I'm a 3d/2d artist since 7 years using 3d studio max,photoshop,zbrush,after effects and much more softwares on a professional level. I'm familiar with almost every digital content creating way. I worked in the video game industry 2 years I was the lead modeling/texturing artist at my company,now I work for an interior design studio as lead viz. graphic artist which involves a lot of photorealistic renderings and cooperation with other professionals such as interior designers and engineers. I'm also an authorized Autodesk 3dsmax Instructor who is currently practicing teaching at a Digital Media School in Budapest,Hungary. Please visit my online portfolio: http://scutamil.blogspot.com/ -----> mostly 3d arch.viz renderings,designs etc. http://scutamil.blogspot.com/p/my-portfolio.html ---> only 3d, mostly low-poly
Randall Smith is a 3D artist available for projects. He specializes in organic modeling and texturing work. He has extensive experience in PC and mobile games for episodic, free-to-play, retail, and live social web games. Titles Shipped: Unreleased Zynga Franchise (Web) Castleville (Web) Mafia Wars Franchise (Web) Kuma War 2 (PC, Episodic) The Killpoint (PC, Episodic) Kuma Soccer (PC, Episodic) Avatar: Path of Zuko (PC, Retail) Wii Summer Sports: Paradise Island (Wii, Retail) US Government Simulations and Trainers for PC Some of my clients include: VST Nickelodeon The History Channel Independant Film Channel Spike TV IFC MTV SMERC Design Digital Embryo Software: 3D Studio Max, Silo, Zbrush, Mudbox, xNormal, Crazybump, Roadkill, Photoshop, Keyshot, and Valve Source Engine
Hi, my name is Matthew Peirce and I am a young passionate game artist. I have a vast knowledge of Autodesk Maya, Adobe Photoshop and Zbrush. I have experience in team work, game concepting, character modelling, Photoshop texturing and environment art. I have a very good understanding of how to use both Unity and Unreal Development Kit game engines. Being a game artist is my dream and If I was given an opportunity i would be a valuable member of your team.
Currently I am a Animation/Illustration student in Costa Rica. I'm very good at character design, environment design, concept art, storyboard, I also posses knowledge on screenwriting and 3D (Wings3D, Maya, Zbrush). I am very responsible, dedicated and trustworthy.
Having left University in Summer 2013 with a Degree in Animation, i am now looking for work within the creative field. My key skills are within digital painting and 3D modelling.Other skills include 3d and 2d animating, rendering and drawing. I have a strong understanding of Maya and Photoshop but also have knowledge in zbrush, after effects and Illustrator.
I am a prop and environment artist. I have a Bachelor of Science in Game Art from Full Sail University. I have been working in Maya personally for 5 years and in Maya, Photoshop, and Zbrush I have been working professionally for 2 years. I have about 1 year of experience in Unreal Development Kit and Marmoset. I know how to manage my time wisely and work with tight deadlines. Portfolio and Resume: jverschaeve.wix.com/portfolio
I have knowledge of various 3d softwares like maya, mudbox & zbrush and have good experience of 2d sketching. I have a wide range of experience in 3d modeling & texturing.
I am a freelance 3D artist using Maya, ZBrush, Photoshop. I'm proficient in 3ds Max, but prefer Maya. I can create and texture both high and low-poly models and am highly experienced at baking down from a high-poly to low-poly, game-ready model. I create almost all of my textures from scratch using these baking methods, but on occasion I will use an image or touched up photograph as a texture map, but only when necessary. I also have a firm understanding of the asset creation pipeline for the UDK and Unity games engines.
Recently earned an AS in Game Art and Animation where I studied character animation, ZBrush modeling, Maya and Photoshop.
Character and Creature modeling for Next-Gen game ,movie and Commercial ,Cinematic-Resolution Character Creation, Character/Creature Design, Maquette and Toy Sculpting for Rapid-Prototyping,
3D Artist: I enjoy what I do. My skill-set covers a wide range of 3D based techniques such as modeling, sculpting, texturing, rigging and animation. I prefer 3D but I am a capable compositor who is proficient in after effects, photoshop and illustrator. My most favored projects are those based around 3D character creation using 3ds Max and Zbrush. I'm currently based in South Africa and I have no issue with working abroad or with clients from varying countries.
I am a highly talented 3D Animator with more than 8 years of industry experience. I am interested in working for you as I feel my skills and experience is what you are looking for. I am an expert in 3D animation, modelling, rendering as well as motion graphics. I am confident that my qualification and education will suit your project. I am ready to start work for you now.
Experienced 3d artist with extended knowledge of Z-brush, Maya, and the full Adobe suite. Low res and high res characters, environments, and props.
Goals: Seeking a 3D modeling position within a studio where I can learn new and exciting things. I hope to one day work my way overseas, so I can experience different cultures and see what their creative process is like. Specialties: 3D modeling http://www.devonag.daportfolio.com
Hi. I am a skilled 2D and 3D artist specialising in asset environment modeling using Maya 2013, as well as focusing on lighting and rendering for maximum appeal. I am also proficient in the use of the Adobe Suite, most specifically Illustrator, Photoshop, After Effects, and Premiere. I can also model characters with the use of Zbrush or Mudbox. My personal goal is to have projects ready to present before deadline, and to a quality that is beyond desired. My workspace from home is capable of handling even the most complex of renders. I am eager to get to work and ready for whatever task you may have at hand.
