting, 3D modeling and texturing.
Portfolio Website: http://brandonkern.com Concept Artist, 3D Artist, and Texture Artist with professional experience. Proficient in Photoshop, 3DS Max, ZBrush, NDO2, and xNormal. Experience with creating Professional-Level Concept Art, High-Quality Photo Realistic Textures, Hand-Painted Textures, Highpoly and Lowpoly Models, and Mobile-Spec 3D Art.
Professional Animator, Designer. Having master degree in Computer Engineering & having more than 3yrs of experience as a Professional in modeling department. Expert in Autodesk Maya with all modeling, texturing, rigging, rendering, animation departments. Have also worked in Blender for 6months. Expertise in character modeling, set and environment modeling, interior modeling, object modeling, dynamics in Maya
Successful Senior Level Texture Artist with over 15 years experience. Completed film/tv projects for major studios here in L.A. which includes Walt Disney Studios, Sony Imageworks, Nickelodeon Studios, Rhythm & Hues. Films and TV include: Bolt, Meet the Robinsons, Polar Express, Stuart Little 2, Penguins of Madagascar, Kung Fu Panda and others. All platforms..PC, Mac, Linux B.A. in Fine Art/Painting and Photography Able to paint all styles from photo realistic to very abstract based on art direction. Supervised Art Direction and Texture work for dept at Nickelodeon and overseas work.
3D Modeler and Texture artist with 9+ years experience. I've done projects in the Game Industry as well as the Web 2.0 industry.
I have recently received a B.S. in Video Game Design and Development. Taking this course has prepared me for a wide array of other jobs. I enjoy doing any style of art from cartoons to realism. For a simple logo on a site to character design for a game project.
I am a 3D artist making models for games,animation and 3d printing purposes. I am also proficient in texturing models for games and animation. I have worked in game studio and currently doing freelance/commission work
Hi, My name is Niklas Roth I am a 3D Generalist confortable with all areas of CG production, with a focus towards 3D character modeling and texturing. I also have experience in architecture visualization, motion graphics design and other forms of CG work. I am very familiar working in professional environments with tight production schedules and still challenged to produce on high quality work. I always looking for interesting and ambitious projects. Feel free to visit my website: www.Niklas-Roth.com and take a look at my Showreel: http://vimeo.com/47831079
I'm a CG generalist with more than 6 years of experience. I worked at a creative agency and made there advertistments and promos for channels like AXN or DaVinci Learning as well as illustrations for package design. I also worked at Airship Images and created there game assets from start to finish (modeling to texturing) As a freelancer I prefer: - hard surface design - hard surface modeling (low to high-poly) - texturing, shading - lighting - animation - rendering At a start-up company, called MammuthWorks I am the designer, and I am responsible for the photography and video editing
Over 9 years experience in 3D and a stickler for high detail in modeling and texturing for high res 3D and video games. Im a Maya, 3DS Max, Photoshop, and Zbrush specialist. Iv worked with characters, props, vehicles, weapons, level design, and product rendering. I work from my home and am always available through skype, leestansbury. I always say, "You get what you pay for and Im worth every penny."
I am a digital artist by trade. I have a BFA in Video Game Design and Development majoring in conceptual art and model texturing. I have worked for small game studios as a 2D Illustrator and Texture Artist and am currently working with an indie studio as their Lead Artist. Having been involved in studios I know how to meet deadlines while providing high quality pieces. I have an intense eye for detail that some may call neurotic but delivering the best work is important to me and I know that's important to you as well.
My name is Aleksandar Stojanovic, professional 3D and graphic designer with creative mind from Serbia and owner of studio called "Aleksandar GLOW design studio" where I work with several highly skilled, dedicated and passionate persons that are experts in their fields. We are specialists in area of 3d design, web design, graphic design and Android programming. Our creativity can be seen in our portfolio. The company stand out with high quality of the completed projects and the relatively low cost of services for the global market.. OBJECTIVE Our main goal is to offer our clients at all times as much for their money, valuing their time and faith in us. In return, we gain regular customers, partners and associates. So far we have succeeded, and we will try to remain so in the coming years. "True success is never a product of chance, but the result of thought teamwork and hard work." I AM 100% SURE THAT YOU WILL BE SATISFIED WITH OUR WORK
I'm a 3D Modeler. I have a huge desire to work hard using all my potential! I have learned this profession by myself and put a lot of effort to it. I'm a beginner designer but I always improve my skills, making research and learning new techniques to make my results better all the time. I'm responsible and reliable person to work with!
