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iPad App Interface Design
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IT & Programming > Mobile Applications

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The client has made the following changes to the job.

Description
Date

Job canceled.

May 16, 2013

Job description changed. New Version|Previous Version

May 10, 2013

Job title changed to "iPad App Interface Design". Previously: "iPad App Interface Concept/Design"

May 9, 2013

Job category changed to IT & Programming. Previously: Design & Multimedia

Job subcategory changed to Mobile Applications. Previously: Graphic Design

May 9, 2013

Job category changed to Design & Multimedia. Previously: IT & Programming

Job subcategory changed to Graphic Design. Previously: Mobile Applications

Skills updated.

May 8, 2013

Job description changed. New Version|Previous Version

May 7, 2013
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Job Description

  |  Change History >>

Updated

We are looking for a highly creative, user experience focused, iPad interface designer, someone who can take an idea and build upon it, think outside the box. We want someone who understands that the way a user 'feels' when using an application is very important. We want someone who is highly motivated to design beautiful, creative, user friendly, and highly functional interfaces. We would like to see 6 working interface designs for an iPad/Android tablet application. Each design must be able to have its animation and functionality testable on an ipad to gauge user experience. The interfaces must also consider that they will need to be made for use on android devices at a later time. This will be for a photographic application that requires the user to look onscreen through the built in camera, whilst holding the iPad. For this reason, the interface concepts should try to cover as little of the screen as reasonable, or perhaps have transparency, in order to still see as much as possible of the cameras view point during use. The interface must also only require the use of the two thumbs to be operated, as the device must always be held while in use. For testing purposes, each menu item can have a generic name. At this stage, we are more concerned with how the menu will look, move and feel than with the menu items content. We will make available in a folder some animation sequences (images on black with alpha mask in tga format) that we have developed to give an idea of the style and look of parts of the menu that we feel suits the application, but we would love to see designs that are entirely original. In that folder, which will be made available to the designated freelance(s), the short animations named "triggers" represent the various possibilities of animated action like tapping, touching, double tapping, sliding, etc We have also included as a quicktime a mockup of the general idea for such an interface. Our initial thoughts were of a 'wheel' style menu. The center of the wheel would be on the side edges of the screen. The initial radius of the wheel would be determined by the position of the first "tap". It would equate that distance to the radius but also to the length of the thumb. Different users would have different diameter wheels as the length of their thumb differs. Using one thumb, users could rotate the wheel to an infinite amount of options hidden off screen. As an option is selected the wheel would have to enter a sub wheel menu, as well as offer a simple way to move back up through the hierarchy. The use of two wheel menus could allow for one menu to navigate through various menus and sub menus and another (on the opposite side) to modify the selected menu items parameters like radio buttons and on/off switches. Wherever possible, we would like the interface to make use of simple gestures. For example, to bring up a menu for the first time, we like the idea of swiping from off the sides off the screen towards the middle to drag the menu onto the screen, as if sliding it over from off the side of the screen, like the notifications menu on iOS. Each menu level must be able to accommodate a minimum of 10 submenus, as the application will have many options that need to go into the interface. For now, the contents of the menus will not be discussed. Each menu should have a simple generic name like 'Menu A, B, etc,' and sub menus named 'Menu A1, A2, etc'. Something simple as what they are called is not important right now. Any menus however that will have written labels, must be able to accommodate a minimum of 20 text characters. A highly creative designer, would have the chance to build the much larger full application, once concepts have been finalized. Thank you for taking the time to read this brief, we look forward to hearing from you.

We are looking for a highly creative, user experience focused, iPad interface designer, someone who can take an idea and build upon it, think outside the box. We want someone who understands that the way a user 'feels' when using an application is very important. We want someone who is highly motivated to design beautiful, creative, user friendly, and highly functional interfaces. We would like to see 6 working interface designs for an iPad/Android tablet application. Each design must be able to have its animation and functionality testable on an ipad to gauge user experience. The interfaces must also consider that they will need to be made for use on android devices at a later time. This will be for a augmented reality application and will therefore require the user to look onscreen through the built in camera, whilst holding the iPad. For this reason, the interface concepts should try to cover as little of the screen as reasonable, or perhaps have transparency, in order to still...

