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I'm heading a new video game design studio that will concentrate on developing for the Ipod touch and Iphone mobile platforms. We are in the process of looking into our development options and have found that we desired to send a more personalized invitation to visual art specialists. The reasoning behind this is that we believe that visual appeal cannot be substituted or faked; there is no way around the fact, games with a polished look will get more attention.
In a nutshell, this is the way it should work : concept and creative direction are handled on our end. Game development is handled by a key partner while the visuals for certain elements are to be provided by a visionary.
Our model is to build fun games quickly and affordably.
We are looking at very quick development cycles; counted in weeks, not months. Needless to say that applicants must be reliable and accountable, able to deliver promised material on time and meet established milestones.
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