My name is Adam Ross and I am a digital artist who has skills in computer animation, and retouching. I enjoy working with a team and I have experience supervising and training fellow employees. Feel free to visit my website at: http://adamross3d.com
Hello, My name is Emily Donovan. I am a 3D artist with three years of experience with Autodesk Maya, Photoshop, After Effects, and Zbrush, including an educational background in 3D animation and previous freelance experience. If you are interested in viewing my work, feel free to visit my blog. http://emily-donovan-3d.blogspot.ca/
I'm a driven and ambitious individual capable of streamlining my workflow to meet deadlines. I have previous experience working with Augmented Reality (Aurasma),You can find examples of the work I created at Aurasma in my showreel and on my Wordpress portfolio. I have also worked for The Operators where I modeled buildings, assets and various props for a Toyota car campaign, as well as working with them on their "Save Southbank" collaboration with "Hang Tight Henry". Most recently I have just finished working with them on The Foundry's "Meet The Creatives" Collection. I am an experienced Maya user - Including V-Ray. I am familiar with 3DS Max and am also proficient in Zbrush, Photoshop, After Effects and various other creative software packages.
I am a professional digital artist. I have years of film and game industry experience, modeling, texturing, lighting, and rendering complex 3d scenes. I am an expert in 3ds max, Vray, and Photoshop. I am proficient in Maya, Zbrush, and After Effects. With a BA in Studio Art, my work is driven by a good understanding of solid aesthetic principals, rather than the limitations of technology.
My background is very diverse. I have experience creating logos, posters & business cards, collecting art, filming/editing/producing video & creating press releases for new businesses. I also have a basic understanding of HTML code. My professional experience lies in 3D modeling, graphic design and art collecting. I very much look forward to new projects to take on. You will find I am fast with communication and I finish tasks quickly.
Digital artist with focus on sculpting (Zbrush), organing and hard-surface modeling. Knowledgeable in Photoshop, character concepting, game art workflow (high-poly to low-poly, UV, texturing, map exporting), rigging and animation.
I am self motivated, passionate 3D artist and modeler with almost 20 years experience in computer modeling and animation and 12 years professional experience in various entertainment industries such as games, toys and film. I?ve worked on just about every aspect of these industries, from environments and props, vehicles and characters to animation and rigging. For the last few years I?ve been focusing my talents on specializing in both low and high poly character development, rapid prototyping and 3D printing for the toy and film industries. I work very well with others, manage my time well and always step up to the challenge.
Shipped 10 titles: Tonyhawk: ride, wii Tonyhawk shred, wii Tomb Radier Anniversary, psp ps2 xbox360 Tomb Raider Underworld, Wii, ps2 army of two psp War hawk, ps3 espnu college town, facebook hero's of newerth pc Strife pc nuclear hipster iphone/ipad Specialties: texturing, modeling,lighting environments and characters. low poly and high poly scupts. zbrush, max, maya, xsi, unreal.
I am a 3D artist graduated with a Bachelor of Science in Computer Animation. I am mainly focused in Character Animation, however my skills are good enough to do any other task inside the 3D pipeline. I also have experience in the graphic design field and I have some knowledge of HTML and CSS. My software of choice is Autodesk Maya but I use other software such as Cinema 4D, Z-brush and a few others. I have excellent English and Spanish communication skills. I am very personable, outgoing, flexible and I will do my best to provide the results that you are looking for in your projects. Please don't hesitate to contact me. To see more of my work please visit my personal website at http://jcastilloanimation.com
I am am experienced, industry forged, 3D artist. Jack of all trades - Master of many. With my experience in Feature Films, Commercials, and AAA Video Game Titles, I can assure you a fast and excellent work for projects large and small. Modeling, Texturing, Rendering, Digital Illustrations for all media. Specialties: - 3D Character and creature concept design - High-poly hard-surface and organic modeling - Low-poly Game Models - Realistic or stylized texture painting - Lighting and Rendering - Architectural Visualizations - Advanced operator of Maya, ZBrush, Photoshop. - Motion Graphics - Traditional art skills (figure drawing, design, illustration) - And Much Much More! www.RyanDunne.com
3D Character Modeling (PC and Mobile) Use tools - Zbrush, 3ds Max, Adobe Photoshop
3d generalist and texture artist, trying to specialise in asset creation for games. More focused on characters lately.. Strengths Proficient high/low poly modeler. Understanding of rendering process in 3ds max. Skilled in current-next gen baking and texturing processes. environment/prop modeling Creation of tiling textures Solid anatomy and proportion knowledge Software Autodesk 3DS Max, Mudbox, Zbrush, Topogun, Xnormal, UV layout, Photoshop?Vray.. basic level ? unity3d, cry engine
Since 2005 I'm doing illustration as a freelancer. My background is in traditional drawing, painting and sculpture. I did my studies in Universidad Del Salvador and Universidad Nacional de La Plata, Buenos Aires, Argentina. Areas of expertise: Illustration, texture work, organic and hard surface modeling & texturing. Skills: Photoshop, Corel Painter, Maya, zbrush, Bodypaint 3D, Traditional media.
