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I am seeking someone to perform a research on social games in China.
Basically I need a review of the following in English:
1. top 20 games (Games with most players, sorted by amount of players) in each social network (Qzone, RenRen, Kaixin001 and Sina Weibo's games[ [obscured] /])
2. Analysis of the most successful.social strategy games (games like Kabam's, like evony online, EdgeWorld, Backyard Monsters, Dragons of Atlantis, etc.). this needs to include 10 popular games (not random) from the social networks mentioned, what made them successful, images of their graphics (screen shots), unique features, virtual goods pricing, amount of users and viral channels.
For each game in the first section I would like to see a full analysis followed by many screen-shots and explanations of the following details:
* Game genre
* Date released
* Monthly active users and daily active users (where possible, otherwise just total amount of users)
* Core game mechanics
* Viral channels ...
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