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I am seeking someone to perform a research on social games in China.
Basically I need a review of the following in English:
1. top 20 games (sorted by amount of players) in each social network (pengyou, Qzone, RenRen, Kaixin001 and 51.com)
2. the transformation of CityVille into the Chinese version Zynga City
3. the genre of strategy social games, similar to 3 kingdoms online on social networks.
For each game in the first section I would like to see a full analysis followed by many screen-shots and explanations of the following details:
* Game genre
* Date released
* Monthly active users and daily active users (where possible)
* Core mechanics
* Viral channels (invites, publishing, call to action, all else)
* monetization (how are virtual goods sold, what kind of goods are mostly purchased - you might need to read the forums, any advertising revenues)
* how is the game promoted (advertising, cross-promotion, give examples of ads where possible)* strong un...
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