Well, before start you have to know that i'm actually working on my portfolio/showreel... i do many tests and so i'm full of pictures, i'm working to let my mind choose the right pictures. I'm a 3D Artist ( With Autodesk certification in modelling-rendering-Animating and master in Hypergraphics ) skilled in Maya, Vue, Lumion, RealFlow, Zbrush, Photoshop, Mental Ray, ArionRender, Fryrender, C4D, Illustrator,udk engine, Premiere, After effect; Character design , Concept, Storyboard, Rigging, Texturing, Modelling, Animating, Game Development. I'm even the founder, and a 3D artist, of the Ancient Age Studio: an Italian emerging software house that i founded to first develop plot-based 3D games for smartphones and so work to develop even for pc and console. For second work, and personal hobby, i'm a writer of fantasy books and, just for hobby, a pianst and music composer. Ok... maybe i could even be a powerfull jedi, but... actually you don't know it...
I graduated as a CG Generalist in September 2012 at RITS, Brussels. My graduation film 'Le Douanier Qui Rit' was selected for 7 filmfestivals. (see also: http://www.flandersimage.com/browse-films/detail/le-douanier-qui-rit). I've since worked on the feature film Jack and the Boy with the Cuckoo-Clock Heart and several other shortfilms. I'm a very passionate and highly motivated person, and I really enjoy working in the industry. My areas of expertise are Animation, Modeling and Lighting in applications such as 3DS Max, Zbrush, Maya,... You can view my showreel on https://vimeo.com/51595871 and some of my work on kwintendebien.blogspot.com Questions? Feel free to contact me!
I am a Computer Animation major who focuses on 3D Modeling. I also have had numerous experiences in concept development, such as storyboarding and character designs, traditional animation, color, figure and other realistic drawing techniques. I primarily work with Maya and Zbrush and I love character and environment modeling.
My portfolio site http://summersworkshop.com/studio_gallery/ Most time I've been working for casual game develepment companies creating art for locations, in-game animations and particle effects, animated game videos with different VFX , 3d character and full scene renders for post editing in photoshop and animation. My key soft skills: -After Effects -Photoshop -3ds max modeling -Flash animation Other skills: -Zbrush/mudbox -Maya -Unity3d
6 years experienced in Motion Graphics, 3D Generalist, and photo / video edition. Working with After Effects, Maya, Vue, ZBrush, Premiere and Photoshop.
http://jonutz2006.wix.com/ionutdogaru -Personal website with portfolio and work showreel. I have been working in Digital Design and Animation for the past 5 years as a freelance Graphic Designer and have recently finished studies at SAE Institute , Department of Digital Animation and have been awarded Degree of Digital Animation . In the past 2 years i've focused extensively on honing my skills as a digital artist . My independent training and after having finished my studies i have become quite proficient in using multiple 3D Softwares : 3D Max , Maya , Mudbox , ZBrush (advanced level) and image and video editing softwares : Adobe Photoshop , Illustrator and After Effects (advanced level) . My current aim is to further hone my skills in the usage of such software and apply my skills and knowledge in the professional field .
I have become proficient in the use of programs such as Maya, ZBrush, Photoshop, Unreal Engine 3, and as well as other programs like XNormal. I excel in team-oriented jobs, or independent projects, and I am very reliable on the job. I strive to be a strong asset to any team I work on. I am exceptional at the communication skills that are needed in a team atmosphere, and understand the interpersonal dynamics.
I worked many years for videogames industry as technical director and lead artist. In may 2011, I founded Dogbox Studio, game design company specialized in mobile game development. Since its creation, DogBox has developed and released 3 great games on mobile devices : XFPaintball (IOS/Android), Chicken Doom (IOS) and Journey to Hell (IOS/android). Dogbox also worked on serious gaming projects for french museums and advertising companies. I continue to work for hire as digital artist, concept artist, video maker and art director for several industries (advertisement, video game, industrial, etc...)
Hi, I?m Patrick, owner of PK Illustration Studios. I provide art outsourcing and contract services for the video game industry. Mostly I work with game studios on apps and mobile games, providing polished in-game art assets & concept illustrations. Check out my portfolio at www.pkillustration.com I specialize in environments, backgrounds, and in-game 2D assets ? however I?m pretty much a one-stop game shop. I?ve worked on many published games and regularly handle concept art, GUI, characters, parallax backgrounds, sprites & animation, icons, logos, menus, vectors, cartoons, props, vehicles, weapons, graphic design, etc. You name it, I?ve probably made it for a client. I can also handle a range of styles and genres. My weapon of choice is Photoshop, however I also regularly use Illustrator, Zbrush, Flash, and traditional media. Thanks for stopping by! Patrick Thompson www.pkillustration.com Los Angeles, CA 90006
I'm an experienced 2D digital artist and colorist who also has working experience with 3DS Max and ZBrush for modeling, texturing, and animating 3D assets.
