I have a Bachelor's Degree in Digital Media and an Art Minor. Video Game Industry Artist for many years included 2D artwork and 3D modeling. Credited on AAA titles. Other graphics experience includes Illustration, logos, digital painting, and more. Outside the Graphics arena is portraiture and other traditional art. Software: Photoshop, Maya, Zbrush, Illustrator, 3D Studio Max, Flash, various production tools. Education Details: Intensive training in the Advanced Visualization Laboratory, focusing on 3D modeling, texturing, lighting, animation and more. Video Game Industry details: Duties were modeling, creating and applying textures, 2D artwork for loading screens, logos, batch processes, process docs and other. Other Graphics Details: Illustration various genres and art styles. Also, vector graphics and web. Details of Traditional Artwork: Portraiture, children, adult, and animals. Landscapes and product. Various mediums.
Model creation and adjusting ready models for 3D Printing 3D Modeling, Texturing, Lighting and Rendering. 3D models out of CAD drawings or real life photos and measurements. Convert existing 2D designs or photos to the latest 3D formats.
Hello! We are industry experts in the field of 3D animation. We are in online animation services for past 1 year. We have done several 3D animation related jobs. Hire us if you want to get your job on time without worrying about Quality Time and Price.
3D Artist, Animator, Sculptor. Zbrush = Sculpture = Texturing. 3DsMax = UVWunwrap = Texturing = Character Animation. High-Polys = Topology = UVWunwrap = Low-polys = Bake Textures. 3D Graphics for games by Unity.
I am an ambitious individual with a high set of morals and integrity. My work ethic is among the top. I graduated from IADT Tampa with a BFA in Computer Animation and a major focus on 3D Modeling (zbrush,maya,etc?) I am Eagerly waiting for the chance to use my skills and determination to help better Studios/Companies with their projects!
I`m a CG Artist with a good knowledge of 3D Character Modeling, Texturing and lighting. i`m skilled in Zbrush, Maya, 3DS Max, topogun, Xnormals, Photoshop, illustrator, Sketchbook,. you can check my work at varunjaitly.blog.com
As an 3d Artist i am trying to push my boundaries every day ,i think i am very good in using Zbrush thats why my portfolio is centered on sculptures . I like to do figure sculpts and concept art in zbrush for my characters. My portfolio: http://edgar-marocsek.cghub.com/images/view:simple/
Hi. My focus is primarily on Lighting and Compositing ,3D Character and Environment Modeling/Digital Sculpting,and I have experience with a variety of tools including Maya, Arnold,3DS Max, ZBrush,Nuke,Photoshop. CG Animation for Films and Commercials
3D and 2D Artist with experience in modeling, sculpting, designing, texturing, lighting and rendering highly realistic and game models. Creative, responsible, self-motivated and always gives his best.
Jewelry designer of a Kiev-based manufacturing company. Graduated from the Kiev College of Jewelry Art. Well-versed in jewelry making, stone-setting and casting (10 years of professional experience in jewelry manyfacturing). Profound knowledge of parameters for jewelry manufacturing. Able to convert 3D models from images, produce environmental realistic renderings.
I am working in designing industry from last 12 Years. So I am always excited on every new project like its my first one.
Greetings! For the time I have dealt with 3d and 2d graphics I have built skills and knowledges that help me to overcome different problems associated with the creation of CG images. Ingenuity and flexibility are qualities which I posses too and they are especially important to overcome different difficulties which accompany the work. For the years that I dealt with 3d I have built excellent modeling, texturing and rendering skills. I've got years of experience with Maya and 3ds Max. I started with Maya maybe 6-7 years ago. Afterwards I was working with 3ds Max for a long time. I am currently a master student in Technical university Sofia in the specialty Computer Visualization and Multimedia. The specialty which I study gives me practical skills and theoretical knowledges which help me to understand the logic of the matter, not just mechanical memorizing of certain sequences of commands and settings. I always work responsibly and always give the best of me to achieve the best.
I've been working in the entertainment industry for over 8 years; from movies and commercials to music videos and online content. Currently based in the INDIA, I'm hard working, enthusiastic, and always deliver before deadlines. I am a freelance 2D & 3D ANIMATION, VISUAL EFFECTS & MOTION GRAPHICS artist based in India. With clients from around the globe, I am working as a animator for a long time but the creativity and beauty of ANIMATION dragged me in it. I am known for my good job within tight budget within my clients. I am set up to work remotely should you have any projects- big or small- that you feel might benefit from my skill. I have also a WEB-DEVELOPMENT team with creative WEBSITES done with clients all over the globe.
