I am a professional developer since 2003. My experience as an employee is as follows:
- 1.5 years Mac/Windows C++ programming on a graphics processing app for large-format printing.
- 3 years game development for mobile phones in C++/Java in Gameloft.
- 2.5 years 3D iOS game development in Gameloft.
I've also completed successfully several freelance projects for my clients, managing to always finish in the estimated time and within the budget.
I worked as a C++ programmer on a graphics processing package for Aurelon, www.aurelon.com. Worked on importing/exporting PDF files, vector editing tools, color correction, PostScript generation.
Also implemented several Photoshop filter plugins for use by photographers(color or distortion correction).
I've worked on mobile games from Java and Brew games during the first two years, to iPhone and iPad 3D games during the last three years there.
My tasks for Java/Brew games consisted of adjusting the graphics engine to optimize for memory and speed, implementing gameplay, porting to other devices etc.
I've worked on several iOS 3D games, having worked on everything involved:
Hero Of Sparta - particle engine optimizations, cloth physics simulation, engine and gameplay optimizations, scripting engine.
James Cameron's Avatar - level editing tools, gameplay, collisions, physics, engine optimizations, skinning, scripting engine.
Hero Of Sparta 2 - shader implementation in graphics engine, written and optimized...
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