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I specialize in low-poly modeling of real architecture environment, with the optimal overlay of expressive and realistic phototextures.
In the absence of accurate drawings, to get the maximum accurate proportions of the photos I use tools Match Photo (SketchUp) or Autodesk ImageModeler.
Depending on the purpose of, using 3dMax or SketchUp, I am working on different technologies to get the model in an optimal format, with poligons control (Triangle, vertex) and texture (unwrap / tiling, size / realism)
Have wide experience of creation models for Google Earth, and other platforms.
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