I am interested in graphics/game programming with OpenGL. I am experienced in OpenGL ES 1.1/2.0(with shader). OpenGL demo application videos ***************************************** https://www.youtube.com/watch?v=HAJ_xnPcQs8 https://www.youtube.com/watch?v=EezAC6d3LOU https://www.youtube.com/watch?v=rOUVIxHZBJk https://www.youtube.com/watch?v=mr6U4gPrAIE https://www.youtube.com/watch?v=AHMzcb_a_ZY https://www.youtube.com/watch?v=RvqDiaSs8qY https://www.youtube.com/watch?v=YU9znK6P5Cw https://www.youtube.com/watch?v=dTi9_VXfybw https://www.youtube.com/watch?v=AOArssPPG1M
We are a team of game developers with minimum of 6 years of game development experience. We have experience with Unity, DirectX, OpenGl, OpenglES, HLSL, GLSL, OpenCV. Our work consist of working on computer vision support for game along with high quality games with high graphics for mobile devices. We have worked with IOS and Android and develop the codes to minimize porting efforts.
Over the last 7 years, I have built a high performance 3D rendering system and developed PC games using C++, OpenGL, QT, Torque2D and cocos2D for iPhone. I'm seeking a game development company where I can show my skills and creativity.
Please watch the attached video to get an idea of what I can do. This is the latest in a long line of commercial developments. It will be in the app store in September 2014. I do not appear in the video. I have more then two decades of experience in software development. Everything from 8-bit game machines to the iPad and many generations of game console. Worked for startups and multi-national corporations, in-house and freelance. I tend to focus on mobile platforms now, where my long background and wide experience is effective for dealing with a relatively limited resources. I'm particularly focused on augmented reality systems right now.
Software consulting services: C++, C#, CUDA, OpenCL, Java, NodeJs
With almost 5 years of developing corporate projects for some of the biggest companies in the world I can help you give life to your ideas. I have used low level languages such as c and c++ to develop efficient and robust applications, overcoming all issues that tried to get in my way. I have also used high level languages (Java, C#, Objective C) to develop sophisticated interfaces for a great user interaction experience. I can and will deliver great results with a process that?s timely, collaborative and at a great value for my clients.
More than 10 years of development experience in following technologies 1- Web scrapping 2- Web Programming and Restful API services 3- Outlook Plugins / Image processing commercial applications development 4- OpenGL programming 5- Wireless Networks Configuration and Programming 6- Home Automation Solution 7- Geographic Information System (Software development and data preparation)
I'm an expert 3D real time related technologies programmer like OpenGL, GLSL or in a more general way, GPGPU (OpenCL mostly) Also I have experience with video-games programming in the next platforms: iOS, PSVita and PS3.
Have over 10 years of experience developing 3D applications using OpenGL and C/C++. Also have over 2 years of experience in D3D10/shader developement.
Experience in VoIP and SIP Clients,Android Apps and OpenGL ES,PHP WebServices,XMPP. Work as an android engineer where I can utilize my existing skills and knowledge and develop new skills to contribute in the accomplishment of goals.
IcyStar company was born in 1997 year. From the moment of creation it develops many freeware and commercial projects. Area of our proficiency is C/C++, C#, Objective-C (Mac OS), Open GL, OpenCL, CUDA, Java, Ruby, Perl.
Unity3D C++ DirectX OpenGL Android IOS Programmer
Area of my proficiency is C/C++, C#, Objective-c (Mac OS), Open GL, Windows API, low-level system programing, network programming, 3D graphics.
8 years experience in 3D Graphics: Expert in application Development/Optimization using OpenGL/OpenGLEs/OpenSceneGraph. Have given training on OpenGL across Europe. Have done consulting for last 8 years as part of startup.
Experienced with variety of programming languages (C++, Java, Python, Lua, Go). Experienced with Android, java and Qt platform. Experts in 3D programming OpenGL/GLS, mesh processing/generation, parsing, GUI design, system programming.
