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Duro Markovic | Elance
 
176985602337900
Last Sign-in: Oct 27, 2015

Duro Markovic

3D artist, game enthusiast
   Bosnia and Herzegovina
  |   Sipovo, Republika Srpska
  |  6:29 am Local Time

Overview

I'm enthusiastic artist with few years of experience. Always in motion toward new challenges. Mainly focused to video game industry. Concepts, sketching, modeling,UVing, texturing, level design, etc... I work in Maya, ZBrush, Photoshop and Unity, also in some helpful applications that speed up workflow.
I'm communicative, creative, precise and friendly person who can guarantee its best.

P.S. For projects smaller in size, time and payment, if you have tests for skills, please adjust them in right scale. For example if you have small...

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Oct 13, 2014|Other - Design|Private|Completed
|
5.0

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Portfolio

Whole process. Making modular models, sculpting, retopology, optimization, baking,...
Whole process. Making modular models, sculpting, retopology, optimization, baking,...
Low poly, sculpting, baking and texturing (PBS)
Low poly, sculpting, baking and texturing.
Whole texturing study. Painting normal maps with NDo2 and texturing in PS.
Painted normal maps NDo2, texturing PS
I did whole scene
Level design, part texturing, lighting, optimization, post effects
Level design, part texturing, lighting, optimization, post effects
Level design, part texturing, lighting, optimization, post effects
Level design, part texturing, lighting, optimization, post effects
Level design in Unity, UVs, texturing, materials, optimization, lighting, post effects
Level design in Unity, UVs, texturing, materials, optimization, lighting, post effects
Level design in Unity, UVs, texturing, materials, optimization, lighting, post effects
Level design in Unity, UVs, texturing, materials, optimization, lighting, post effects
Texturing, lighting, level design, post effects
Texturing, lighting, level design, post effects
Models, hand painted textures, Unity level design, light, effects...
Hand painting in Photoshop
Low poly character learning in Maya with diffuse, specular and normal maps.
Low poly character learning in Maya with diffuse, specular and normal maps.
This is end result of scene while I was learning lightning and post production in Unity...
Low-poly models for a mobile game with hand painting textures.
Low-poly models with diffuse, normal and specular maps
I was working on level design, texturing and most of models.

Skills (10)

Tested
ZBrush
My Score
avg
3D Modeling
My Score
avg
Autodesk Maya
My Score
avg
Passed
Overview  |  Job History  |  Portfolio  |  Resume/C.V.

Keywords

3D modeling
UV
Texturing
Unity
Maya
Photoshop
Game design
My Snapshot
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Elance Level
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  • 12 months
  • Lifetime
Jobs
0
0
0
Total
Milestones
Hours
Reviews
Recommend
Clients
Total
Repeat
Earnings
Private
Private
Total
Per Client
Identity
Username
djurovski
Type
Individual
Member Since
October 2013
Elance URL
Verifications
0
Duro Markovic | Elance

Duro Markovic