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We need a Mac OS X Cocoa class that exposes three methods:
The CoreAudio API should be used.
When startRecording is called the class should record audio from the standard audio input device (microphone) and record until the 'stopRecording' method is called. The recorded sample should be saved to 'fileName' on disk in "m4af" using "AppleIMA4" compression. Audio should be mono at 22050.
When released -(void)delloc should be called, and no memory should leak.
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