Knowledgeable of many 2D and 3D art packages and formally educated in traditional art, game art, and animation. Taught by leading industry professionals. Former work experience includes graphic design for a Big Ten member school and the NCAA. Very familiar with compliance and adherence to logo/copyright standards. Experienced working in small to medium sized teams as well as leading them.
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Learns quickly and not afraid to ask questions or provide multiple mock-ups to determine exactly what clients need in a timely fashion. Open to and...
2D art and illustration - digital or traditional concept art, logos, user interface, web graphics, application icons, and graphic design. Worked for Purdue University Athletics as lead in-house graphic designer on promotional materials such as posters, t-shirts, magnets, schedule cards, and ads. Also created graphics for use in the Big Ten track and field championships and NCAA women's basketball tournament as well as the Fiesta Bowl.
3D art - 3D environmental models for technical applications or games, renders of virtual spaces.
Animation - 3D environment or character rigging and animation, 2D traditional or digital animation, some Adobe Flash experience, animated .gif files. Recieved animation education at Ringling College of Art and Design. Bachelors of Fine Art, Computer Animation, 2001
Game art - familiar with the processes and limitations of the Unreal game engine, Unity engine, Torque 2D engine, and iPhone and iPad platforms. Recieved game art education at The Guildhall at Southern Methodist University. Professional Certificate in Interactive Technology, Art Creation for Video Games, 2009. Helped Soarion Studios LLC produce iPhone game AVP Beach Volleyball Gold.
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