I am an experienced 3D modeler, animator and visual FX specialist. I possess 8 years of professional experience as a 3D generalist. I have always been an active participant of various art exhibits and my principal responsibility has mostly been to produce fine product for different mass markets and private patrons. Currently, I am using various design and multi-media programs. I have gained Invaluable experience utilizing this software, such as: 3Ds max, Maya, ZBrush, Photoshop & Silo 3D, After Effects, Nuke. I hope my creative skills and experience in working in various projects can be effectively utilized in a project such as yours. If you have the need for a highly motivated achiever in your project, then we have a good reason to deal. Thank you for your time and consideration. I look forward to connecting with you soon. Respectfully,Vardan
Highly self motivated and goal-oriented professional committed to pursuing a long term career in computer animation. Skilled in Character/Organic Modeling with a solid understanding of anatomy, both human and animal. Able to bring a wide array of knowledge and troubleshooting skills to a team environment, along with strong analytical and problem solving skills, computer proficiency, and an ability to follow through with projects from inception to completion. Innovative, self-driven, self-disciplined with a positive attitude and work ethic. A true professional with an upbeat nature and a passion for the computer animation industry.
Freelance artist and Spanish Interpreter. Live Interpretation, Written Localization, Telephonic and Consecutive. Native Spanish Speaker Certified for Spanish Interpretation for Business Bachelor's Degree in Fine Arts Minor in Community Engagement Sculptor: with sculpey and clay Video Editing: with After Effects and Premiere 3D: Artist with Maya and Zbrush Graphic Design: with Photoshop, Illustrator, InDesign personal website gabrieluriarte.com
We are Designing and Development firm here. We have more than 04 years of experience in this field. We will give you the best quality work. We develop animation and game development across a wide range of technologies, platforms to ensure successful implementation of your business strategies and enhancement of your operational excellence. We have excellent expertise in Unity,UDK,Blender,Maya,3DS Max,Zbrush, Flash 8.0, LOGO Designing, PHOTOSHOP etc. We have worked on variety of animations. We have an excellent and hard working team in place. Also we have good bench strength. We are looking for long term relationships and are open on price and payment terms. We would be glad working with you. Hope you will do the needful.
I am a student studying computer animation at Full Sail University. I would like to get into some freelance for some extra money and to build a stronger portfolio. I love to model using Maya and ZBrush. I also am fairly good at shading and lighting, texturing and rendering. I render using Mental Ray for the most detailed and life like renders. I have all the software necessary to fully complete 99% of projects and jobs start to finish. These include Maya, ZBrush, CS6 Masters Collection, Nuke, Final Cut Pro X, Mudbox, and much more. I also run a couple free programs like sculptris and Google Sketchup.
Primarily focused in digital media and content creation. Expertise in Autodesk Maya (3D Modeling and Animation), Pixologic Zbrush (Digital Sculpting), and Adobe Photoshop (Concept Art and Illustrations). Secondary focus in Adobe Aftereffects (Rotoscope, basic compositing), and Adobe Flash (Animation).
* 10 years of strong and diverse experience in leading edge 3-D design and Manufacturing * In-depth expertise in all phases of design from initial concept to final production * Skilled in taking initial ideation sketches in to 3D form and function *Create solutions and Solving issues in Design to achieve maximize innovation *Creating Studio level imagery ( CG photo real Renderings) for design review and presentation * Superior technical abilities in advanced sculpting Class A Surfacing, NURBS to POLYS, POLYS to NURBS *Experience in making prototypes with tolerance, clearance and Specs for assembly Manufacturing * Relate quickly to personalities in All business levels as a team player or independently. Alias AUTOSTUDIO 9 years, MAYA 6 years, ZBRUSH 5 years , See Experience
I am a fresh Graduate from Kendall College of Art and Design. With a strong skill set in anatomy and a solid understand of Adobe Photoshop, Auto-desk Maya, and Zbrush I am able to take care of your creative needs.
3D animator. modeler. video editer. compositing. I've been make 3D models and animation in Maya. I make characters and environments,UV maps, texture in Photoshop, character rigging, rendering and animation. ??? I am good at create models only from concept pictures or just ideas in my head. i am a team pleyer that always have new ideas to develop project but also a good listener. ??? I also do sound and video editing in Soundtrack Pro and After Effect. ??? ???Recently I am into Zbrush and Maya work together.
I am a freelance 3D and 2D Artist specializing in the field of environmental and geometrical art. My expertise modeling is hard surface modeling but I am more than capable of doing organic work. I have experience and work daily in Photoshop ( All Versions From 8.0 + ) , Maya ( 2010, 2011, 2012, 2013 ), 3DS MAX, ZBRUSH, MUDBOX, NUKE X, AND ILLUSTRATOR. What My Skills Include In Maya : Animation Hard Surface Modeling Organic Modeling Nurbs Modeling Polygon modeling Low - Poly Modeling High - Poly Modeling Lighting / Shading ( Depth Map & Ray Trace Shadows ) Mental Ray Mental Ray Materials Beauty Renders
I am a freelance graphic designer with 8+ years of professional design experience. I offer creative, professional graphic design and concept art for any size company. I have experience in graphic design, print design, web layout, corporate branding, and 3D modeling. I provide a professional service, and offer a quick turnaround. Expert in Illustrator, Photoshop, InDesign, Z-brush, and Balsamiq on PC and Mac. Please check out my website at http://imagebyjimmy.com. Please feel free to email me at --
I have started my career as a 2D comic coloring artist under Sky Young Ltd. A well known Hong Kong comic studio which is famous for their production, A Man called Hero and The Storm Riders. I developed my skills in to 3D, as a texturing artist. I adapt my illustration skills into 3D aspects, especially texturing and getting textures as real as possible for CG models. I still prefer illustration till today its because I can visualize things fast, even if it is just a 2D image. It allows me to block in the subject and colors on the spot,and how to deal with the final result itself if there are problem.
