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A photorealistic prehistoric Cambrian Arthropod (specific reference will be supplied).
Low poly base mesh with multiple UV spaces for Head, Body, Legs and Tail.
Sculpt to be done in zbrush utilising HD geometry process.
Color to be done in zbrush utilising HD geometry process with polypaint
Export of Displacement, Normal, Color, and cavity maps through MulitMap exporter in Tiff format with orientation for Maya.
The successful applicant will be able to demonstrate high quality, photorealistic digital sculpting and painting portfolio. Please only apply if you have a solid portfolio.
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