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Andrew Baker | Elance
 
176985602337900
Last Sign-in: Dec 1, 2014

Andrew Baker

3D/Environment Artist
   United States
  |   Plainview, TX

Overview

Minimum Hourly Rate $10
  |  
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I am an experienced 3D artist that has primarily worked on 3D game environments in the past. I have two years of experience working in the games industry (3G Studios) and have a Bachelor of Arts degree of The Art Institute of Phoenix. My specialties include 3D modeling, texturing, animation, particle effects and level design.

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Portfolio

Resume
Created concepts, modeled, textured and implemented this custom scene into Unreal Engine 4
Created concepts, modeled, textured and implemented this custom scene into Unreal...
Participated in modeling, texturing, particle effects and game engine implementation...

Skills (7)

Tested
Autodesk 3ds Max
My Score
avg
3D Modeling
My Score
avg
Adobe Photoshop
My Score
avg

Service Description

Adobe Photoshop- Created textures for use in materials for environment props and particle effects. Used custom brushes, 3rd party plug-ins and other software in conjunction with Photoshop to create and refine materials for game assets.

Autodesk 3D Studio Max- Used 3DS Max to model, unwrap and texture 3D assets for mobile and console games. Used techniques such as projection mapping, physics simulations and a variety of 3rd party plug-ins to create assets.

Unity 3D- Participated in level design and asset creation for dozens of game levels in Unity, including 3D and 2D game titles. Designed level layouts, created particle effects, animations and lighting using Beast Lightmapper. Worked closely with programming/engineering team to troubleshoot and optimize levels.

Unreal Development Kit- Used UDK to design levels with custom meshes, textures, sounds, effects and animations. Familiar with lighting tools, material editor, landscape/terrain editor, cascade system and overall Unreal workflow.

Unreal Engine 4- Experience with lighting, effects, material editor and terrain tools. Familiar with aspects of workflow unique to Unreal Engine 4.

Zbrush- Experience using a variety of Zbrush techniques and 3rd-party plugins to assist in creating game ready models and textures.


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Employment

3G Studios
3D Artist
2011 - 2014
While at 3G Studios in Reno, NV, I worked primarily on 3D environment and prop art for games, including SlotAlot Casino for iOS and Android.
THQ
QA Tester
2011 - 2011
Immediately following my graduation from The Art Institute of Phoenix, I worked as a QA Tester on WWE '12 at THQ prior to being hired by 3G Studios.

Education

The Art Institute of Phoenix
Bachelor of Arts, Game Art and Design
-
Overview  |  Job History  |  Portfolio  |  Resume/C.V.

Keywords

3D Artist
Environment Artist
Modeling
Texturing
Videogames
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  • 12 months
  • Lifetime
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Identity
Username
BakerArt3D
Type
Individual
Member Since
December 2014
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Andrew Baker | Elance

Andrew Baker