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I'm looking for an experienced c# programmer familiar with XNA to help finish up a puzzle game. The game works and is nearing completion but still requires several features and some polish. Some optimization is also required.
* Several classes need to be designed or extended. Including:
A help screen for displaying the rules
A tutorial pop-up dialogue for in-game instruction
A UI control for volume
The High Scores need timestamps
Dynamic loading screen
End of level summary
Some of these inherit from an Item class like bombs and power ups. There are about four of these the details of which we can go over on hiring.
* There's an in-game shop where the player can purchase upgrades and items. A category system needs to be implemented in the shop to separate different kinds of purchases (ie. upgrade, purchase, unlock, etc.).
* A microsoft market trial mode where the shop is disabled.
* A broad-phase collision detection algorithm needs to be ...
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