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We are developing a 3D Raytracing package which includes building scenes from natural text.
Our 3D scenes are represented internally by a node based system which is being ray traced and we have a simple OpenGL representation for mesh editing purposes.
What we want to do is to be able to convert our internal Node Graph representation into a modern OGL representation and stream these scenes / worlds to clients where it is rendered on screen in a game like environment.
For all of this we need a cross platform OpenGL expert with experience in OGL gaming and possibly streaming for consulting and implementation.
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