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Simple Cocos2D-based bubbles iPad game
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IT & Programming > Software Application

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The client has made the following changes to the job.


Job awarded.

Jan 14, 2011

Job Description

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  • Posted: Wed, Jan 12, 2011
  • Time Left: Closed
  • Location: Anywhere
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  • Start: Immediately
  • Budget: Less than $500
  • Fixed Price Job
  • Elance Escrow Protection
  • U.S. freelancers must have W9
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Hi all,

I'm a fairly experienced iPhone/iPad developer with several Apps already published. I have a deep understanding of Objective-C and the Cocoa framework, as well as with the iPhone development tools. However, I have never used Cocos2D (or any other gaming engine for that matter) as I've mostly specialized in utilities/productivity Apps.

I am in the urgent need of developing a really simple iPad game (for which I will provide all of the media assets - graphics and sounds) that needs to be deployed in about a week from now. Basically the game should allow the user to pop bubbles of different size and speed as they move from the bottom to the top of the screen.

While I could take the time to read the documentation and start working on this game myself, I'm currently with a couple of other projects that I need to finish soon, so I would like to ask for the help of some other more experienced Cocos2D developer which could develop this game on its basic form for me. If you think ...

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Job ID: 22582468
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