I am a Technical Director dedicated to seeking challenges and conquering them as they come. I'm a fast, efficient artist and a great aptitude for learning and creating.
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Tools Used: Maya, Motionbuilder, Premiere, After Effects, Photoshop, Dreamweaver, InDesign
Languages: Python, Mel, PyMel, HTML
Dec 28, 2011|Animation|$584|Completed
Jul 1, 2011|Animation|$630|Completed
Jun 16, 2011|Animation|$767|Completed
May 23, 2011|Animation|$767|Completed
Rigging: Extensive experience of character setup using skeletal structures, deformers, forward and inverse kinematics, squash and stretch setups. Ability to create quality rigs that perform efficiently and deform correctly by painting weights.
Scripting: Experienced in MEL and Python scripting to create tools to enhance faster workflow. Creation of custom Graphic User Interfaces in Python to reduce downtime for animators. Ability to create complex setups using expressions in MEL.
Facial: Understanding of using set driven keys, blend shapes, clusters and deformations to captivate emotions of varying degrees. Able to set up custom user interfaces to allow facial controls to be easier to animate.
Modeling: Understanding the need of quality models while maintaining a low poly count. Specifically experienced in polygonal modeling with good topology to allow deformations to be possible if a rigging setup is required.
Graphic Design: Strong understanding of the use of color, layouts, composition for printmaking, web design and Graphical User Interfaces. Keen eye for repeating 2D textures to be used for 3D models
* In-depth knowledge of FK/IK and deformation rigging.
* Experienced in setting up advanced connections and controllers.
* Experienced in creating tools by writing scripts in PyMel and MEL.
* Understanding the use of expressions.
* Passion for problem solving technical challenges.
* Familiar with technical and organic movement.
* Enjoys creating Interfaces to improve...
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Cut Throat Interactive
2006 - 2010
Participated in developmental projects of various degrees from web design, to game development, 3D modeling, texturing, rigging, UV mapping, and level development.
Mail Advertising Systems Inc.
2007 - 2007
Maintained various large machine equipment from print advertising, to envelop folding, and shrink-wrapped products.