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Christian Schladetsch | Elance
 
176985602337900
Last Sign-in: Jan 25, 2015

Christian Schladetsch

Experienced high-performance game developer.
   Australia
  |   Melbourne, VIC
  |  7:02 pm Local Time

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Overview

High-performance interactive software developer with 20 years of commercial experience. I've worked with many of the largest software companies in the world including Electronic Arts.

I maintain a great reputation for quality, speed, and cost.

I've been a developer on many iconic games over many years - with mobile titles since 2010.

I care most about getting a product out on time, within spec and on budget.

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Skills (10)

Tested
Programming with C# Test
My Score
avg
Shaders
Cross-platform Development

Service Description

I will rapidly increase your project development speed, and I always deliver what I promise.

I say this because I have not failed to deliver over many years of work in many different domains.

I work backwards from the deadline to today, and daily revise and prioritize work based on a plan that we both agree on.


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Employment

Visual Jazz Isobar
Senior Consultant
2013 - Present
Allowing rich and fun experiences to players. Also available on App Store.
4D Pipeline
Consultant
2013 - 2013
Assisting with Defining, Designing, Developing, and Deploying key extensions and enhancements for existing high-end distributed graphics products.
Current Circus
Consultant
2012 - 2013
Providing system architecture, artificial behavior, cloud networking, and optimisation for distributed visual and audio experience using Unity3d and various sensors.
Games lab
Technical Lead
2009 - 2012
Built, trained and led software team from ground up within existing company of 50+ artists, to 70+ artists and 10+ programmers. I was responsible for providing technical direction and leadership...
Grinding Gear Games
Senior Programmer
2009 - 2009
Provided custom universal shader and lighting system for "Path of Exile" MOG.
Sidhe Interactive
Lead Programmer
2007 - 2008
Lead Developer for Shatter, an original IP based game targetted at XBLA and PSN, and released July 2009. Shatter was nominated for the Best of E3 2009 award for Most Innovative Game and won the...
Electronic Arts
Lead Programmer
2007 - 2007
Designed and implemented online game MOG server for BattleForge game for EA Phenomic in Germany.
Tantalus
Senior Programmer
2003 - 2006
Developed technology for cross-platform networking system for handheld gaming devices, including "MX vs ATV" for PSP and "Payload" for the Nokia NGAGE. Don't laugh, the NGAGE is not funny.
Auran
Lead Programmer
2003 - 2003
Built and led a team to create a prototype MOG implementation, which eventually became 'Fury'.
Overview  |  Job History  |  Resume/C.V.

Keywords

C#
C++
unity3d
games
performance
graphics
networking
tools
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  • 12 months
  • Lifetime
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Identity
Username
cschladetsch
Type
Individual
Member Since
July 2013
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Christian Schladetsch | Elance

Christian Schladetsch