Hi, I am a 3d modeler and animator also i am a Unity 3d game developer, i have been in multimedia industry for almost 6 year and i create any type of cg task in very good quality and competitive price. regards.
TheNGStudio specializes in the following fields: -Modeling (characters,creature, weapons, environments,Structures) -Texturing (cartoon, realistic) -High Polygon Modeling using Zbrush -High Poly to Low Poly -Image-Based Modeling -Rigging -Character Skinning -Character Cloth -Animation (characters, logos, objects) - Lighting -Uvmapping -Rendering (mental ray, v-ray) -Content for games -Architectural Visualization -3D Virtual Tours -Product Visualization -Compositing -Matchmoving -Logo Design -Photoshop Work -Presentation Design Software Specialties : 3D Studio Max, Maya, Mental Ray, V-ray, Zbrush, Vue, Photoshop, Illustrator, After Effects, Adobe Premiere, 3D Coat, Mari, XNormal, Painter.
For the past four years, I?ve worked as a 3D artist and designer with some of the top game development studios and architecture visualization companies in Canada. I have a wide range of expertise including 3D modeling, rigging, texturing and animation. As well as game-specific skills including level design, engine integration, real-time lighting and particle systems. I'm fluent in 3DS Max, zbrush, blender, Unity 3D and UDK. In short, if it needs to be done in 3D, I can do it.
I'm a digital sculptor, 3d modeler, painter, and 3d animator. I have two art degrees, one in graphic design and the other in Game art. I'm very familiar with UDK and Unity and have worked as a freelance artist since 2004. I'm also prior active duty Air Force and will show the same dedication to my craft now as I did then. my website/portfolio: crashadams.com
Hello I am Rubén G. Torralbo, 3D Artist and conceptual. If you like my works please contact with me, I would love work in a company like yours. I will give it all of mine if I get an opportunity. To see my web visit: http://torralbo.es To see concepts visit: http://torralbo.es/2011/illustration/ My english is good I spend 2 years in EEUU. Now I am living in Spain but I don´t mind travell there if you want to meet me. Thanks in advance, Rubén
EXPERIENCE My background is in fine art along with studio experience. I worked on such projects doing some work on simulators (Museum of Natural History, NASA and Bishop Museum), cartoons (Veggie Tales, Fish N Chips, Asterix & Obelix) and the Discovery Channel show Dinosaur Revolution. I also worked for a social media company creating props and clothing to be placed in Unity. EDUCATION I graduated from the Academy of Art University in San Francisco specializing in games modeling then soon attended Gnomon School of Visual Effects. I have extensive knowledge of anatomy and high/low poly modeling Please feel free to visit my website at: www.jyamazaki3d.com www.linkedin.com/in/jyamazaki3d/
I'm a hard working, creative person, with a cheerful personality. I get along well with people, and just recently finished school for my second associates degree.
I am traditional and digital sculptor, I work in zbrush, maya, photoshop, topogun, v-ray. I worked in Weta workshop like Props maker, for The Hobbit and Elisyum movies. I worked in Oktobor animation like maquette sculptor in zbrush. I worked in Cirkus animation like digital sculptor in Cirkus animation.
Hey. I'm a beginner-to-mid level Zbrush user and looking for some jobs to improve myself on. Had beginner level modelling courses on a few polygon modelling softwares such as 3ds Max and Maya, but now I focus mostly on Zbrush only. I've also had a year of traditional drawing lessons, and that's probably why I enjoy Zbrush the most.
My name is Juan Pitluk and I am a 3D modeler, texturer and animator. I live in Buenos Aires, Argentina and I have been working in 3D for the last three years as a freelancer. I have also performed inhouse work for diferent studios/agencies in Argentina, where I gained the experience of team work and the participation in the global process involved in the job. I have a classic Fine Arts education, supporting my qualifications with knowledge of Painting, Sculpting, Composition, Perspective and Anatomy. I am currently working with the following software: * 3D Max * XSI (Softimage) * Zbrush * Vray
I am a professional 3d artist,specializing in modeling and texturing,and I love to do character designing,I hold a diploma in animation and visual effects from Maya academy of advanced cinematics(MAAC),India.I am also a 24fps award winner of the year 2012,in the modelling and texturing category which is a prestigious award in the Indian visual effects and animation industry.You can see my work in http://wulf3d.blogspot.in/ My skillset include Autodesk Maya,Mental ray,V-ray,Keyshot,Zbrush,Maxion Bodypaint,Photoshop,character desigining,modelling and texturing,rendering and logo desigining. My objective is to work in projects of professional organizations and people where I can exhibit my talent and use my skills to add value to the project .Completely satisfying my client's need is my main agenda.