May 10, 2013

We are looking for a highly creative, user experience focused, iPad interface designer, someone who can take an idea and build upon it, think outside the box. We want someone who understands that the way a user 'feels' when using an application is very important. We want someone who is highly motivated to design beautiful, creative, user friendly, and highly functional interfaces. We would like to see 6 working interface designs for an iPad/Android tablet application. Each design must be able to have its animation and functionality testable on an ipad to gauge user experience. The interfaces must also consider that they will need to be made for use on android devices at a later time. This will be for a photographic application that requires the user to look onscreen through the built in camera, whilst holding the iPad. For this reason, the interface concepts should try to cover as little of the screen as reasonable, or perhaps have transparency, in order to still see as much as possible of the cameras view point during use. The interface must also only require the use of the two thumbs to be operated, as the device must always be held while in use. For testing purposes, each menu item can have a generic name. At this stage, we are more concerned with how the menu will look, move and feel than with the menu items content. We have made available in a folder some animation sequences (images on black with alpha mask in tga format) that we have developed to give an idea of the style and look of parts of the menu that we feel suits the application, but we would love to see designs that are entirely original. In that folder, which will be made available to the designated freelance(s), the short animations named "triggers" represent the various possibilities of animated action like tapping, touching, double tapping, sliding, etc We have also included as a quicktime a mockup of the general idea for such an interface. Our initial thoughts were of a 'wheel' style menu. The center of the wheel would be on the side edges of the screen. The initial radius of the wheel would be determined by the position of the first "tap". It would equate that distance to the radius but also to the length of the thumb. Different users would have different diameter wheels as the length of their thumb differs. Using one thumb, users could rotate the wheel to an infinite amount of options hidden off screen. As an option is selected the wheel would have to enter a sub wheel menu, as well as offer a simple way to move back up through the hierarchy. The use of two wheel menus could allow for one menu to navigate through various menus and sub menus and another (on the opposite side) to modify the selected menu items parameters like radio buttons and on/off switches. Wherever possible, we would like the interface to make use of simple gestures. For example, to bring up a menu for the first time, we like the idea of swiping from off the sides off the screen towards the middle to drag the menu onto the screen, as if sliding it over from off the side of the screen, like the notifications menu on iOS. Each menu level must be able to accommodate a minimum of 10 submenus, as the application will have many options that need to go into the interface. For now, the contents of the menus will not be discussed. Each menu should have a simple generic name like 'Menu A, B, etc,' and sub menus named 'Menu A1, A2, etc'. Something simple as what they are called is not important right now. Any menus however that will have written labels, must be able to accommodate a minimum of 20 text characters. A highly creative designer, would have the chance to build the much larger full application, once concepts have been finalized. Thank you for taking the time to read this brief, we look forward to hearing from you.