Freelance 3D Artist for animation, games and prototyping.
KLEOS ARTS specializes in graphic design and 3D modeling, rendering and animation. Our company combines highly experienced professionals in a variety of disciplines. With a team of well screened, competent designers and 3D artists to ensure that the quality of work that is delivered is of the highest quality standards possible. The quality of work is reflected in our portfolio work samples. KLEOS ARTS carries trust of more than 43 clients so far in the freelancing market spread across diverse business verticals. KLEOS ARTS consists of 9 design experts and highly skilled 3D modelers and more. We provide highly creative and state-of-the-art Graphic Design & Multimedia solutions as we only believe in quality not quantity. We promise accuracy and adherence to client deadline and ensure the delivery of the highest quality product. We are happy to assist you in any 3D project with finest details.
can do low poly n high poly modelling in maya and 3d's max, and also detailing using z brush. can also do texturing in photoshop o body paint and also rigging & animation
i m 3D modelling and Texturing artist uses Autodesk Maya and Photoshop for my work,and puts all the efforts to make myself and my client happy.
2D/3D graphic designer for over 14 years with Lightwave, Maya, 3DS Max and Z-Brush. Christelle has gradually specialized in character modeling, photorealistic or cartoon as a CG artist or supervisor for the video game or animated movie (Lead character modeler on "I Am Alive / Ubisoft). But she also knows the creation of sets and vehicles in different styles. Curious to learn and understand, she worked for video games, advertising, 2D and 3D animation, docudrama and R & D projects of all sizes. She has experienced low polygon modeling and high definition, creating expressions morphs, UV and texture, with skinning, some lighting and rendering. She has, among other things, makes vehicles for EA, footballers for Sony, many different characters for video games or serious games. Various elements photorealistic for advertising ... Online portfolio and profile: http://www.linkedin.com/in/christellerouchaville http://christellerouchaville.cgsociety.org/gallery/
Modeler-Texturer-Render - Maya, Modo, MAX, C4D etc. - Low-Mid-High Polygons behavior - Game Industry - Architechural/Aircraft Industry - UV unwrap - Photoshop, After-effects, some flash Linkedin http://ph.linkedin.com/in/vonsoriano 3d models: Model-Texture-Render https://www.facebook.com/media/set/?set=a.--4--21.702153861&type=3&l=4a989716ea Photography: Raw to Adobe Lightroom/Photoshop https://www.facebook.com/media/set/?set=a.--61.--53861&type=3&l=fc02cb6f47 https://www.facebook.com/media/set/?set=a.--9248862. --53861&type=3&l=2217f2279f
Architectural Modeling. 3D Game Environment modeling & Texturing. Character modeling & texturing,cartoon style,realistic(high and low poly modeling).
Ankit Kumar Rangu -- Career Objective: To earn a challenging and demanding position in Creative visualization and animation industry with a continual learning environment , where my skills can be effectively used for projects which will benefit the company. Professional Qualification: Work Experience : Won 1st prize in live action short film category at TEJOMAY 2011 held by Maac Malad. Won 1st prize in live action short film category at TEJOMAY 2011 held by Maac Malad. Currently working on a 24fps international animation awards 3d challenge project as Modeling & Texturing Artist & TL.
Over 10 years experienced in 3D animation and game industry , partially in TVC , steadily working on Animation / Game / TVC projects from Nov 1995 up to present - Team management - Project management - Quotation and Planning - Recruitment and Evaluation - Ability to to work fluidly on Maya , good at 3DS Max , can work with C4D - Character modeling , and rigging - Animator , Technical animator - Technical modeling and animation trainer Specialties: - Project and Team Management - Good pipeline the production process - Highly skill to dictate and technical solve between rigging and animation work as well as with Layout and R&D work - Character modeling / rigging and animation - Can work as Rendering artist
BSc/Hons Degree 2:1 In Computer visualization & Games and a Level 7 Professional Masters certificate in Game Development. This In combination to my own experience makes me well educated in my field of study of 3D Games Development. My software skills concerning 3D Games Development include a wide range of applications to create a 3D Game from start to finish. From designing on paper to creating 3D models to texturing them and programming. Software for 3D modelling such as Autodesk MAYA, 2D Texturing for models using software such as Photoshop and compiling them in a Game Engine such as UNITY 3D programming them with Java Script.
Texture Artist with feature film/VFX experience.
Hello I am adil raza from India,new delhi.I have 2year experience as a 3d artist.I do modeling,texturing and rendering very well.I can use vray and mental ray for rendering and for modeling I can use 3dmax,maya and for detailing zbrush.
