Pro-grade programmer, game designer and developer by heart. Interested in procedural content creation for computer games. PhD student researching mainly in the direction of game design and development with a strong emphasis on random procedural real-time created content.
Lecturer at University of Wroclaw, teaching advanced C++ techniques, game programming, real-time graphics programming, Lua and 3ds MAX.
Hobbyist game developer, author of the critically acclaimed (also in print) Doom remake, DoomRL.