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You will build a classic 2D board game with Cocos2D for iPhone on XCode.
The game will support Multiplayer (via gamecenter, with voice chat enabled) and
single player against the CPU.
It is required basic knowledge of japanese.
The game should provide simple but nice cocos2d animations and particle effects but no scrolling or sprite sheet animations are required.
The CPU must offer different levels of intelligence (easy, normal, hard) and AI must be implemented using Grand Central Dispatch (GCD) for optimum performances.
The game should use two set of pieces, one for japanese users, featuring the name of the pieces in japanese, and one for english users featuring understandable icons instead.
The game should feature transparent HUD like, popping help and infos (english and japanese) during the play, this would allow to quickly explain the game rules while playing, instead of reading a boring documentation,
The game should support all the iOS resolutions iPhone, iPhone retina, iPad ...
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