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Dig Dug Type Game
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IT & Programming > Mobile Applications

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The client has made the following changes to the job.


Job awarded.

Sep 18, 2011

Job Description

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  • Posted: Mon, Sep 05, 2011
  • Time Left: Closed
  • Location: Anywhere
  • Client prefers freelancers from:

    You are still able to submit a proposal for this job.

    The client prefers freelancers from
    a different location.

    You're still able to submit a proposal for this job, regardless of your location.
  • Start: Immediately
  • Budget: $500 - $1,000
  • Fixed Price Job
  • Elance Escrow Protection
  • U.S. freelancers must have W9
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What I need or require:

DigBunny is a platform destroyer type of game very similar to the classic Dig Dug game, here the main player is a bunny with a digger machine in his hand. He drills and destroys tiles in four directions, collecting diamonds and carrots.

There are two monster who can follow the path of the hero, or randomly move in different directions (like as in Pac Man ghosts), hero can not kill the enemies but on collision with enemies, hero will die.

One of the enemy sprites can blow fires (its a dragon).

What I already have versus what the contractor will deliver:

I have graphics for main player, enemies, diamonds, joystick and tiles. Some old codes are also there but fresh start would be better.

Other context/requirements that contractors will need to know:

Readable and maintainable codes should be written. I don't need full fledge product, but the core features and engine should be complete. You must have at least 3 projects experience in cocos-2d.


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