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We're developing a role-playing game for the web and mobile devices.
We need a visual effect for dragon breath.
The breath is not an animation. It is one frame which will stay on the screen for a second or two. It should be semi transparent, so the hero can be seen under the breath.
We need the art in .png format. However, because we will need many different angles for each breath, I'm guessing that the best way to do it would be in 3D, then export each frame.
The dragon's breath has a range of two spaces, so it can hit the hero if he is standing next to the dragon, or two spaces away. We need 12 angles of the 2-away breath (1o'clock through 12'o'clock). And we'd need 6 angles of the breath for the adjacent breath (top-right, right, bottom-right, bottom-left, left, and top-right).
The breath should extend from the dragon's mouth, down and out, and perhaps billow off the ground.
I'm attaching screens that show sample placements for the breath.
I'm also attaching a Flame tha...
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