Freelance 3D artist specializing in ZBrush and Maya.
Detail-oriented and highly accomplished 3D Modeler & Digital Artist with over 7 years of successful professional experience. Adept at directing complex 3D modeling, rendering, and texturing projects while ensuring high levels of client satisfaction and final design quality. Currently seeking a position as a 3D Modeler which will effectively utilize all acquired skills, abilities, and areas of expertise. I also do web graphics and some design.
I'm a zbrush artist and trainer. I'm currently teaching zbrush at two of London's top schools and I am also a practicing artist. I can design characters, props, sets and landscapes. I can also make low poly meshes in Maya and then add the detail in zbrush and then bring the normal maps back to Maya.
I am currently working as an intern character/creature artist in Lyon. I am now looking to make my first steps in the entertainment industry as a Zbrush artist specialized in Characters and Creatures.
Highly educated, motivated specialist with wide range of knowledge and skills in 3D industry. Experienced in 3d modeling, texturing, animation and rigging, with more than 8 years of working with 3ds max and other accessory software.
Hello I am adil raza from India,new delhi.I have 2year experience as a 3d artist.I do modeling,texturing and rendering very well.I can use vray and mental ray for rendering and for modeling I can use 3dmax,maya and for detailing zbrush.
Experienced full-time freelance 3D artist looking to expand his already growing clientele. Let me help you on your next project! From game art to architectural visualization - I'm fast, organized, professional and get the job done on-time. Skilled in zBrush, Photoshop, Illustrator, Autodesk Maya, UDK, Unity, CryEngine and much more
I am a Zbrush Character artist fascinated by Character sculpting, human and non-human anatomy and i'm really exciting about working in 3D World. So contact me and Enjoy my Work !
High/Low resolution Maya modeling. Comprehension of human anatomy and proper edge flow with Creative and artistic eye for details
I greatly look forward to helping you meet your artistic needs in any of the following fields! =) - Modeling - Texturing - Animation - Lighting/Rendering - Compositing - Dynamic effects - Visual and special effects - Photo Editing/Retouching/Manipulation - Web graphic and design - Logo design Technical skills: - Autodesk Maya (preferred, but also proficient in other major 3D software) - Adobe Photoshop - Adobe AfterEffects - Pixologic ZBrush - Adobe Dreamweaver - Corel Painter - Adobe Illustrator and InDesign - Mudbox
hi, I am a skilled 3d artist with 8 years of experience with digital sculpting ,texture painting and rendering quality images.i mostly use pixologic Zbrush for digital sculpts. i use autodesk maya and mental ray for rendering and lighting.
I'm a professional 3D artist that specialize on modeling,rigging,texturing,rigging scripting and animation on Maya. I also have knowledge in Zbrush, Mudbox, Bodypaint3d, 3dsMax, Flash and Photoshop. you can visit my online gallery at muzikmastamaku.deviantart.com for more info.
I love doing what i do. 3d has been a part of my life for a long time now, and i am very proud of being one of the small amount of people in this world that can work doing what they love. i work for studios like: -PepperMelon -Pink -CheRevolutionPost -Lemuria -Wanka and many others. My skills includes: Modeling, Texturing, Rigging, Animation, Lighting, Rendering, Compositing. I use softwares like 3d max , zbrush, photoshop, After Effects, and some others.
I have been in the FIlm/TV industry for over 19 years and in that time I have lead, modelled for, rigged and animated many jobs across Film / Series and TVC's. I am proficient in my core disciplines of modelling, rigging and animation. I have worked for many of the top post houses in Sydney including but not limited to Animal Logic, Fuel, The Lab, who have all retained my services for as long as possible. I am an honest, hard working individual who meets deadlines within budgets whilst maintaining a high level of work. I am fast and a quick study and able to work well unsupervised given the right reference and instruction. I look forward to working with you soon. Sincerely, James Dunlop Full CV: http://www.linkedin.com/in/jamesdunlop
Dear Sir or Madam! I am a 3d artist with extensive 5 years hands-on experience and cross-functional background in the game development and cg film industry. I am fully experienced in modeling, texturing, sculpting, shading, rigging and skining of nextgen game characters, creatures, armors, environmental elements and props. Accustomed to fast-paced projects where quality, creativity and deadlines are a priority and handling multiple jobs is the norm, I enjoy challenges and take pride in my work. If you are looking for a qualified 3d artist who sees challenges as opportunities to learn, then I believe I am the right person for the position. I have enclosed my resume and portfolio for your review. Some of my key strengths include: - Fully experienced in working with Autodesk 3D Studio Max and Autodesk Maya for low-poly and high-poly modeling, rigging, skining and shading, Adobe Photoshop and Maxon Bodypaint 3D for texturing and Pixologic Zbrush for sculpting.
