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Fixed Price: Less than $500   |  Posted: 8h, 26m ago  |  Ends: 14d, 15h  |   3 Proposals
My company is using ownCloud 8.0.3 and unfortunately it seems like the only two or three add-on apps for proper video storage and video streaming in the ownCloud app store are out of date and no longer function in version 8+. Can you review this app   [obscured]  /content/show.php/Video-Bay?content=159846 and reconfigure the source code to operate properly again in the newer versions of ownCloud? The Goal: Allow ownCloud 8+ to store Videos with a snap shot easy search visual library. Enable video streaming in both ownCloud UI and also on the download page for the ownCloud shared files. Please make sure that when a video file extension MP4, Mov, WebM? is clicked inside our ownCloud file manager that ownCloud is provisioned to associate the video file extension with the launch of our Video streaming app.
Category: Software Application       

a****2go
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| a****2go
|    United States
Fixed Price: $1,000 - $5,000   |  Posted: 8h, 56m ago  |  Ends: 14d, 15h  |   5 Proposals
The project goal is to have the ability to record using a webcam and microphone the video / audio from a laptop / desktop and record it locally and be able to play it back. There are many limitations in technology that makes this very hard. To make this easier we can use Google Chrome Only AND we can build a Chrome Extension / plugin. We tried to do this in a browser only and it did not work because it was very hard to make the Video / Audio combined into 1 file and be able to play it back. We want to be able to record client side - so the user could record their video / audio and play it back without having to transcode or stream to a server. The user would then be able to SAVE - and this is where we can transcode and send the movie file (MP4 preferred) to a "cloud" storage.
Category: Web Programming       

A****000
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| A****000
|    United States
Fixed Price: $500 - $1,000   |  Posted: May 26, 2015  |  Ends: 13d, 7h  |   30 Proposals
Hello, I need a software that extracts images/frames from an MP4 video. So I would import an MP4 file and the software would export images, taken from the video at set intervals (eg every 10 seconds). So for example, if the video was 100 seconds long, there would be 10 image frames exported. I would ideally like a desktop software, perhaps Adobe Air (as I want a tool that will work on Mac & PC ideally). I believe FFMPEG may be a good library to help do what I want. It would be good if the software could import other video formats, eg avi etc, but mp4 is the main format I am interested in. Please let me know your thoughts, and how you intend to accomplish the task. Thanks.
Category: Software Application       
Skills: .NET Framework, Adobe Air, Java, PHP, FFmpeg       

r****ent
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| r****ent
|    United Kingdom
Hourly Rate: Not Sure   |  Duration: Not Sure  |  Posted: May 23, 2015  |  Ends: 2d, 3h  |   21 Proposals
Hi All I'm looking for someone that knows about Video Encoding/Transcoding using ffmpeg. Especially those with exposure to mobile formats. My client has a service that supports videos in 3 current flavours, 2 x 3gp (mobile & Android) and 1 x mp4 for iPhone. We can supply output from ffprobe based on an example of each and using ffmpeg we want to replicate the same outputs on future encoding jobs. Specifically what I need is the exact parameters to supply ffmpeg to replicate the current videos as they were encoded using the Encoding.com service originally. We're also looking to support WebM and Apple HLS in the very near future so any knowledge of these using ffmpeg would be very advantageous to your bid. It's a long term 'consultancy' position so best examples and your hourly rate please at this stage. Arran
Category: Other IT & Programming       
Skills: FFmpeg, Video Streaming       

L****n75
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| L****n75
|    United Kingdom
Fixed Price: $500 - $1,000   |  Posted: May 22, 2015  |  Ends: 1d, 13h  |   4 Proposals
The title says it all, we need someone to develop a ANE (Adobe Native Extension) so we can stream H264 over RTMP. Preferably (not sure if feasible) using the GPU to reduce battery consumption. Otherwise, ffmpeg could do the job. For someone who knows what they are doing it's a few hours of work. The deliverables would include all the source code so we can recompile as SDK changes.
Category: Mobile Applications       
Skills: Adobe Air, ActionScript, Apple Xcode, Objective-C       

r****ouz
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| r****ouz
Hourly Rate: $10 - $15 / hr   |  Duration: Not Sure  |  Posted: May 21, 2015  |  Ends: 7d, 21h  |   4 Proposals
Project is to develop a chrome plugin similar to screencastify that record the browser screen (current tab) as a video along with audio together using ffmpeg by chrome extension and store in the local.
Category: Other IT & Programming       

P****kVC
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| P****kVC
|    India
Fixed Price: $5,000 - $10,000   |  Posted: May 20, 2015  |  Ends: 7d, 5h  |   28 Proposals
What you MUST be familiar with: 1. Efficient resource usage. Create (convert) a media stream efficiently to achieve low bandwidth and still acceptable quality where possible issues are high CPU usage, overheating, battery drain. 2. Sending the stream. Previous experience with FFMPEG and RTMP protocol for sending audio/video to media server, Wowza in our case. 2.1. HLS (HTTP Live Streaming) and H.264. 3. At least understanding of progressive download (pseudo-streaming) and adaptive bitrate streaming (multiple renditions for different bandwidths) so the iOS app can choose the right stream for the connection speed (  [obscured]  /wiki/Adaptive_bitrate_streaming). What we already have: - all the above, as a complete system built on Java, Node.js, React, Actionscript and Wowza, we also have both iOS and Android apps built with Air. The system is working perfectly from any device and it does a great job on OS X, Windows and Linux but a not-so-great job on iOS and Android where w...
Category: Mobile Applications       