I am a developing artist in both 2D and 3D applications. I am always seeking to work with creative and talented individuals. My proficiency's include a wide variety of programs and techniques: Compositing: Nuke, After Effects, Boujou, Mocha 3D Animation - Maya, Mudbox, Zbrush, Cinema4D 2D Design / Art - Photoshop, Illustrator
i am good Graphic and web designer specially working in Adobe Photoshop Cs5 , Coral Draw X5 , Inpage Urdu , Illustrator, Adobe indesign Doing and getting experience in 3d Software, Maya & Zbrush.
We have created visual effects and animations for feature length and short documentaries, music videos, video installation art, projections for touring bands, and commercials over the past 3 years. We've designed architecture for a 357 hectre piece of land for one of Japan's largest real estate companies, Nikken Seikei. The project also included a 5 minute architectural animation fly through. At Sub-Zero Design, we strive to create pieces that capture the energy of the subject and give a full experience to it's audience. Our high end facilities allow quality work with a quick turnaround. We have staff which take the time to work one on one with our clients to ensure the best product possible. The Sub-Zero Design team possess technical and computer skills with advanced knowledge of Maya, 3Ds Max (V-Ray), AutoCAD, Revit Architecture, Sketchup, After Effects, Nuke, ZBrush, Motion-builder, Premiere,Toon Boom, Illustrator, Photoshop and other programs.
Nick Schleiter is a graduate of Tribeca Flashpoint's Animation & VFX program, with a focus in 3D Modeling. An avid fan of both movies and video games, Nick is excited to start his career in either of these industries. Nick was able to take four years of modeling courses prior to college, which solidified his passion for 3D modeling and prepared him for Tribeca Flashpoint. Nick is proficient in Zbrush, Maya, Mudbox, 3DS Max, Houdini, and Photoshop, but is always eager to learn something new. He is passionate about creating characters, and hopes to inspire a new generation of artists.
Self Taught and determined person, my passion is to create enjoyable art for everyone, looking for a common goal is something i like from working in a team, share the passion creating things with teammates is fun. As a Digital Designer i have a trained eye for visual composition, the planing and completion of projects is something i learn from working with wonderful people. More than 4 years of experience at motion graphics and composition. Professional Experience 3D: Autodesk 3d studio Max, Zbrush, Autodesk Maya. Professional Experience Compositing: Adobe After Effects, Adobe premiere. Professional Experience 2D: Adobe Photoshop, Adobe Illustrator, Adobe Flash. Specialties: Texturing, Modeling , Motion Graphics, compositing.
My name is Aleksey. I live in Ukraine. Can work in the following programs: 3ds max, Unity3d, Zbrush, Photoshop. I work smart and efficiently. Nowadays make videogame for laser shooting. Can send you examples of my work.
Hi, my name is Tobias Kodeda, I'm a german 3d and 2d Artist with 5 Years of Experience in Blender, 3ds Max, zBrush, Bryce, Wings3d and 2 Years of Experiecne in Adobe Photoshop and Gimp.
I am a freelance artist from the philippines studied at Philippine womens university who took a fine arts major in advertising, i am also into photography, i have advance knowledge in graphic design using multiple software such as adobe photoshop , coreldraw, corel painter, illustrator , i am also into video and basic movie making and also have a knowledge in adobe premiere pro, i also took a basic 3D animation and i have a basic knowledge in 3D software such as autodesk MAYA and Pixologic Zbrush
1 year experience as a faculty for 3d also has 1 experience as charector modeller for line flow studio bangalore. capable to create any kind of model with proper plan within the time period Software Known: Maya,Max,Zbrush,After effect,Photoshop, preimire
My goal is to make animation a lifelong career, and to be always inspired and imaginative. I set out to reach my goal of becoming an animator by attending iAnimate's 22 months character animation program. Throughout the program I'm gaining a great amount of knowledge about traditional principles of animation, body mechanics and performance and full body acting. My training in fine arts, with a Bachelor in Industrial Design and subsequently my 6 months master in Computer Graphic, certified by Autodesk, has provided me with strong education in all aspects of the production pipeline. I have extensively expandend my animation and artistic abilities as well as gained industry experience by working on various Tv commercial spots as: ?Acer Overslept
Am a very passionate visual artist artist who loves to learn new things and keep improving! Specialities: 3D modeling, 3D texturing, digital sculpting, illustration, character design, digital painting. Softwares: - Pixologic Zbrush - Autodesk Maya - Adobe Photoshop - Mamorset Game Engine - After Effects - Premiere Pro - SAI Paint Tool - SynthEyes
3D Low Poly Modeling in Maya, XSI, Topogun. 3D High Modeling in Zbrush, Mudbox, Realistic Cloth simulation on Marvelous Designer Texturing Photoshop, Zbrush, Body Paint 3D, Mudbox, UvLayout Experience managing, scheduling, critiquing, and administering performance reviews for a team of artists. Concept Art Specialties: 3D Games Next Gen, High Polygons Modeling and Textures
I am a 3d modeling/Animation student with knowledge of Adobe Photoshop , 3ds Max , Adobe After Effects , Illustrator , Zbrush and skilled at script writing
I am an enthusiastic and versatile artist with a broad skill base and diverse interests looking for an illustrator position with an opportunity to wear many hats. On top of my Illustration and Visual Development skills, I also have years of experience with 2D and 3D modelling, 2D and 3D animation, and storyboarding, and using Photoshop, Flash, Maya, and ZBrush. I always have an antenna out for something different. Check out my portfolio at: http://richard-watson.tumblr.com or my blog at: http://mrrichardwatson.blogspot.com/