We are a professional, creative team of CAD jewelry design specialists providing a wide range of services including 3D design for subsequent prototyping. Our long-term experience in jewelry CAD and manufacturing enables us to develop top-quality jewelry designs as promptly as practicable. By drafting a 3D design, the most complicated and sensitive tasks can be performed. Adjustments of weight, quantity and size of gems and many other modifications can be made within the shortest period of time. Designs are developed based on your sketch, drawing, photo, or face-to-face communication. We can also design a draft upon your request. Our team cooperates both with artisan jewelers and middle-sized and big manufacturing companies delivering creative results and high-quality services in CAD and jewelry designs.
D+D+D Passionate Creating ideas, Creating Animations Hi this is Prem Kumar. I am a professional 3D, Vfx and Graphis Artist with over 3 years of experience. Software Skills: Autodesk Maya, Autodesk 3Ds Max, Pixologic Zbrush, Autodesk Mudbox, Next Limit RealFlow, Adobe After Effects, Adobe Photoshop, Adobe Premiere, Magix Movie Edit Pro Blog Address: www.3dpassion.blogspot.com
I'm Miguel Jaramillo.Digital artist in zbrush and photoshop, Avid media composer certified user, post-productor with NukeX, 3D modeler and animator with Maya. I have 2 years experience working in tv in Spain for tv series and making advertisements and 1 year working in tuekey on the same position. Im too responsable, fast worker and i have a great capacity for work under pressure.
Began life as a traditional illustrator, but fell in love with computer graphics early on. I have 20 years freelance and industry experience beginning with an Amiga 500, Sculpt3D and Deluxe Paint. I now use 3dMax 9, Zbrush 3, Photoshop CS3, Painter IX. Rhino 4, a Wacom Intuos 3 tablet, a 3dConnexion Space Navigator, Polyboost for 3dMax and Vray. I have experience with Combustion, Poser, Mudbox and Bodypaint 3d. I try to make time for sketching and sculpture whenever possible.
Hello, I'm Character modeler and Texturing artist. Currently working in a gaming company. Usually use maya, zbrush, photoshop in my workflow. Beside this I appreciate environment modeling and texturing, props modeling and texturing, rigging and Animation. Thanks.
D+D+D Passionate= 3D Passionate. Animate your imaginations and see them getting real. Hi this is Prem Kumar, a professional 3D, graphics and VFX Artist with 3+ years of experiance into this field. Please visit my blog to see my work. www.3dpassion.blogspot.com Softwares Skills: Autodesk Maya, 3Ds Max, Zbrush, Photoshop, After Effects and Real Flow.
Professional Freelance 3D Artist 3D Modeling , Rigging , Animation 10+ years experience. MY Focus is on delivering top quality work, to put a smile on your face as I bring your ideas and visions to LIFE ! Hard surface modeling, Organic modeling/Character modeling , Environmental modeling, Prop modeling Software: Photoshop, Maya, Zbrush, Illustrator, 3D Studio Max, After Effects, and various other production tools. I am a self taught 3D artist with over 10 years invested in learning and practicing my skill/talents. Through the years I have gained a great deal of experience thanks to online sites such as Digital Tutors , Lynda.com, The Gnomon Workshop, 3D Buzz, and the list continues on. Some of my favorite authors are George Maestri, Chris Maraffi, Ryan Kittleson, and Adam Crespi, just to name a few. I promise quick turnaround times, unlimited revisions, great customer service and 100% original designs!
Hello, Welcome on my profile, my name is Fabien I'm French CG Artist. - Masters degree diploma in Art school as project manager in Game Art and High school diploma Artisan Arts and Crafts, Graphic Communication DTP. Passionate by Game Art, I have strong experience as 2D and 3D artist that cover all the process, from pre-production to production. I'm also experimented in Advertising and Web Design, to create all you need for your Graphic Communication. Don't hesitate to contact me for any information, advices and future work.
I am educated graphic designer and 3D modeler with more than 10 years of experience. Currently working as graphic design teacher, and 3D educator in high school. If you need your company identity or 3D visualisation of your products me and my colleagues can help you. I also have a strong traditional art background in sculpting and painting, so in my spare time I am working on concepts for games and products. I am fluent in these software: Adobe Photoshop and Illustrator (all versions) Corel X6 Autodesk Maya 2013 Pixologic Zbrush Rhino 3D Mudbox I am also familiar with: 3DS Max Adobe After Effects All my works are unique and original, so I dont sell works or elements that you seen hundred times on the net. I guarantee for uniquity and quality of my work, also delivery time is crucial for my success. I'll do your job professionaly and effectively in most shortest time...
