Fixed Price: Not Sure
| Posted: May 01, 2015 | Ends: 10d, 0h |
We have an existing C# .net application that uses expression media encoder SDK. That SDK is no longer developed by Microsoft, ? so we want to move away from that. We want it upgraded to now use the x264 software library. What language you use is optional. You can stick with C# or switch to C++. However if you stick with C# you won't easily be able to use the Blackmagic Decklink SDK which is C++. The new program should use the Blackmagic Decklink SDK to configure the Decklink card automatically. Current program hacks the Decklink driver dialogue box using a pi invoke ? which is a bit messy. The program is a very simple to operate live recorder (encoder). It takes live HD video and audio and records it. It makes 2 files at the same time (so 2 separate encodes). One is a video file (with sound) the other is an audio file. Just to clarify - we do not mind if you keep/use any of the current C# code or not. You can build a 100% new solution, or use some of the existing code if you prefe...
Category: Software Application
Fixed Price: Less than $500
| Posted: Apr 29, 2015 | Ends: 8d, 8h |
Create a very simple app with two main screens for iOS 7 and above. The object is to demonstrate how to record voice (directly or indirectly) into AMR NB (narrow band) audio format, store and play it back and provide the source code. Screen 1) Enter a "name" field, for example name=test. Record a one to two second ''voice_label" field using the iPhone/iPad microphone. Store the fields in a local database, (choose a common one, preferably with native support. Sqlite preferred if has native support). The voice_label MUST encoded in AMR NB format. Screen 2) Show a list of previous records. If the user touches one, the specified voice_label will play. Graphics and screen layout may be as simple and as plain as you like. The app will NOT be published in the Apple Store. You may use and adapt existing example or tutorial code provided that the license allows commercial re-use. If you need to use third-party libraries, please use open source ones that are well-known, f...
Category: Mobile Applications