Hello my name is Ayoob Ansari I am a 3d artist with 4 years of experience I work for animation and gaming , i am using Maya,3ds max ,Zbrush ,Photoshop ,Unfold 3D
3D Artist with over 10 years experience. I can provide you with the following services: - 3D Modeling - 3D Sculplting in Zbrush - 3D Rendering - Interior & Exterior - Product Visualization - Texturing - Lighting - Post Processing of rendered passes Mental Ray + Keyshot Pro SAMPLES: http://www.terrygmorse.com
My name is James Keenan. I was born and raised in Oceanside NY and currently live on Long Island. My art style is more of a cartoon approach. I specialize in Computer animation. My experience as an Intern for Nassau County Office of Emergency Management has given me a unique insight into the creative needs of my employer, and the understanding of a strong work ethic and the ability to work with others. I am consistently updating my skills with Maya and Zbrush, so I would be more marketable in the field I wish to pursue. I also know such programs as XSI, Match Movier, Preimere Pro, and Photoshop
I am a Character Artist with successful working experience in Game development and CG of 10+ years. During last 6 years I'm working like 3D generalist in film industry. Participated in more than 15 released game projects and 6 cinema projects. I have been working with objects and characters, making a textures, lighting and shading, but I am especially interested in making characters from hyper realistic humans to cartoon figures for film and game. Having higher education in arts and being strongly experienced in major art software, I know the process of creation character , environment and object in any detail. I am conversant with Maya, Softimage, ZBrush, Body Paint 3D, Topogun, Mari, Photoshop, Nuke, Mental ray, Renderman, 3Delight (I have used all this softwares for more that 5 years). I am experienced in working with various operating systems like Windows, Mac OSx, Linux (Ubuntu,Fedora).
17 years as a traditional toy sculptor. 2 years digital sculptor. Have done work for Hasbro, Mattel, Cartoon Network, G.E. and many others. Experienced in Zbrush, Photoshop, some Maya. Extremely versatile, adept at sculpting in many differents styles proficiently. Have strong background in Industrial/Graphic Design. I have no ego, work well with others, very accommodating.
Design Skills Illustration Logo Logo Design Corporate Identity 3D modeling 3D animation Computer Skills Photoshop Maya Zbrush
Hello i am a Digital artist, I dwell mostly in the Visual Effects and Post Comp area. But i am extremely proficient in animation as well as 3d Modeling. I have worked on two feature films you can check my film credits in IMDB the films are "Golden Winter" and "Layover". I am extremely proficient in the following programs: Adobe Photoshop Adobe After Effects Adobe Premier Adobe Illustrator Nuke Mocha PF Track Lightwave 3D Pixologic Zbrush Autodesk Motion Builder Vue
No need to look any further. I am your freelance artist for your project from Concept to Completion or individual services and specialize in Rigging, Animation, Photoshop and Art Direction. I do most or all of the work myself and also have trusted artists who work closely with me as needed for additional support with texturing and compositing and any specialized visual effects. Software used: Lightwave, Zbrush, Maya, Photoshop, Premiere Pro and Adobe CS6 Additional skills include traditional art experience in sculpting, airbrushing, drawing and painting. Visit my website to learn more about me: http://www.animationbybonnie.wix.com/home Consultation are always free. I base my prices on the complete scope of work, not by the hour (who can afford that??). We should talk!
Currently a Student at the Art Institute of Fort Lauderdale Pursuing a Bachelors of Science in Game Art & Design. I have More than 4 years of experience in Graphic Design and Adobe Software, also very knowledgeable in 3D software such as 3D Autodesk Max, Zbrush, Unreal Technology. I'm a very hard and dedicated worker who thrives to improve my skills every passing day.
9 years experience in gamedev. Full process of making game models. 3ds max, Photoshop, Zbrush
3D Modeler and Texture artist with 9+ years experience. I've done projects in the Game Industry as well as the Web 2.0 industry.
I have extensive experience working as the lead 3D artist at MTM Recognition in the Tool & Die art department creating various digital sculptures for 3D prototyping and working with the traditional sculpting department as well as training two art departments in 3D design and sculpting using 3DS Max and Zbrush. I currently contract for MTM Recognition and freelance for Hangar18 Studios out of Denver, Ares Mythologc out of Spain and Raging Heroes out of France. Quite a bit of my work can be found online on my facebook page & website though much of my current work can't be released for public displt to the public I keep a fairly current portfolio online. An entire sculpt created from concept art typically takes me a couple days and in some cases the more complex designs generanlly not much longer than a week (this doesn't include client review and time for feedback). Length of time varies on the complexity of the piece. Alain Viesca-alainviescaarts.com
I am proficient in 3D modeling and texturing. I have experience in Maya, Mudbox, ZBrush and Photoshop. Along with skills in; low poly and high poly modeling, retopology, UV mapping, rigging, skin weighting and animation. I have created characters for use in the Unity and Unreal game engines. With the ability to create characters, creatures and assets, I am self motivated and always on schedule. I have a passion working with other artists to improve concepts and game playability.