i****web
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| i****web
|    United States
Fixed Price: $5,000 - $10,000   |  Posted: May 17, 2015  |  Ends: 4d, 4h  |   18 Proposals
What you MUST be familiar with: 1. Efficient resource usage. Create (convert) a media stream efficiently to achieve low bandwidth and still acceptable quality where possible issues are high CPU usage, overheating, battery drain. 2. Sending the stream. Previous experience with FFMPEG and RTMP protocol for sending audio/video to media server, Wowza in our case. 2.1. HLS (HTTP Live Streaming) and H.264. 3. At least understanding of progressive download (pseudo-streaming) and adaptive bitrate streaming (multiple renditions for different bandwidths) so the iOS app can choose the right stream for the connection speed (  [obscured]  /wiki/Adaptive_bitrate_streaming). What we already have: - all the above, as a complete system built on Java, Node.js, React, Actionscript and Wowza, we also have both iOS and Android apps built with Air. The system is working perfectly from any device and it does a great job on OS X, Windows and Linux but a not-so-great job on iOS and Android where w...
Category: Mobile Applications       
Preferred Location: Western Europe, Eastern Europe

i****web
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| i****web
|    United States
Fixed Price: $5,000 - $10,000   |  Posted: May 16, 2015  |  Ends: 3d, 11h  |   21 Proposals
What you MUST be familiar with: 1. Efficient resource usage. Create (convert) a media stream efficiently to achieve low bandwidth and still acceptable quality where possible issues are high CPU usage, overheating, battery drain. 2. Sending the stream. Previous experience with FFMPEG and RTMP protocol for sending audio/video to media server, Wowza in our case. 2.1. HLS (HTTP Live Streaming) and H.264. 3. At least understanding of progressive download (pseudo-streaming) and adaptive bitrate streaming (multiple renditions for different bandwidths) so the Android app can choose the right stream for the connection speed (  [obscured]  /wiki/Adaptive_bitrate_streaming). What we already have: - all the above, as a complete system built on Java, Node.js, React, Actionscript and Wowza, we also have both iOS and Android apps built with Air. The system is working perfectly from any device and it does a great job on OS X, Windows and Linux but a not-so-great job on iOS and Android whe...
Category: Mobile Applications       
Preferred Location: North America, Western Europe, Eastern Europe, Central & South America

i****web
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| i****web
|    United States
Fixed Price: $5,000 - $10,000   |  Posted: May 16, 2015  |  Ends: 3d, 11h  |   15 Proposals
What you MUST be familiar with: 1. Efficient resource usage. Create (convert) a media stream efficiently to achieve low bandwidth and still acceptable quality where possible issues are high CPU usage, overheating, battery drain. 2. Sending the stream. Previous experience with FFMPEG and RTMP protocol for sending audio/video to media server, Wowza in our case. 2.1. HLS (HTTP Live Streaming) and H.264. 3. At least understanding of progressive download (pseudo-streaming) and adaptive bitrate streaming (multiple renditions for different bandwidths) so the iOS app can choose the right stream for the connection speed (  [obscured]  /wiki/Adaptive_bitrate_streaming). What we already have: - all the above, as a complete system built on Java, Node.js, React, Actionscript and Wowza, we also have both iOS and Android apps built with Air. The system is working perfectly from any device and it does a great job on OS X, Windows and Linux but a not-so-great job on iOS and Android where w...
Category: Mobile Applications       
Preferred Location: North America, Western Europe, Eastern Europe, Central & South America

i****web
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| i****web
|    United States
Fixed Price: $500 - $1,000   |  Posted: May 15, 2015  |  Ends: 2d, 2h  |   14 Proposals
Backend-module for screen recording and audio recording from the input device (mic) and output device (speakers) realization needed. Assigned parameters: For video: Full screen Recording area For audio: selection of input device or off (disabled?) selection of output device or off (disabled?) For the output video: title of the output file selection of the container: AVI, MKV, MP4 selection of video codec selection of audio codec Language and compiler (compiling program?): Qt5, C++, Visual Studio 2008-2010 OS: Windows XP - Windows 8.1 IDE: VS2010 or QtCreator PortAudio library (   [obscured]  / ) is used for audio recording. For encoding of video and audio the latest version of FFMPEG API 2.6 (   [obscured]  / ) is used. Audio streams should be mixed into one. Each input audio stream should have an individual volume control. Module should include a possibility to pause and resume the recording. Module should provide the following output file data ? time (in seconds) an...
Category: Software Application       
Skills: Microsoft Visual Studio, C++, Qt       
Preferred Location: Eastern Europe

a****spb
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| a****spb
|    Russia
Hourly Rate: $20 - $30 / hr   |  Duration: Not Sure  |  Posted: May 15, 2015  |  Ends: 2d, 1h  |   17 Proposals
Looking for a consultation considering the audio flow encoding module based on FFMPEG library. Currently video and audio capture is being proceeded by means of DShow (DirectShow). Flows are being periodically requested and AVPackets for recording are being formed. For encording a class is being used with functions of adding of audio and video AVPackets. Video packets recording is going ok, however during the audio recording some errors appear, for example "EXCEPTION ACCESS VIOLATION" error or "recording error" during the file recording. In addition to that there is a problem of using h264 codec, it needs additional initialization parameters. Looking for a correct realization of coding class. What is being used: Qt4/C++, Visual Studio 2010, boost 1.58, ffmpeg API 2.6
Category: Software Application       
Skills: Microsoft Visual Studio, C++, FFmpeg, boost 1.58, qt4       
Preferred Location: Eastern Europe

a****spb
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| a****spb
|    Russia
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