I am Ph.D in physical-mathematical sciences and master in computer science. I am most specializing in mathematical modelling of physical processes, computational mathematics, numerical methods and their implementation in C/ C++/ Matlab programs.
I am a very skilled c++ programmer and web developer.Qualification is BS-CS From Fast-NU.I have worked on different data based and application development projects mostly in c++.I am also expert in algorithms development and solving their run-times and I am very efficient in my work.
We are a group of freelances from Spanish universities specialized in Operating Systems Development (modules, device drivers in Linux, windows and Mac OS X), Java Enterprise Development, Artificial Intelligence Applications (learning, planning) and translation of new and existing Web and Desktop applications. All our profits are used to support our formation and research. Because of this, we provide with competitive prices, while providing the expertise of top researches on different Computer Science fields.
I am a game developer. Over a decade I worked on game engines: mostly desktop graphics (DirectX & OpenGL) and AI. Last years I found me interested in gamedev for mobile platforms. I speak following languages: English, French, Russian, ASMx86, C, C++, C#, Java, HLSL, GLSL, HTML, CSS, PHP, SQL, Perl, Python, Ruby, Lua and some others.
I have a Bachelors degree in Game Programming. During my studies I have made several games both in SDL and OpenGL. I have also worked on several hobby projects. In addition, I have 1.5 years professional experience working on simulators. I have always received very positive feedback for my work. In total, I have about 5 years experience in C++ programming. I'm currently spending my time on hobby projects and learning more about the new C++11 standard
Hobbies: DesignComputerBasketballMusicReadingPsychologyCommercialAppleRobotCars Self Evaluation Very easy to get along with,friendly,glad to help others;interested in computer science,hardwork on studylike new things,technology,and can adopt to it quickly.has a vary of Interests and hobbies.love all things manufactured sophisticated.
i am 3 year experience developer working in india with hand on experience on game application on ios 6 /ios 7 /ios 8 you can hire me with given rate /hr i have worked on many game puzzle and e learning app wit amazing animations.
Hi, My name is Darius, Im graphic and games programmer both 2D and 3D, experienced with OpenGL, XNA, DirectX, shaders GLSL/HLSL, Monogame Xamarin, modeling and animation, Java, JOGL/JOGAMP, C++, C#, Scala, visual effects, image processing, interactive, multitouch
Native english speaker. I have post graduate qualifications in physics, software engineering and electronic engineering, I have extensive industry experience in technology development in private & public, small & large companies, utilities and defence. I run a scientific software company and am interested in freelance work as a secondary income.
I began programming when I was 14 years old with Turbo Pascal and Delphi. Deepened my skills during a three year class at school where I switched to c/c++. That time I also started learning the OpenGL 1.21 API. Skipped my study of computer science in favor for a job in the eCommerce business, where I'm working untill now.
Over the last four years I have worked with creating applications and libraries capable of running on multiple platforms smoothly. I have four years of experience with Android and Java. My core skills are in Java, Android, and OpenGL/OpenGL ES. I'm always trying to learning and trying to know as many languages and libraries as I can, I'm highly motivated, and I am very good with both team and independent work. A few of the things I can do are: Android SDK Development Android NDK Development Java Development (Swing, AWT, etc) C Programming for Linux and Windows GTK+ GUI Development OpenGL games capable of running on Linux, Windows, and Android with the same source code And more...
I have graduated from University of Central Florida,( Orlando FL) with Masters of Science Degree in Computer Engineering (Track: Computer Vision and Graphics). During the course work I have learnt OpenGL 3.3 and done couple of small projects using OpenGL and C++. I have also implemented a few Computer Vision algorithms in Matlab.
I am Computer Engineer from Pulchowk Engineering Campus,IOE Kathmandu, Nepal. I love to work on Computer Graphics specially 3D programming using OpenGL.
