I am an experienced 3D artist that has primarily worked on 3D game environments in the past. I have two years of experience working in the games industry (3G Studios) and have a Bachelor of Arts degree of The Art Institute of Phoenix. My specialties include 3D modeling, texturing, animation, particle effects and level design.
Read More »
Adobe Photoshop- Created textures for use in materials for environment props and particle effects. Used custom brushes, 3rd party plug-ins and other software in conjunction with Photoshop to create and refine materials for game assets.
Autodesk 3D Studio Max- Used 3DS Max to model, unwrap and texture 3D assets for mobile and console games. Used techniques such as projection mapping, physics simulations and a variety of 3rd party plug-ins to create assets.
Unity 3D- Participated in level design and asset creation for dozens of game levels in Unity, including 3D and 2D game titles. Designed level layouts, created particle effects, animations and lighting using Beast Lightmapper. Worked closely with programming/engineering team to troubleshoot and optimize levels.
Unreal Development Kit- Used UDK to design levels with custom meshes, textures, sounds, effects and animations. Familiar with lighting tools, material editor, landscape/terrain editor, cascade system and overall Unreal workflow.
Unreal Engine 4- Experience with lighting, effects, material editor and terrain tools. Familiar with aspects of workflow unique to Unreal Engine 4.
Zbrush- Experience using a variety of Zbrush techniques and 3rd-party plugins to assist in creating game ready models and textures.
Read More »
2011 - 2014
While at 3G Studios in Reno, NV, I worked primarily on 3D environment and prop art for games, including SlotAlot Casino for iOS and Android.