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2d Physics Engine - viscoelastic fluids + destructible terrain
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IT & Programming > Software Application

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The client has made the following changes to the job.

Description
Date

Job canceled.

Aug 12, 2014

Skills updated.

Jul 31, 2014

Preferred candidate location updated.

Jul 30, 2014
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Job Description

  |  Change History >>

Updated

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  • Relisted: Wed, Jul 30, 2014
  • Time Left: Closed
  • Location: North America, Western...
  • Client prefers freelancers from:
    North America, Western Europe

    You are still able to submit a proposal for this job.

    The client prefers freelancers from
    a different location.

    You're still able to submit a proposal for this job, regardless of your location.
  • Start: Immediately
  • Budget: $1,000 - $7,000
  • Fixed Price Job
  • Elance Escrow Protection
  • W9 Not Required
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Hi.

I am looking to get a 2d physics engine developed for use in PC and mobile games. I am looking for someone to code this for me and give me ownership of the code and engine in exchange for a lump sum monetary payment.

I am interested in having this coded in C# using unity engine.

The engine requires somewhat realistic physics. I am looking for something that will allow for wet fluids like water, oil, dry fluids like sand + dirt, and boulders and slabs of rock.

The only game I can think of that approaches (and not very closely) what I am after is cortex command, but it is programmed with pixel physics and slows down severely on my PC when there is too much going on and would definitely not be suitable for the mobile world.

  [obscured]  /watch?v=cTYZFoa5YYw&list=UUypSraaoXGp97JOBc_8DOnw

This link is to a game a guy is working on. I really like the fluid and destructible terrain, but I don't like the floating chunks of terrain and am wanting something much more natural......

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Desired Skills
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