Experienced 3D Modeller & Look Development Artist. Specialising in Modeling, texturing and shading (characters, environments and props) using ZBrush, Maya, XSI, Mudbox, 3D Coat, Topogun, XNormal, Meshlab & Photoshop, Mental Ray, Arnold. Specialties -CINEMATIC-RESOLUTION CHARACTER/ENVIROMENT/PROPS CREATION -ANIMATION FRIENDLY CHARACTERS ENVIROMENTS & PROPS Modifying topology from hi-detail scans and models to better suit animation. Experience in modelling blend shapes for animation, creating UV?s and textures for characters.
Currently working as Freelance and Contract 3d artist responsible for Weapon, Vehicle, Game-res modeling and Textures (Lowers and Hires) for Environment, Hardsurface and Prop modeling My artistic skills are mostly selftaught and I have experience with the most current aspects of 3D asset creation. I have a deep base knowledge of 3ds max, Softimage XSI, Photoshop, ZBrush and Unreal game engine
We are a team of dedicated game and web developers that can help you reach your goals with the highest possible standards for the best possible value. Our core values are built around these 4 pillars. > Quality first, always. We will always seek to create the absolute best possible asset or design within the budget or time constraints we have. At the end of the day, our clients will remember the work only if it was great. > Integrity First impressions are important, but its the lasting impressions we strive to make great. We deal with our clients and colleagues alike with the utmost respect and care in all interactions. > Experience The experience you have with us matters as much as the work we deliver. We are not pre madonnas, and are interested in building lasting relationships that will grow and benefit our clients over time. > Learn, grow and have fun What more can we say? We crave improvement, we love to share knowledge, and we have a ball doing it!
I am a 3D Artist with that specializes in Environments, E-Learning and Training, and creating Product Solutions. I am a hardworking and dedicated individual with 3 years? experience working at both small and mid-sized companies. I have worked with companies such as Johnson & Johnson Ortho Clinic Diagnostics and Kodak as well as start-up IP companies. In addition to working as a 3D Artist, I also work on Motion Graphics and Graphic Design. My skills list includes major 3D programs including Maya, 3D Studio Max and Zbrush and 2D programs such as Photoshop, Illustrator, InDesign, and After Effects.
Skilled in traditional hand drawing, digital painting, clay sculpting and 3D animation. Trained in a variety of 3D and 2D animation software, including the entire Adobe suite as well as Zbrush, Maya and Syntheyes. I have been working as a freelance animator and illustrator for 2 years since graduating from the International Academy of Design and Technology.
The first thing I creative and disciplined and fast. Pedantry and accuracy is not my line. main tools: 3ds max (modeling, texturing, animation, v-ray, rayfire, growfx) ZBrush (sculpting, texturing, retopology) PhotoShop (paint textures, texturing, post-processing) Blender (modeling, sculpting, animation) helper tools: Maya (rigging) 3DCoat (retopology) Cinema 4D (modelling, texturing) RendeMonkey (GLSL Shaders) Borland Delphi (3D programming) UnrealEngine (Unreal Script)
My goal is to constantly grow as a person and as an artist, develop my skills and always be part of awesome projects. SOFTWARE TOOLS: Maya Softimage Zbrush Nuke Photoshop Alchemy Illustrator InDesign Flash Specialties: -3d Modeling/Texturing -Concept Art -Graphic Design
Go getter adaptable in softwares, I have been asked to perform tasks out of the Computer Animation Arena. Stepping into Industrial design as well as manufacturing. Recently got myself a 3d printer and have been creating action figures and a prosthetic for a hand that has been diagnosed with Spasticity. Specialties: High Resolution character modeling/ iPhone low poly game assets, environments, characters props. Assets for Augmented Reality. Toy Designing currently working on action figures. This is a link to my current projects using my 3D Printer. https://www.dropbox.com/sh/r1alz5l94qoyry5/6Dvt-kwtLH
I'm a proffesional jewellery CAD designer and manufacturer. Have +5 years of experience in all top 3d jewellery CAD software including Gemvision Matrix with T Splines and ZBrush. My workflow and knowledge of different software enables me to create every piece of jewellery you may need. Create only high-end jewellery pieces with attention to details and future manufacturing porcesses. No matter if you need a simple band ring for diamond settings, or a masterpiece of jewellery with incredible amount of details - i'm your man. Main advantage: I manufacture jewellery myself using Solidscape 3d printer, rubber molds and lost wax casting method. Because of many years of experience in this process i know what should I take under consideration while designing a 3d prototype. The best design is worthless if you're unable to finish it properly.