I have more than 5 years of programming experience in C++. I know most of design patterns, good skills in STL, BOOST and using templates. I also have good knowledge of Qt, OpenGL, SDL, SFML. My main interest is game and graphics applications development but i have experience in making other types of software too.
Software developer. I have a big experience in c++, gui programming, QT c++ library, computer graphics, network programming, opengl and training systems. 10 years worked in the big team with a comercial projects. Strong skill in c++, stl, qt, patterns, linux programming. Last 3 years i'm working as JavaEE developer (Web Services, JMS, JSF, JPA, JBoss ,etc.)
Our company provide very specialized and high level software development services. We are specialized in gaming, physics simulation mathematics, GPGPU (OpenCL & CUDA), OpenGL & DirectX, rendering, Finite Elements and really more. We have work in domains like engineering, machinery construction, geology, environment, visual effects, and really more.
Over the last 5 years, I have worked on C/C++ based application on Linux/Windows for image processing, Embedded software, image processing algorithm design and implementation, OpenGL based application development. This includes experience in highly challenging work at a fast-paced start-up and as an independent consultant.
I am a C++ developer and working on a GPS navigation system at my company. In my free time I am working on my master degree and game development. My thesis subject is optimizing raytracing performance. My main programming language is C/C++ but I am also familiar with Python, Java, C# and basic knowledge of Android application development. I have knowledge about OpenGL too.
Video Games Android Unity Project Management OpenGL ES, shaders Physics C Java C#
I've been working on many small projects, which mostly are utilities for a big software project. Also developed some complete projects on WPF, OpenGL. Had an experience with CUDA (GPU computing). Last 2+ years was involved in a development of 3D + CAE engine for a large project as a senior c++ developer (complete solution in thermal simulation field). Also developed some utilities for it, including remote solvers control, different math modules (mostly 3D geometry). Could work in these fields or investigate new ones.
I'm a software developer with 5 years of experience with OpenGL, Direct3D and C/C++, As side from native programming, i have 10 years of web developing experience and I'm up to date with the latest technologies, WebGL for example.. As for server side programming I'm experienced with Node.js and NoSQL databases.
I am an expert Python, C++ and C# Developer. I have a solid experience programming in Obj-C, Delphi and Go. My experience includes writing Desktop and Mobile applications (Maemo, ios, Android). I am highly motivated, and willing to invest my time on interesting and challenging projects.
Very skilled developer and project manager! I have been worked in software engineering for over 13 years now. I am looking for a good chance to make worldwide program. High quality of working will guarantee this...
TECHNOLOGY PATH company funded on 2011 specialized in mobile application and IT services.A high quality team managed by BILEL JMAL-Android engineer expert. www.path-technology.com
I am a professional freelancer in the .NET, C#, C++, OpenGL and DirectX. I have about 5 years of experience in developing programs for engineering simulations and their visualization clients on Windows platform.
I am developer stationed in Burbank. I offer customize iOS (iPhone/iPod Touch, iPad ) software application programming for your personal or corporate functions. ------------------------------I'll help you with:-------------------------------------- OpenGL GAMES , INTERACTIVE BOOKS and COMMERCIAL Apps.
I'm experienced mobile app developer(apps for Android) and desktop app developer(Java, C#, C++). I'm self-motivated and responsible, as well as able to pick up new skills quickly. I'm always doing my best to achieve goals and I'm always generating new ideas to improve the products I'm developing. Currently I'm most interested in Android app development projects where image processing, OCR and/or OpenGL is needed. I'm not interested in making little fixes to apps, integrating some SDKs(ads, facebook etc), game development.
Hello I'm professional iOS game developer. I do games and multimedia apps, my app hit TOP #3 in US AppStore charts and get coverage by PocketGamer and other popular media. I use Cocos2D, OpenGL ES, XCode, Box2D and all modern tools to build a product and I know every secret for a modern game to be a success in today's highly concurrent market. I also believe in simplicity and efficiency. The mobile app or game - is a tool for achieving YOUR goals on market, and I'm the one who can take all development - from idea to real market product.
