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Simple C++ puzzle game for Windows and FreeBSD
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IT & Programming > Software Application

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The client has made the following changes to the job.

Description
Date

Job awarded.

Jul 31, 2014

Bidding period extended.

Jul 20, 2014

Job description changed. New Version|Previous Version

Jun 23, 2014

Job description changed. New Version|Previous Version

Jun 23, 2014
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Job Description

  |  Change History >>

Updated

C++ application written with Qt libraries, targeted at FreeBSD 10.x and Windows environments. App is a sliding puzzle game in the fashion of ones like this: https://developer.mozilla.org/en-US/demos/detail/crop-puzzle - Source code needs to have comments notating the buttons presented in the attached story boards. - Codeblocks need all header comments within the logical lines of the block. - Human readable variables and/or a key for variable abbreviations to human readable terms with consistent type & scope prefixes that may, or may not, be standard C nomenclature, as long as it's easily readable. Purely as examples: tXXXXXXX as text or character; iXXXXXXX as integer of whatever default word length, sXXXXXXX as single precision, etc. - All functions are to be named verb noun. - Global variables are acceptable but must be prefixed. - Only simplistic assignments can be stacked on a logical line on a single program line. All major or significant logical statements must be on a separate line. - All passed variables should be by reference if possible. - Variables passed as parameters will need a parameter prefix in the procedure body. - All overloads and coercions must be commented. - Main idle loop must be identified as such.

C++ application written with Qt libraries, targeted at FreeBSD 10.x and Windows environments. App is a sliding puzzle game in the fashion of ones like this: <span class="obscureText" title="Login to see this URL">&nbsp;&nbsp;[obscured]&nbsp;&nbsp;</span>/en-US/demos/detail/crop-puzzle - Source code needs to have comments notating the buttons presented in the attached story boards. - Codeblocks need all header comments within the logical lines of the block. The result is that all comments pertaining to the block/function travel with it, captured between the opening and ending keywords/braces. - Human readable variables and/or a key for variable abbreviations to human readable terms with consistent type &amp; scope prefixes that may, or may not, be standard C nomenclature, as long as it's easily readable. Purely as examples: tXXXXXXX as text or character; iXXXXXXX as integer of whatever default word length, sXXXXXXX as single precision, etc. - All functions are to be named verb noun. - Global variables are acceptable but must be prefixed. - Only simplistic ass...

Jun 23, 2014

C++ application written with Qt libraries, targeted at FreeBSD 10.x and Windows environments. App is a sliding puzzle game in the fashion of ones like this: https://developer.mozilla.org/en-US/demos/detail/crop-puzzle - Source code needs to have comments notating the buttons presented in the attached story boards. - Codeblocks need all header comments within logical lines. - Human readable variables and/or a key for variable abbreviations to human readable terms. - All functions are to be named verb noun. - Global variables are acceptable but must be prefixed. - Only simplistic assignments can be stacked on a logical line on a single program line. All major or significant logical statements must be on a seperate line. - All passed variables should be by reference if possible. - Variables passed their parameters will need a parameter prefix in the procedure body. - All overloads and coercions must be commented. - Main idle loop must be identified as such.

C++ application written with Qt libraries, targeted at FreeBSD 10.x and Windows environments. App is a sliding puzzle game in the fashion of ones like this: https://developer.mozilla.org/en-US/demos/detail/crop-puzzle - Source code needs to have comments notating the buttons presented in the attached story boards. - Codeblocks need all header comments within the logical lines of the block. - Human readable variables and/or a key for variable abbreviations to human readable terms with consistent type & scope prefixes that may, or may not, be standard C nomenclature, as long as it's easily readable. Purely as examples: tXXXXXXX as text or character; iXXXXXXX as integer of whatever default word length, sXXXXXXX as single precision, etc. - All functions are to be named verb noun. - Global variables are acceptable but must be prefixed. - Only simplistic assignments can be stacked on a logical line on a single program line. All major or significant logical statements must be on a separate line. - All passed variables should be by reference if possible. - Variables passed as parameters will need a parameter prefix in the procedure body. - All overloads and coercions must be commented. - Main idle loop must be identified as such.

Jun 23, 2014

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  • Posted: Sun, Jun 22, 2014
  • Time Left: Closed
  • Location: Anywhere
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  • Start: Immediately
  • Budget: Less than $500
  • Fixed Price Job
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  • U.S. freelancers must have W9
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C++ application written with Qt libraries, targeted at FreeBSD 10.x and Windows environments. App is a sliding puzzle game in the fashion of ones like this:
  [obscured]  /en-US/demos/detail/crop-puzzle

- Source code needs to have comments notating the buttons presented in the attached story boards.

- Codeblocks need all header comments within the logical lines of the block. The result is that all comments pertaining to the block/function travel with it, captured between the opening and ending keywords/braces.

- Human readable variables and/or a key for variable abbreviations to human readable terms with consistent type & scope prefixes that may, or may not, be standard C nomenclature, as long as it's easily readable.
Purely as examples:
tXXXXXXX as text or character;
iXXXXXXX as integer of whatever default word length,
sXXXXXXX as single precision, etc.

- All functions are to be named verb noun.

- Global variables are acceptable but must be prefixed.

- Only simplistic ass...

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Desired Skills
C, C++, Qt
Job ID: 58555647
Proposals
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