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We are setting up a new project so we can share files better.
For the first task, we need this character "skinned" to the provided biped rig. We have removed the CAT rig from the skin, leaving the bones for the face in place. This has caused some changes in the weights of some of the verts for the face, so those will need to be fine tuned also. (For instance, if a vert was weighted 70% to one of the face bones and 30% to the CAT head bone, then that vert is now weighted the full 100% to that face bone [since the CAT rig has been deleted] while the vert right next to it may not be weighted at all.) Some orientation constraints were applied to the skirt, that enabled it to move with the legs. So if you want to reference the current CAT rig to see how that is set up, and mimic that for the Biped rig go for it. Otherwise we can fix the skirt. Please test out each bone in it's full range of motion before returning, as we have already had many issues with the past rigs. We would like to ...
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