I have experience with creating and animating 3D models with low-polygon budgets. Ambitious and organized personality, with a huge sense of responsibility.
I have had 4 years experience in 3d-design and development. I am fimilar with a lot of software used in creating projects for the industry(Autodesk Maya, 3ds Max, Modo, Bodypaint, Autodesk Mudbox). Futhermore, I am on the advanced level of sculpting in Zbrush.
Freelance 3D Maya/zbrush artist, illustrator and animator, trained at Escape studios in London. I offer high quality, very affordable 3D models, 2D illustrations and animations. I have professional experience creating 2D and 3D content for advertising, Visualisations, websites, games and animation. Characters illustrations, models and scenes can be tailor made to your specifications. Please view my website for further examples of my work: www.3Dray.co.uk Please feel free to contact me via email: Rachael@moonbee.co.uk. Any creative job considered, please feel free to ask me anything, very competitive rates!
Highly trained and talented artist in all artistic mediums. Skills include, Maya, 3D Studio Max, After Effects, ZBrush, Mudbox, 3D Coat, Photoshop, Unreal Ed, Unity, Dreamweaver, to traditional Acrylic paintings, Illustration, and Sculpture. I love the work I do. Currently teaching in Palo Alto Animation and VFX to ages 14 to 16 utilizing After Effects. Currently pursuing my Masters in Game Design. Finishing my thesis at The Academy of Art University. So I have a broad range of proficient skills in art including intermediate skills in programming. Currently I am working on my own educational videogame to teach children of Hawaii there culture and language. Making learning as fun as possible. That is how I apply my teaching in the classroom as well. Love all the work I do because it is fun.
I am a 3D modeler and texture artist, available for 3D graphic projects such as modeling, texturing, 3D visualization, concept art and character design. I am skilled at hard surface and organic modeling,digital sculpting, texturing, lighting and digital painting with a strong understanding of edge flow and UV mapping. I work in Maya, Zbrush, Mudbox , After Effects and Photoshop. US Citizen. http://www.ValeriyaArt.com
Im a graduate in Multimedia and animation discipline. My strong points are 3d modeling, texturing , lighting and rendering, can do animation and rigging and animation as well. I'm also tutored in graphic design, web design and flash 2d animation. Im an artist by hobby, mainly sketching and pencil drawing.
I'm a versatile cg specializing in 3d character creation irrespective of the medium used (film, game, etc). My skill set includes but are not limited to modeling, digital sculpture, 3d character concepts, retopology for film and game resolution assets, texturing and shading. I have experience using the following software: -Maya -3ds Max -ZBrush -Mudbox -Nuke -Photoshop -VRay
Hello, I'm Brian. I was raised to work at the best of my abilities because it not only benefits the person that it is being directed towards, but I benefit from it as well, as a learning experience to better myself in the future. I'm very experienced all the way from basic video editing to advanced visual effects to 3D animation to graphic design. I'm all "self taught" in Adobe After Effects and other video editing, while I also have an associate's degree in Digital Animation, which I work with Autodesk 3DS Max and Pixologic Zbrush for my 3D work. I'm very versatile in my work. Whether you need a video to be edited, a character to be modeled and animated, or even just logo design work, I can adapt very easily to your needs.
I am skilled in Maya (Modeling texturing rigging lighting ) Zbrush (Sculpting Texturing Concepting) Adobe phtoshop &Illustrator (image editing colot correction compositing) Adobe after effects( color correcting and compositing)
3D Modeler San Francisco Bay Area Motion Pictures and Film
For 6 years I have been working as a CG artist for commercials and films both local and international. Being able to work from pre-production to post-production stages in different projects have given me versatile skills. I can do story-boarding, character design, to character Modeling and 3D animation using Maya, Zbrush, Photoshop, mudbox and Bodypaint3D. I am also skilled in Compositing and Motion Graphics, using the latest tools such as Nuke, After Effects and Fusion. My main objective is to use my creative mind and technical skills to solve my client's needs and goals.
I have a great interest in innovation and expression. I love designing and doodling in 2D and 3D. I've hands on experience on softwares like Zbrush [I'm kinda Zbrushoholic], Ps, After Effect, Realflow, Maya, 3DsMax. My Intentions are to deliver what satisfies my client. I try to work independent of the tools I use. By that I mean I don't find problem in learning new tools and it's always good to learn more for optimum and less time consuming results.