We are looking for a highly creative, user experience focused, iPad interface designer, someone who can take an idea and build upon it, think outside the box. We want someone who understands that the way a user 'feels' when using an application is very important. We want someone who is highly motivated to design beautiful, creative, user friendly, and highly functional interfaces. We would like to see 6 working interface designs for an iPad/Android tablet application. Each design must be able to have its animation and functionality testable on an ipad to gauge user experience. The interfaces must also consider that they will need to be made for use on android devices at a later time. This will be for a photographic application that requires the user to look onscreen through the built in camera, whilst holding the iPad. For this reason, the interface concepts should try to cover as little of the screen as reasonable, or perhaps have transparency, in order to still see as much as possible of the cameras view point during use. The interface must also only require the use of the two thumbs to be operated, as the device must always be held while in use. For testing purposes, each menu item can have a generic name. At this stage, we are more concerned with how the menu will look, move and feel than with the menu items content. We will make available in a folder some animation sequences (images on black with alpha mask in tga format) that we have developed to give an idea of the style and look of parts of the menu that we feel suits the application, but we would love to see designs that are entirely original. In that folder, which will be made available to the designated freelance(s), the short animations named "triggers" represent the various possibilities of animated action like tapping, touching, double tapping, sliding, etc We have also included as a quicktime a mockup of the general idea for such an interface. Our initial thoughts were of a 'wheel' style menu. The center of the wheel would be on the side edges of the screen. The initial radius of the wheel would be determined by the position of the first "tap". It would equate that distance to the radius but also to the length of the thumb. Different users would have different diameter wheels as the length of their thumb differs. Using one thumb, users could rotate the wheel to an infinite amount of options hidden off screen. As an option is selected the wheel would have to enter a sub wheel menu, as well as offer a simple way to move back up through the hierarchy. The use of two wheel menus could allow for one menu to navigate through various menus and sub menus and another (on the opposite side) to modify the selected menu items parameters like radio buttons and on/off switches. Wherever possible, we would like the interface to make use of simple gestures. For example, to bring up a menu for the first time, we like the idea of swiping from off the sides off the screen towards the middle to drag the menu onto the screen, as if sliding it over from off the side of the screen, like the notifications menu on iOS. Each menu level must be able to accommodate a minimum of 10 submenus, as the application will have many options that need to go into the interface. For now, the contents of the menus will not be discussed. Each menu should have a simple generic name like 'Menu A, B, etc,' and sub menus named 'Menu A1, A2, etc'. Something simple as what they are called is not important right now. Any menus however that will have written labels, must be able to accommodate a minimum of 20 text characters. A highly creative designer, would have the chance to build the much larger full application, once concepts have been finalized. Thank you for taking the time to read this brief, we look forward to hearing from you.

May 7, 2013

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  • Posted: Mon, May 06, 2013
  • Time Left: Closed
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  • Start: Immediately
  • Budget: Less than $500
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We are looking for a highly creative, user experience focused, iPad interface designer, someone who can take an idea and build upon it, think outside the box. We want someone who understands that the way a user 'feels' when using an application is very important. We want someone who is highly motivated to design beautiful, creative, user friendly, and highly functional interfaces.

We would like to see 6 working interface designs for an iPad/Android tablet application. Each design must be able to have its animation and functionality testable on an ipad to gauge user experience. The interfaces must also consider that they will need to be made for use on android devices at a later time.

This will be for a augmented reality application and will therefore require the user to look onscreen through the built in camera, whilst holding the iPad. For this reason, the interface concepts should try to cover as little of the screen as reasonable, or perhaps have transparency, in order to still...

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Job ID: 41183240
Proposals
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  • Submit Date (Latest)

 India  |  
We are a small team of professional UX Designers and Graphic Designers. We work on Mobile, Web and Desktop App Design Solutions. Our emphasis is on...
1
  |  
 0.0   |  Private   |  0 Jobs
Bid ID: 41320124  |  Submitted: May 9, 2013 09:09 ET 
Proposal SEALED

Zhongsuo Wu      
Zhongsuo Wu's identity has been verified.  Learn More
 China  |  
Actually we are a team of four senior designers in China. I have over 12 years experience on mobile UX design. Another my friend(Yanlong Yang)...
1
  |  
 0.0   |  $0 Earnings   |  0 Jobs
Bid ID: 41307736  |  Submitted: May 9, 2013 03:38 ET 
Proposal SEALED

 India  |  
INVITED
Graphic Oxygen is a group of very creative men working together to reach a different level of web designing. We have been around for a while since...
1
  |  
 0.0   |  $0 Earnings   |  0 Jobs
Bid ID: 41291205  |  Submitted: May 8, 2013 17:05 ET 
Proposal SEALED

IBCMobile Inc.      
One or more team members at  are verified.  Learn More
 United States  |  
INVITED
IBC Mobile, a Florida based company, has very strong expertise over Mobile Application for all major platforms including - iPhone/iPad - Google...
1
  |  
 2.1   |  Private   |  0 Jobs
Bid ID: 41188709  |  Submitted: May 6, 2013 15:04 ET 
Proposal SEALED
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