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**This project requires you/your team signing an NDA**
We're looking for experienced game script programmers.
You will be writing the logic behind:
One main character (14 Main interactions, 19 Reactions, 10 user inputs, 6 Laws/Rules)
One secondary character (4 Main interactions, 8 Reactions, 2 user inputs, 1 AI Pathfinding, 3 Laws/Rules)
Four types of World objects (10 Subtypes)
The scripts should be easily implemented, well commented/documented, clean and (preferably) modular so our in-house team will have little (hopefully none) editing to do once you're done. An example would be Unity's stock "Third Person Controller" this can be added to almost any Object and runs wonderfully. Let's say you write the script, "Collapsing Platform" and I apply it to our collapsing platform object in Unity; it should then collapse at the proper time. In other words, don't make us debug your work.
Main/General reactions/interactions sho...
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