We are three developers stationed in Los Angeles. We offer customize iOS (iPhone/iPod Touch, iPad ) software application programming for your personal or corporate functions. ------------------------------We'll help you with:-------------------------------------- OpenGL GAMES , INTERACTIVE BOOKS and COMMERCIAL Apps.
9+ years of experience in software development in varied profiles and on Systems raging from Parallel Processor systems to Embedded Systems. Proficient in Python, C, C++, Java, Linux and embedded systems. Homepage: http://warpedtimes.wordpress.com Company Website: http://iwishapp.com
I am free lancer with a 4 years of extensive experience in Object oriented programming with C++, OpenGL and Qt. I specialize in GUI development, CAD application development and 3D Computer Graphics in general. If you are looking for cost effective solutions to be delivered in a timely manner, get back to me. You wont regret!!
We are in this business past 5 years with sound experience in Lamp Technology . We have our own core team for Mobile Application Development, all Content Management System (CMS) for web and Desktop Application Development. We have sound experience working with Objective C, OpenGL, Unity, Xcode , Java, C++, C#, Asp, PHP, MySQL, Joomla, Wordpress, Magento, Ecommerce, OSCommerce, Custom Commerce Development. Our Standard Rate card is given below. Mobile Application Development (iOS, Android, Blackberry & Windows) - US$16/hr Mobile Game Development (OpenGL or Unity) ? US$20/hr Website Development (PHP, MySQL with any CMS) - US$15/hr Application Development (Java or .Net) - $18/hr Please visit our website for more information www.cogzentappz.com
I have over 7 years of experience in game industry with C++, shaders, opengl, Unity as my core skills. I have also worked with image processing with video codecs.
An innovative professional engineer who possess proficient technical skills and firm understanding of the business world. Be able to perceive needs of society and link them with commercial applications. Experienced in C, C++, C#, OpenGL, Web development (HTML,CSS,js,php) Kinect Sdk unity3D. Assembly Language, SQL, MATLAB & Verilog. MS Office Tools MS Visual Studio, Adobe Photoshop SOFA Labview
iOS Swift developer having good experience in developing application for iPhone and iPad. Good knowledge in Objective C, Cocoa touch, OpenGL, Core Foundation frameworks. Have done many projects in client server model and have knowledge in various design patterns.
I am an experienced programmer with skills in C, C++, C#, Java and Objective-C, working on Windows or Mac OS. I have 10 years of professional experience in software development and have great experience with video games programming, OpenGL and Direct X. I am honest, cost-effective and reliable. If I estimate that I can't do the job, I will not take the contract.
7+ years in graphics programming, 5+ years in game development. Solid understanding of modern rendering techniques and technologies used in games and cross-platform software development. Strong 3D, 2D graphics and math expertise. Programming languages: C++, C, Objectitve-C, Delphi, Java Graphics API: OpenGL 1.x ? 4.x, OpenGL ES 1 ? 3, Direct3D Platforms: Windows, OS X, iOS, Android Graphics applications: Photoshop, 3ds Max, Maya Revision control systems: GIT, SVN Project management systems: JIRA, Trello IDEs: Xcode, MS Visual Studio, C++ Builder, Eclipse Other: Ray-tracing, OpenAL, Bullet Physics, FBX SDK, AMQP, RabbitMQ, JSON, iOS SDK, OS X SDK, Android SDK, Android NDK, POSIX Threads, WinAPI, 3ds Max export plugins, Signed Distance Fields text rendering, Kinect SDK. Developing my own cross-platform open-source engine, available here: http://github.com/sergeyreznik/et-engine
I'm a skilled graphics and games programmer, and as a result have programming experience in a large range of fields. I have done programming for: 3D rendering applications Wireless Sensor Network simulations Font Recognition software Computer Vision Ray Tracing Fluid Simulation Shadows/Reflections Collision Detection I've also done some moderate-level Android development, and Python programming.