Ive worked at Irrational Games since 2009, shipping Bioshock Infinite and their DLC's. To that, I have 5 years work experience in the game industry. I'm an experienced Prop modeler, with skills in both hard surface and organic modeling. In this industry, I consider myself a sculptor first, gamer second. Its what I love to do, so I pour myself into what I create, regardless of what it is. I take criticism well, and have had my fair share of spending weeks on something, only to have it thrown out. Its part of the job after all :) I'm versatile in, but not limited to, the following programs: -Photoshop -3DSMax -Unreal Engine -Zbrush
I'm a Bachelor degree comics artist - illustrator. i I work in different mediums from traditional, digital to 3d. I also can provide team work, in 2d and 3d field. Activity: Exhibitions Galleries Amfora 2008, 2009, Country library 2010 Publications: Hellion magazine, Comics magazine,Bdc magazine, author albums Amazing stories, Mephisto Reborn. Program knowledge: Photoshop, 3ds max, Zbrush
Hello, I am a 2D/3D artist. I can do 2D illustration, 3D modeling, texturing, rigging, and animation. My work are mainly in the Fantasy/ Sci-Fi/ Horror genre, but i can also do realistic and stylized art. I am proficient with Maya/ Zbrush/ Photoshop, as well as After Effects and others. Currently my main focus is working in the freelance market, so please feel free to send me a message if you would like me to work on your project. Theo
http://spylagz.wix.com/modellingdesigns -- Please try to visit site and portfolio for reference. Always seeking for challenges and providing good quality output and graphics for your identity and marketing needs. I worked as an Digital Sculpting & Graphic Design then designing Bas Relief, Organic shapes and forms, Signs, Architecture, Woodworkers, Jewelry, Character creation and more. for over ten years. I modelled using Zbrush, Artcam, Gemvision Matrix, Maya, Illustrator, Photoshop. I would love to build an awesome working relationship with you, and my goal is your satisfaction!
Formaci?n acad?mica: 2011 - 2013 Image Campus Carrera Dise?o y Animaci?n 3D Aptitudes y conocimientos: - Adobe Photoshop (Nivel avanzado) - 3D Studio Max (Nivel avanzado) - Zbrush (Nivel medio) - Adobe Premiere Pro (Nivel avanzado) - Adobe After Effect (Nivel medio) Conocimientos b?sicos de Adobe Illustrator y Adobe Flash. Idiomas: Espa?ol (Lengua natal) Italiano (Nivel avanzado) Ingl?s (Nivel medio)
Hello, My name is Elijah Thomas and I am a 3D modeler who specializes in Characters. I'm a life long artist, and have recently received my Bachelor's Degree in Game Art, and was my graduating class' Salutatorian. I am very self motivated due to my innate passion for art, and continually strive to improve my craft, as well as study past, and present masters of all mediums. I have an expert level of knowledge when it comes to ZBrush, in regards to its tools and various workflows used to create. This, added with my knowledge on various other programs listed in my 'Skills' section, make me out to be a formidable asset to any pipeline in regards to character creation.
I am a professional CAD designer for jewelry and Industrial design production. I've got 12 years of experience in 3d modeling using Rhinoceros,Matrix3d ,3Dmax ,Tsplines ,Grasshopper ,Zbrush. So I have all round skill in 3d modeling broad range of forms including classic, modern, freeform and parametric forms. I'm able to work on under budget, meet the deadlines, preparing flawless technical files.Moreover I can prepare Stl files for rapid prototyping like 3D printers and CNC milling machines. I'm expert in 2d illustration, hand sketching using various mediums, including colored-pencil, marker, gouache and also digital sketching by wacom, Photoshop, Illustrator and making presentation by Indesign and Acrobat.Also I'm expert in realistic rendering using V-ray and keyshot.
I am a 3d generalist. I have completed my Diploma in Animation and VFX from Vismayam, Thrivandram. Now I have more than 3 yrs of experience in this field. My strength is Modeling, Texturing, Lighting and rendering. I have experience in Maya, Photoshop, Aftereffects, Blender, Zbrush and Bodypaint I have basic knowledge in 3ds max and Realflow.
To be able to learn and advance my creative and technical skills. Work with great teams, to be positive in game industry and film industry. 3D modeling High and low poly modeling, organic and hard edge modeling in Maya. Architecture interior and exterior modeling. Sculpt high detail model in Mudbox and Zbrush. Retopology Skill. Texturing Texturing in Photoshop, Mudbox. Generate normal map in Maya, Photoshop, Mudbox Texture Baking and light maps baking in Maya and 3ds max. Lighting Lighting in Maya and 3ds max. Baking Texture baking and Light baking in both Maya and 3ds max. Education Bachelor Of Multimedia (2009 ? 2013) in International Academy Of Computer Graphics (IACG)
3d Character Modeler Knows Maya and Zbrush looking for works
I am profesional visual artist graduated at Fine acacdemy of art in Belgrade. Experienced to create in Zbrush, Autodesk Maya,Photoshop,with excellent modeling and drawing skills .I create illustrations,concept design,3d models for 3d printing,augmented realty, animations and games,comic characters,portrait,caricature,posters...I am specialized for high 3d texturing and rendering in mental ray...
I am an experienced CG artist with an excellent background in the creation of CG graphics, my speciality is 3D modelling, animation and rendering. Skilled in the use of top industry tools, such as 3Ds Max, Maya, Zbrush, After Effects and Photoshop. Samples of my work can be found at: https://www.behance.net/Jreinoso94
3D Artist with broad experience in CG asset creation for commercial and print use. Direct experience with 3D environmental design, modeling, texturing, lighting, and rendering for commercial, print, and fine art. Also direct experience with design oriented project management. Specialties Concept to creation imaging, illustrations, environmental design, architectural concept design, product design.