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I have a small example project (attached) that I need help on. I am able to detect touch as long as the object has not been transformed through rotation.
I just don't understand how to set the object z position based on the rotation for collision detection
The example is using the Nova Box port of glUnproject - but I have changed the maths to use GLKMathUnproject
I will need additional help with the final project - so who ever can help me with this will certainly be getting more work!
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