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Medium scale online game project in its early development stages.
At the core of the game - turn-based RPG with innovative and rather complex game rules, lots of hero customization - from non-linear skill selection system to custom spell/item construction.
In the future there will be the addition of god-simulator/global strategy modes on MMO scale (persistent worlds).
Goes in 3 stages - Micro, Macro, MMO;
Micro version is going to be kind of an online arena, where player match up their hero parties against one another and compete in a best of 3 game, tweaking their party members and their inventory between the rounds. It's a self-sufficient game in itself, but the main idea is to use it for bigger versions in the future.
All versions use the same tactical combat mechanics on a field with hexagons, but starting with Macro there will also be a global strategic map. Graphical engine might change, but not the logical one.
Setting: dark fantasy, with classical core and some sc...
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