I am a graphic artist that focuses on 3d modeling... providing the highest quality in short time. I have 13 years experience with graphics. I am an expert with zbrush, especially in translating high resolution details to low resolution game ready models. I am also skilled with 3ds Max, Photoshop, Illustrator, Flash, After Effects, Topogun, and many more. I am also a web designer, programmer, illustrator, painter, and a musician.
I'm an experienced 3D artist with advanced skills in 3D modelling, animation, lighting, compositing and rendering using Maya, ZBrush, Syntheyes, Nuke, Adobe Photoshop & Premiere as my tools of trade.
Professional experience and work : 2010-2013-Web designer, Logo, Other skills : creation of Web- sites Web design , namely the development of the design of any website slozhnostiverstka . Creation of brochures, logos , flyers, banners. Seo (SEO) on the Internet possess excellent core packages such Adobe Photoshop, Adobe Illustrator, Corel Draw, 3DsMax 2014 , ZBrush.
FILM VFX EXPERIENCE Weta Digital (New Zealand) - Rise of the Planet of the Apes, Hobbit, Tintin Imagemovers Digital (Disney, California) - A Christmas Carol, Mars Needs Moms GAMES EXPERIENCE: Shaba Games (Activision) - Spiderman: Web of Shadows I am a highly trained digital artist looking for character or hard surface 3D modeling work. I have advanced knowledge of anatomy, form and a great technical understanding of topology. I can create low polygon game content or high polygon cinematic for games and movies. I currently live in California and am taking a break from corporate VFX work and doing freelance at home instead.
I'm an alternative artist. I enjoy everything about art, specially how it's created. My media of choice is 3D, of course, and I specialize on character modeling using Zbrush as my tool of choice, however I am also quite proficient with Maya, 3DS Max as well as Photoshop to create textures and concept my ideas and thoughts (to a point). My view of things is always alternative, and I thrive in subculture themes. I can't wait to develop my skills while working on your projects and leave you with the best impression possible.
Hi i am a freelance 3D artist/ Visualiser with experience in Modelling, texturing, lighting, rigging, rendering and animation. I have a couple years freelance experience and have had the pleasure to work on many freelance projects, whether it be Exterior design, interior design, product design, 3d for advertising, or video games i have worked on projects in each field. I believe i am a creative thinker and have a fine eye for detail.
7 years experience in computer graphic.
An Environmental Designer and 3D Computer Artist with a wide range of professional experience with a strong architecture and engineering background. - Proficient in: 3Ds Max, Vray, Photoshop, Indesign, Illustrator, AutoCAD, Architectural Desktop -Familiar with: Zbrush,Flash, Fireworks, Dreamweaver, HTML
I am a multimedia artist. I graduated from The University of Utah with a degree in Film and Media Arts. I focused on 3d modeling and animation, but I also learned how to communicate an idea visually. I also record and edit film and sound. I use After Effects for motion graphics and color correction. Please see my work at this link http://youtu.be/Qo9SFvkKRYQ
Hi! I am 3d modeler with over 6-years experience.
I received my undergraduate degree in Computer Animation and my MFA degree in Computer Graphics Design at the Rochester Institute of Technology. I have done and learned a variety of projects through my academic background. Based on that, I conscientiously performed what was assigned to me as the 3D artist at Firstborn Multimedia in New York City. In the company, I was cooperating with interactive designers to work on 3D modeling, texturing and animating for the famous companies such as Gillette, Ford and Aflac. I'm currently working for Ivedix, which is a Business Intelligence solution company, as a lead 3D animator in Rochester, NY. My primary software packages are Maya, Zbrush, Photoshop, and After Effects. You can check out my portfolio at www.jooyoungbyun.com Please feel free to contact me if you have any questions.
Hello My name is Jordi Cremades. I have been working in the 3D industry for the last 6 years in Barcelona. I have been involved in the creation of 3D content for applications, working in rendering, creation of characters and I have experience also in movies where I created some full cg and FX. I studeied Fine Arts and a Master in Animation in Barcelona. I am skilled in Maya, Zbrush and Unity3d as well as in 3ds Max. Here is my website where samples of my work can be found and my Linkedin with a list of the projects I have been involved. http://www.jordicremades.com/
I am a 3D professional from Helsinki, Finland and I have been in 3D business for about three years now. Currently I work for Housemarque Oy as an environment artist. Previously I worked for Red Lynx Ltd. as a cinematic 3D artist for the PSP game title Warhammer 40000: Squad Command. At Osmo Production I worked as a character modeller for the animated feature film "The Legend Of King Nal". In addition to these I have done some freelance work for clients around the world. I am a 3D generalist and I can do most areas of 3D work, like modelling, rigging, particles, dynamics etc. However my strongest point is probably modelling and I can model both low and high poly models. My main 3D tools are Lightwave 3D and Zbrush, but I am also familiar with Maya, Motionbuilder and 3Dsmax.
