3D Model Rigging - Maya Humanoid Skeleton
We require someone to;
- Edit our model so that it is in a standard t-pose (i.e. arms out straight). This will mean adding the missing geometry and texture uvs,
- Rig our model with a maya humanoid skeleton
- Demonstrate that the model has no deformations for standard arm, shoulder, leg, back and knock movements.
Currently the arms are in a non-standard pose which needs addressing.