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Polishing a 3d level in Maya and importing it into unity or unreal.
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Design & Multimedia > Other - Design

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Description
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Feb 16, 2012
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Job Description

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  • Posted: Sun, Jan 29, 2012
  • Time Left: Closed
  • Location: Anywhere
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  • Start: Immediately
  • Budget: $500 - $1,000
  • Fixed Price Job
  • Elance Escrow Protection
  • W9 Not Required
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Hi, I am working on a level in Maya and I would need to bring it into a game engine. Either Unity 3d or Unreal would do. Unfortunately I am busy with work and need someone to help me finish this project.


The main purpose of this piece is more of a visual reference piece than a functional level. Basically this gotta look nice rather than be a playable level.

I need someone who is experience in Maya to help me finish, touch up and clean up the textures and Maya models. Building extra meshes polish it up is also needed. Most of the buildings would need normals map build for it and specular maps. Most of the texture and mesh would also need to be optimize them so they work well in a engine. This level is about 80% complete, and I want someone to help me finish and polish it.

I would also need you to also light the level and do some final renders in Maya. I would be working along side with you in Maya.

After this you would need to bring it into either Unity or Unreal and light them ...

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Desired Skills
3D, Adobe Photoshop
Job ID: 28357093
 
Proposals
Avg $ | High $ | Low $ — Show Pricing
  • Submit Date (Latest)

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Proposal SEALED

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Delivery
Within 2 weeks
$876.71

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