17 Years Experience in Computer Graphics (Five Years in Supervisory Positions.) 3-D Modeling and 2-D textures, utilizing Max , Maya , Softimage, Zbrush , Adobe Photoshop, Adobe Premiere, Adobe After Effects,Adobe Dreamweaver and Adobe Flash. 7 Years Experience creating traditional visual effects for feature films, television and commercials; encompassing Special Make-up Effects, Design and Creation, Miniature Fabrication, Set and Prop Construction, Sculpting, Molding, and Casting.Graphic Design Experience, including Conceptual Design and Illustrations.Web Design and creation.
I am 3D Artists with 6 years of experince, A Diploma and Degree holder base in 3D Arts and illustration, also recieved a certeficate for completing a short course at CG Society base in Polysculpting. Professional Areas of Expertise . Digital and traditional 3D character and prop modelling . Texturing & rendering . Digital and traditional pattern development . Human and un-human anatomical Knowladge . 2D Illustration & Design . Maya . Photoshop . After Effects . UV Layout . UV editing . Retopology . Generating maps . MS Word/Office and Windows 2000/X Software Packages . Autodesk Maya 2012 . UV Layout . Topogun 2 . Adobe After Effects CS4 . Adobe Photoshop CS5 . Pixologic Zbrush
3D generalist with a focus on hard surface and organic modeling. Main software packages include Maya, ZBrush, Adobe Creative Suite, Final Cut Pro. Also proficient in C4D, Mudbox, Nuke, MS Office. Experience with 3D printing/rapid prototyping, multiple aspects of video/television production (directing, producing, writing, editing, cinematography, etc.), strong teaching & administrative experience. Recent grad of New York University, Center for Advanced Digital Applications; M.S. in Digital Imaging & Design. Reel, Resume/CV and gallery of traditional artwork available at www.michaelaparker.com.
I work in field of 3D animation. I took part in commercials as a rigger and animator. I am familiar with Disney principles of animation and use them, when needed. Also, I have experience of working with animation through motion capture data (and have possibility to make mocap) and dynamic simulation, like particles, cloth, hair. I produce my own shorts (some of theme in stereo format) and show them in different Russian festivals. I have always done my cartoons and orders in time. For my shorts I do everything, except music, by myself, so I can work as a 3D generalist. Im skilled in modeling characters and backgrounds, in rigging, making textures, shaders and render setup. I also make frame by frame animation and stop-motion animation in After Effects. I adore animation, and Pixar has been my idol since childhood. I prefer to work in Autodesk Maya, Zbrush, Vue, and I learn fast.
3D environmental artist, Specializing in texture creation, 3d Props, Buildings ect. I have a wide array of skills from High Poly Sculpting in Zbrush, to Photo sourced texture creation. I am very flexible with budgets and have many methods of creation assets for games, i will do my best to get you the best product in the least amount of time, with more coin in your pocket.
I am a Digital Sculptor for animation, toys and collectibles. I also offer consultancy in pre-production (Story development, character development, animation direction etc) for animation projects. Recent Achievements: *CGHub Master Artist - www.cghub.com *Designs Selected & Displayed at the "Palais De Tokyo - 14th October,2010" held in Paris, hosted by MYFACE.NU as a venture with DC COMICS in celebration of their 60th Anniversary. (www.myface.nu) * Artwork "David Mack's KABUKI" published as a 2-page spread in Ballistic Publishing's Annual EXOTIQUE 6. www.ballisticpublishing.com Specialties:Digital Sculpture, Pixologic's Zbrush, Luxology Modo, Animation Direction, Character Design, Story Development, Storyboards, Training and Education. ae.linkedin.com/in/khurrama/
10 years of experience doing 3D modeling and animation with the past 3 years focusing on models for Unity 3D. I have also created models for an XBox 360 title which was featured on G4TV : http://www.g4tv.com/videos/40792/cyborg-mice-arena-for-xbox-360/ I also have additional client feedback from Guru.com: http://www.guru.com/freelancers/3D-Modeling-Animation-Expert/Indiana/Indianapolis/519626 A formal art education at bot RIT (Rochester) and Art Institutes of Pittsburgh Online My current toolset is Cinema 4D R14 and ZBrush. I can work either hourly or fixed price.
My aim is to provide best art skill to the client.
