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The windows application is written with HLSL and needs to be converted to an iPhone/iPod app using openGL ES shaders.
It consists of one screen only, with no displayable GUI. Users touch the screen to add more fire. The app needs to support multi-touch.
Probably, most of the work is setting up the shaders to use "Ping Pong" technique for rendering, and maybe some optimizations for mobile devices.
Source code for the windows app is available, as well as technical guides for the algorithm, and a video of the desired outcome.
App needs to run at 60 FPS on iPhone 4gen and iPod 2 gen.
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