I have 4 years experience as a 3d modeler and texture artist for various independent game studios working with Blender 3D, ZBrush and Adobe Photoshop. I also have experience with concept art and digital concept creation as well as basic product design and visualization.
I am an experienced 3d artist with industry work experience available for freelance work. I well versed in 3d modeling, texturing, lighting and rendering.
3D (character) modelling & texturing View my portfolio here: http://nele-s.be
I am a self taught 3D Generalist Artist from Egypt with 5 years experience so far, specialized in most digital sculpting, organic/hard surface modelling, most Interests (Texturing, Shading, lighting and Rendering) My Primary tools are Maya, Zbrush, Mudbox, Photoshop, Nuke, After Effects, UVLayout, Bodypaint. I'm Available for Freelance and Full-Time position - 3D Modelling of hard surfaces, Characters and Environments - Shading and Lighting - Texture - Advanced user in Zbrush / Mudbox - UV Mapping/Normal/AO/displacement maps - Compositing - Rigging
Currently available for 3d lighting, texturing and modeling jobs. Recent graduate from Full Sail University and ready to hit the ground running creating amazing works of art!
I have recently graduated from the punjab technical univercity on an Animation Course. My main goal is to eventually become a 3d enviromental modeler in a couple of years but I would be more then happy to start of as a runner since I see it as the best way to merge with the studio and get to know the artists within. At the end of the 3 years my strengths have become mainly with 3D Modelling and Texturing, but I am still skilled in graphic designing and have ful knowledge of it. I already have experience in working in non-profit projects where I was a 3D Modeller making 3d enviroment for games. My main tools of trade are Maya and , but I am also experienced in using coral draw, Photoshop, which I have been able to learn to use through the online courses in Escape Studios. Thank you for reading this, I hope I have peaked your interest and I will be eager to hear from you.
Im skilled 3d modeler/sculptor and texture artist with 5 years of experience. Im mainly specialising in low and high resolution character creation.
Photo expert | Photo Manipulation | Image editing | Texture artist | Logo | Banners | Converting image to text and any other extension | 5 years of game texturing experience | Photoshop expert | Color correction | Background Removing | Photo Restoration |
I am am experienced, industry forged, 3D artist. Jack of all trades - Master of many. With my experience in Feature Films, Commercials, and AAA Video Game Titles, I can assure you a fast and excellent work for projects large and small. Modeling, Texturing, Rendering, Digital Illustrations for all media. Specialties: - 3D Character and creature concept design - High-poly hard-surface and organic modeling - Low-poly Game Models - Realistic or stylized texture painting - Lighting and Rendering - Architectural Visualizations - Advanced operator of Maya, ZBrush, Photoshop. - Motion Graphics - Traditional art skills (figure drawing, design, illustration) - And Much Much More! www.RyanDunne.com
The first thing I creative and disciplined and fast. Pedantry and accuracy is not my line. main tools: 3ds max (modeling, texturing, animation, v-ray, rayfire, growfx) ZBrush (sculpting, texturing, retopology) PhotoShop (paint textures, texturing, post-processing) Blender (modeling, sculpting, animation) helper tools: Maya (rigging) 3DCoat (retopology) Cinema 4D (modelling, texturing) RendeMonkey (GLSL Shaders) Borland Delphi (3D programming) UnrealEngine (Unreal Script)
Myself Sahil Mookola, currently working as a Texturing Artist, in Vuega Animation Cochin. I have 6 plus years Experience in Gaming and Animation Production, and was a core team member of Major International Clients like EA,Marvel,Moonscoop,Nickelodeon,TTG..etc Specialist in Texturing next and current generation games for Props,Characters and vehicles and environments. I am looking for a Job change willing to relocate .I hope you will find my Curriculum Vitae and qualifications suitable to requirements of your esteemed Organization.
i have 3 year of experience in modeling and texturing.
5 years of experience in 3D modeling, texturing, lighting, photographic montage, virtual tour, panoramic 360. The best quality and the best time
Hello my name is Ayoob Ansari I am a 3d artist with 4 years of experience I work for animation and gaming , i am using Maya,3ds max ,Zbrush ,Photoshop ,Unfold 3D
My name is Okiemute Inweh, I am a 3D computer animator with emphasis on Modeling/Texturing. In addition to my B.F.A in computer animation, I have a B.A in Arts (studio Arts). My visual arts degree has emphasis on drawing, painting and sculpting. Having a visual arts background has been key to building my skill set in modeling and texturing a variety of characters. This includes a variety of styles (hyper-photo real, stylized and cartoony), mechanical objects, and diverse environments. My strong passion for art is what drives me, which has made me develop an unquenchable thirst for creating it. I am an always starving artist.
