Digital Artist/Animator with a versatile array of creative and technical skills.
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15+ years of combined experience using digital/traditional arts including 3D character and prop modeling, cutting edge 3D animation, photorealistic texturing, rendering and visual FX work and character design.
An unparalleled record of coordinating and executing end-to-end management and development of creative projects on time with high quality results.
As freelancing 3D artist, it's my goal to constantly keep raising the visual quality of my work and improve my standards for process and practices, creative quality, technical innovation and business relationships.
Being a 3D artist requires more than just the technical skills but also the creativity that makes art come to life in a 3D manner. This is something that I take very passionately and that shows throughout my work which can be found in my portfolio of samples.
I can provide:
- Digital and traditional character and prop modeling.
- 3D animation.
- Photorealistic texturing & rendering.
- Storyboarding, 2D Illustration & Design.
- Character design.
- Innovation of art/animation production processes and techniques.
I have professional experience using the following software:
- Autodesk Maya
- Autodesk Motionbuilder
- Autodesk 3D Studio Max
- Autodesk XSI
- Autodesk Mudbox
- Pixologic Zbrush
- Newtek Lightwave 3D
- Next Limit Realflow
- Joe Alter's Shave and haircut
- RightHemisphere DeepPaint 3D
- Syflex cloth simulator
- Mark Wilson's pointoven
- Adobe Photoshop
- Adobe After Effects
- Final Cut Pro
- Adobe Premiere
- Adobe Flash
Work and Project history
Redline Studios, Leeds, UK. 2008 – 2010. Freelance Character modeller. Modeling and digitally sculpting several “creature cars” and exporting them as files that can be used for rapid prototyping. website...
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2009 - 2010
Modeling and sculpting several "creaturecars" and exporting them for rapid prototyping. Animation, rigging, rendering, compositing for toycar commercials.
Head of Animation
2006 - 2008
Responsible for Modelling, Motion Capture, Cloth and hair dynamics, Animation, texture and shader creation for CG characters as well as camera animation and camera tracking.
2005 - 2006
Storyboard artist, modeller, animator, Texture artist, and Lighter on the feature film called "Billi the Vet".