Self motivated 3d Artist and a freelancer who is Capable of meeting deadlines, and work on even short notices. Certified to model,texture, animate,rig and Proficient in Autodesk Maya , Zbrush , Adobe Photoshop . Also willing to solve any queries if you have any about these programs. Quality will be delivered irregardless of the size of the projects :) This website doesn't allow to put Resume in pdf format , so if you wanna look into the full thing, its in the portfolio section as a pdf :)
Highly experienced Video Games artist with a keen eye for excellence and detail, perfectionist attentions to detail with an unyielding demand for the highest quality. Dedicated, creative, talented, and self-motivated graduate with a BA Honours degree in Computer Games Art. Professional digital artist with strengths in character design and concepts through use of Photoshop, 3DsMax and Zbrush. Building from the ground up, putting the hammer down. Daniel Hammerton
I'm a 3D artist who can do a lot of everything from concept all the way to finished product for modeling, animation, and graphic design. I studied at both Penn State and the Art Institute of Pittsburgh, gaining great skill and years of experience with Photoshop, 3ds Max, Zbrush, and various other programs. To this day, I'm constantly working to improve my craft because my passion and perfectionism demands it. Primarily an animator and character modeler, I'm also experienced and knowledgeable about creating models ready for 3D printing. With an eye towards game design and animation, I'm always searching for projects to expand my portfolio.
Artist from London, I am reliable and respond very fast. I specialize in 2D/3D. I have great experience with software such as Photoshop, Maya & Zbrush. I am very passionate at what I do and give every project my full attention and work to the best of my ability. I am confident you'll love work I produce. Please be sure to check out my work below or to see more visit my blog/portfolio http://alinasirportfolio.blogspot.com Thanks
I am a fast and professional asset creator. My background includes hard surface modeling and texturing for digital environments using 3ds Max and creature creation using ZBrush.
Hello! I am an 3d artists specializing in game sprites and pre-rendered 3d for games (creatures, building,trees and other objects), 3d modeling and animation.
My name is Chris KiserI am an experienced 3D and Digital Artist with a background in Graphic Design and Multimedia Production. I have a degrees in both Graphic Design and Game Art & Design. I have a wide collection of skills to complete tough projects and the experience to get them done right. I am highly skilled with the Adobe CS collection as well as various 3D programs such as 3DS Max, Maya, Mudbox and Zbrush. I have experience in 3D with both game modeling and high poly architectural modeling.
Hello! My name is Alex and I love 3d modeling! I graduated from a CGI course where I was taught everything that one needs to know in order to model awesome characters and everything in between them. So, I look forward for any commissions involving 3D modeling, rendering or animation! I also enjoy doing 2D work like concepting or retouching. My tools of the trade are 3dsMax, Zbrush and Photoshop, but I am able to adapt to any software in the business. Please contact me for any commisions or other information! Cheers! Alex Salajan
I work in 3D industry for 7 years. I started as technical modeler in 3D Max but then I moved to Maya and Zbrush. Now I provide high and low poly modeling of any hard-surface and organic objects, texturing, sculpting, rigging, rendering and animation. I also have some experience in composing using Nuke and After Effects.
A professional 3D Generalist. I can do 3D modeling, rigging, animation and a self-taught Zbrush artist. I can also offer web programming. I have been freelancing for 6 months as a web programmer on other websites.
Actually live in Argentina.I use to works with Final Cut Pro Adobe Premiere Sony Vegas Pro 10 Adobe,Motion ,Photoshop ,After Effects CS5 Autodesk Maya 2011 and Pixologic Zbrush 4.- Im 35 years old and Iwork at brodcast producer.
We have over a decade of experience in computer graphics & illustrations in : *Super realistic human & architectural renderings *Realistic cartooning *Mechanical renderings *Video editing and compositing We have expertise in the following areas: *3D Graphics & Animation - Carrara, Daz3d, Maya/V-Ray, Modo, ZBrush *Photo Editing - Photoshop, GIMP, Pixelmator *Cloth Designing - Marvelous Designer2 *Landscaping - Vue *Video Editing - Magix Movie Edit Pro, Magix Music Maker, Arcsoft ShowBiz
I'm a digital artist based in Miami, FL.Ive been involved in the architectural visualization industry for over 15 years producing digital renderings, animations and illustrations. I employ a blend of 3D software, advanced render engines and post-production software to achieve ultra-realistic results in my renderings.
I am a professional 3d artist based in India with extensive expertise in realistic 3d architectural visualizations and product visualizations.Proficient in 3ds Max, Zbrush, Vray and Photoshop I am able do any kinds of hard surface 3d modeling with photo-realistic textures and lighting, Photo Manipulation and Color Correction. Either small or big I treat all the jobs with the same dedication and passion.With me 3d design is not only a work to do,it's also an interesting field I stay in all the time. I believe that i can completely finish the job as well as clients need.