My major subjects are computer graphics and image process. I have 6years experiences developping 3D applications such as 3D car driving simulator, flight dsimulator and volume rendering systems. And I have 3 years experiences developing image segmentation techniques. In computer graphics I have been interested in 3D collisions between the 3d objects, physical simulation of 3d motion, 3d rendering, hierachical partition representations(bsp tree, aabb tree, obb tree) of 3d mesh models and volume rendering for 3d visualizations. In image process I have been interested in color image segmentation using watershed transformation and MRF(markov random field) model.
I have done several task individually, such as serialport communication using c#, and 3d model display using c++(QT), and 2d chart display.
Hello! If you're looking for a good, strongly motivated to work programmer, you found one here! I'm eager to work and practise! I can guarantee you finishing of the job in the deadline and a quality of the written code. You're welcome here.
I am an experienced game and graphics programmer with a passion for games. I am most versed in C++ but have also written a lot of code in Java, Objective-C, C#. Being a graphics programmer i have written code and shaders for DirectX(9-11) and OpenGL(ES 2,3), Metal API. I'm a licensed Android and iOS developer and have also developed for Windows Phone, OSX, Linux, BlackBerry 10 and Bada . I also have experience with game engines and third party libraries like Gamebryo, Unity, PhysX, Bullet, XNA, CEGUI, OpenAL, OpenSL ES, Xaudio2
Over the last 2 years, I have developed and optimized a wide range of software using C, OpenCL, OpenMP, CUDA and MPI for Multi core CPU and GPU on Linux environment. My core competency lies in Parallel Programming and Data Structures, and I am seeking opportunities from ground up developing new OpenCL applications or porting applications from one architecture to another. I also have some experience in the following areas: C++, python, Java, OpenGL, WebCL, gdb, gprof, VTune, CodeXL, and software testing.
- Experince with assembler (MIPS, x86, PowerPC, custom VLIW implementations) - Experience with 3D development (on PS2, DirectX, OpenGL, Wii, PSP, PS1). - Experience with 3D shader technologies (Up to shader 4.0). - Experience writing DirectShow filters. - Experience writing Win32 applications (MFC, Win32 straight or ATL) - Experience with QT application development. - Experience with speaker recognition algorithms - Experience with Audio development (on PC, iPhone, Android, OSX)
I am the developer of the digital camera raw converter and photo editor Scarab Darkroom. Earlier I worked in the games industry, mainly on 3D engine, visual effects, tools, and plug-ins for 3ds max and Lightwave. I was involved in the development of games such as Battlestations Midway (no1 hit in the UK), The Club, or the critically acclaimed 1nsane. I also worked on a cloud gaming technology - more specifically on the low latency video encoder part. This was contract work for the London based company T5 Labs. Before my professional carrier, I was involved in the Amiga demo scene. Although nowadays I mainly work on image processing applications, I am still interested in games, and have an iOS game side project. You can find my detailed CV by doing a search for CV Kornel Lehocz. More keywords: GPU, GPGPU, shaders, Qt, wxWidgets, optimizing, VTune, assembly, x86, SSE, ARM, Xbox 360, D3D, DirectX, OpenGL ES, iPhone, OSX, Objective-C, Xcode, Windows API, Photoshop SDK, SVN, OpenAL
As a junior developer, my goal is to learn new techniques, languages, tools and excel at them to develop games and applications efficiently, and become an industry expert in my field. Work experience at We R Interactive, social games company developed I Am Playr, Soccer Playr, Lyroke and Own the Zone on Facebook and IOS. MSc in Computer Games and Entertainment at Goldsmiths University of London. Portfolio: http://gokcebalkan.orgfree.com
I'm an independent freelancer, available to work on my free time. I have a BSc and MSc in Informatics Engineering alumni at University of Minho, Portugal. Some of my projects can be seen in my public repositories: https://github.com/Onumis?tab=repositories https://bitbucket.org/Onumis/ Other info and links: about.me/nuno_silva
Pooya Eimandar, was born on 7th January 1986, graduated in computer science and hardware engineering degree from Shomal university and has been programming mainly in DirectX and OpenGL since 2002. My linkedin profile: http://ir.linkedin.com/pub/pooya-eimandar/56/a2/924 My website: http://www.Pooya-eimandar.com We have an indie game developer team, find out more about our projects on : http://vimeo.com/channels/625178 http://BaziPardaz.com My open source game engine on DirectX9: http://persianengine.codeplex.com/ My next generation game engine: https://github.com/PooyaEimandar/Wolf-Engine
Electronics Engineer. My interests : Game AI Graphics MachineLearning PatternRecognition Algorithms. I am a full-time freelancer so can devote more time and keep deadlines.
