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This job is to create a 3D model of a building site (not the actual building, I already have that) spanning several city blocks. You will be creating the streets, sidewalks, grass, and low poly adjacent buildings based on the files and information provided. You will not be responsible for any renderings, but I would like some select textures mapped. I need the resulting modeling to match what I am providing in the sample file.
- model the site, smoothly, but matching the topography. the delivered file needs to render as smoothly and accurately as the example.
include: streets, curbs, building walks, sidewalks, grass, steps, ramps, dirt, parking lots, ground-level railings, low poly modeling and texture setup for several adjacent buildings i select (I already have some of them)
do NOT include: any decoration, cars, plants, street lights or signs, benches, parking meters, people. basically no entourage elements.
- match the topography provided
- deliver the 3d ...
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