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We've compiled FFMpeg on IOS and we're working on a media player based on it. We want that this player is OpenGL based. Actually the player works but the performance are not so good, because we don't know how to use shaders for various operations (YUV to RGB conversion etc..) Actually we do this operation via software (swt_scale).
We need that the code will be reviewed and optimized by an OpenGL expert so that will be possible to decode also HD format (h264).
We will provide full source code of actual player
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