I'm a versatile programmer with significant graphics experience. I prefer working with C because it's closer to machine-level and allows me to maximize efficiency, but I can just as easily produce very efficient scripts to run in a virtual machine. I like game development for the programming, not content creation, and the same goes for web development.
Freelancing to raise money to port our games to iOS. Benefit from a developer with years of experience developing games for the Mac OS and iOS. Degree in computer engineering, proven track record delivering reliable code in games such as Return to Dark Castle for the Macintosh.
Expert developer with over 10 years experience in working for high profile firms including Fortune 500 companies, satellite broadcasting, and the financial industry. My primary expertise is in C++ and 3D visualization software. I have experience in OpenGL, software rasterization, ray-tracing, computer vision, and computational geometry. I have developed my own 3D game engines, and rendering software.
I have experience in such technologies and languages: iOS - 2 years C/C++, STL - 6 years C# - 1 year MFC, WTL -4 years WinAPI - 4 years COM - 1 year boost - 1 year XML / XSLT - 2 years OpenGL - 2 years MS Visual Studio, SVN, MS SS, MS TFS.
Advanced graphics application developer for interactive desktop and mobile apps. Skills include OpenGL ES (mobile devices), parallel programming with CUDA (GPU devices), and rendering architectures. Experience with C/C++, Ruby, MySQL and others.
13 years of developing, coding and maintaining engineering and scientific projects, ranging from foundry simulation to GPGPU computing to GIS software.
I am a programmer, with most development experience in C, followed by C++, and some (limited) C# and Java experience. I also have some experience writing code in x86 and x86-64 assembler (followed by limited experience with ARM). I am generally experienced with 3D programming, primarily in developing a 3D engine based on OpenGL. I also have experience with writing compilers and interpreters (both for C and also for custom languages). This includes both statically and dynamically typed languages, and compiling down to machine code (IOW: a scripting VM). Similarly, I have experience with implementing specialized codecs for audio, video, and image compression. Likewise for related things, like writing code for various sorts of signal processing tasks. Primary OS's I target are Windows and Linux (on Desktop and Laptop PCs).
My specialties include image processing, simulation and other physics-based animation methods, and rendering with a focus in algorithms and optimizations for real-time applications. I also have experience in software development for native platform applications for Windows, Mac, and UNIX, as well as some mobile app design for iPhone.
over 10 years in c/c++ programming, solid 3d programming skill, expert in iOS/Android platform
15 years experience of programming telecommunication, network, DB, graphics applications for Android, iOS and Windows systems. Have a Master certificates on brainbench.com for C# and C++. My ID there is #176669.
We do maps and globes for iOS and Android based on our high performance open source geospatial data display toolkit.
Can do: - Application Development - Web Development Specialized in - OpenGL - VTK - QT - C++
I have 7 years' experience in game industry, but I don't confine myself only to game industry.
