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I am looking to develop the first phase of a racing car game app for IOS and Android. What I need is for someone to customise a Unity3D car physics engine. I'm not happy with the handling in the available physics engines. In real life it is possible to power out of a slide, but in the game engines the "fish tail" effect is hard to overcome due to dramatic over correction. I don't believe the game engines take into account the powerful influence of the rotating mass of the wheels. You don't have to invent rotating mass physics, but game play should simulate real life handling more accurately.
The Unity3D package I would like you to customise is called Unitycar: [obscured] /unitycar/joomla/index.php?option=com_content&view=article&id=11&Itemid=105
If you have a better physics engine in mind, you may suggest it...
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