I am a 3D modeling and Texturing Artist Specialized in Architectural models and other organic and inorganic models with realistic rendering. The other functional area of mine is Graphic Designing and Flash animations
I have 7 years overall experience as an artist. I have been a graphic designer, art director, and now I'm a freelance 3d Artist. I have been part of a team of professional digital artist for various highly acclaimed game development companies-Naughty Dog, Blitz Games, Electronic Arts. I have specialized skills with hard surface modelling. I am proficient with Maya, Photoshop, Illustrator and Zbrush. I am interested with 3D Modelling, Texturing,Graphic Arts tasks, and I can also do photo manipulation.
I'm Tran Van Dinh a 3D game artist having more than 6 years experience in game industry. My key abilities focus on 3D modelling . I can design characters, animation, hand paint texture. Apart from that, creating game environment is one of my strong point.
I have a strong foundation in traditional art and offer concept art, character design, illustration, 3d modeling, texture painting and matte painting. Online portfolio at: http://romylatter.carbonmade.com/ I have good communication skills. I will reply to emails within a maximum 6 hours. I deliver work on time and am always open to changes/suggestions. Studied at The Animation School, Cape Town. I was part of the Team that produced ?Big Game?. The story of a lonely monster, who is set to spend yet another birthday alone, until a cunning hunter throws him a killer surprise party. Check it out here: http://vimeo.com/80209061
I have a fine arts background and was an artist's assistant/shop manager/general right hand man to an internationally acclaimed sculptor for over 8 years, working on high profile projects for galleries and institutions around the world. Most of that work was traditional sculpting, mold-making & casting, design, construction and painting of elaborate small & large-scale fine art sculptures. I often used my skills with Photoshop, Illustrator & Maya to help conceptualize and problem-solve these projects. I have also exhibited my own art works extensively. Please see my website for more: http://elliott-johnson.com I have been using Photoshop & Illustrator for over ten years and AfterEffects, Maya and ZBrush for over 5 years, with a focus on polygonal modeling. Most of my work has been in concepting and pre-visualization, as well as creating models for 3D printing and use in animation and product renderings.
#iCADservice is a group of architects located in Vietnam. We are well-known as cost efficient and time saving solution for CAD drafting. Our expert team of Architects, Engineers & draftsmen make sure that all of your projects; right from simple CAD conversions to complex 3D Modeling & Animations; are fulfilled and delivered on time with high expectation.
10 year of exp. in the 3D Architectural and Product Visualization .We are capable of doing great works.upon working for several high end studios.I work in 3Ds max ,Photoshop,Auto-cad,Vray . We have 10 year experience for developing layout in a quick manner. We wish every day of work to be challenging, inspiring and involve a client who demand a quality product.We are very well understand the processes of design, pressures and requirements of a design presentation. Our ability can meet your tight deadlines delivering the highest quality work.
Established 3D artist and Designer, 12 years experience creating captivating characters, animations and designs.
I am a 3d modeller/texture artist that has worked in the game industry for over 6 years. I have also done 3d models for conceptual engineering. I specialize in organic as well as mechanical modelling. Passion, imagination, strong work ethic and working as part of a team is the foundation of my work principles.
I am a Modeler/Texture artist specializing in game and film as well as still studio renders. This includes Modeling High res Models, Sculpting in Small detail, Building a low poly game model with normal maps, diffuse, specular for game. As well as modeling high resolution models for film and Television and providing studio still renders. -Studio Renders -Game Assets -Game Characters -Arch Visual PROGRAM SKILLS - Adobe Photoshop CS3 - Maya 2009 - Mudbox 2009 - Zbrush 3.1 - Headus UV - Topogun - Xnormal
Hello !!! I am Tarik.Working as a graphics designer for last three years.i have a good knowledge of 3d modeling,texturing,unwrapping.I am very good at logo design,banner making, background removing, retouching, photo editing, Business Card, vector design etc. I have experience about 2d animation. For any kind of graphics and 3d modeling solution- Dont hesitate to contact ! :)
I'm a professional 3D artist that specialize on modeling,rigging,texturing,rigging scripting and animation on Maya. I also have knowledge in Zbrush, Mudbox, Bodypaint3d, 3dsMax, Flash and Photoshop. you can visit my online gallery at muzikmastamaku.deviantart.com for more info.