I have 6 years of experience in game middleware (particle effects) development that includes experience in C/C++, OpenGL, Direct3D and MFC. I have also worked with different professional game engines like Havok-Vision engine, PhyreEngine etc and have experience with different platforms including consoles like PS3, Xbox360 and Playstation Vita. I have extensive knowledge of 3D graphics development, game engine architectures and desktop application development.
MSC in Engineering and Computer Programming with 10+ years of working experience in Delphi and 4+ years of working experience in Objective-C. Specialities: Windows Applications, iOS/OSX Applications, Game Engines, Advanced Particle Physics, 2D Collision Detection Algorithms, Multi-Threading, Automation. LinkedIn Profile: http://rs.linkedin.com/in/vladvern
Extensive software development experience with special emphasis on graphics and media related applications (2D/3D, OpenGL/GLSL, OpenAL/Alsa, OpenCL/CUDA, ...)
Hello. I'm a desktop based software developer with expertise in the following areas: - C#, Java, C++ - Multithreading, RegEx, Schema Serialization - OpenGL, OpenXML - Access, SQL Server - Visual Studio, Eclipse, IntelliJ Idea, Netbeans - Git, TFS I'm also proficient in ASP.NET, NUnit and Entity Framework. I've successfully developed a number of applications, some of which you can find on my portfolio page or my website (at www.tyrrrz.me). I'm currently located in Kyiv, Ukraine (UTC+2 timezone).
- Developed application for Windows and Linux, concerning ip-telephony system. - Experience in development cross-planform applications. - Experience in image processing and 3D interactive computer graphics. - Experience in developed a server-side for corporate portals (Geronimo, Java). - Experience in game development. - Experience in CUDA and High Performance Computing. - iPhone Certified developer. Currently is a PhD student looking for part-time job (available at least 20 hours a week).
Let me introduce myself. I am a developer of the modern technologies 3d computer graphics. In my programs i use advanced technologies for today of leading corporations and companies in the world. In our applications i can use: Microsoft DirectX, OpenGL, NVIDIA PhysX, NVIDIA Cuda, NVIDIA Apex. Probably on your requstens I can hurry in a development process learn some new libraries of third parties to implement them in your projects i am extremely flexible in this sense. I do write unique code and obsessing with ideal conceptual approach. My code must be understanable and clearly readable for others. My experience in science of programming computer graphics about ten years but i am new on the Elance so be fair and patient with me. Much obliged to you!
I am a PhD computer scientist and qualified secondary school teacher. I have experience in a range of technologies and languages including C/C++, Java, GLSL, OpenGL, MatLab, XML, Python, Haskel and VBA. I have worked at all stages on a wide range of challenging technical projects for industry and the European Space Agency. This includes proposal writing, analysis, design, development, documentation and testing. As an educator I have developed, delivered and assessed a wide range of courses from primary school through to postgraduate level.
Software developer with good skills on Delphi and OpenGL. Other skills on: C/C++, interface design, algorithmics, Windows API, image processing.
TECHNOLOGY SUMMARY 15+ years programming (C++, C#, Java) Graphics Programming (Advanced) Gameplay Programming (Advanced) Physics Programming (Intermediate) Database Design/Development (Advanced) Middleware/Web Services (Advanced) EDUCATION: MS, Software Engineering (Computer Game Technology) BS, Mathematics (Physics) GAMES (Published): aliEnd (Android) Moving Day (iOS) Flock! (Playstation 3, Xbox 360, PC) | CAPCOM Final Fight: Double Impact (Playstation 3, Xbox 360) | CAPCOM Crackdown 2: Toy Box Pack (Xbox 360) | MICROSOFT COURSES (Developed and Taught): Graphics Programming (OpenGL and DirectX) Game Physics Networking for Online Games Mobile Development Console Game Development Specialties: graphics programming, game physics, user interface (GUI), rapid prototyping, database development, and middle-ware.