iOS development experience since 2009. Three games featured in App Store. One game published by EA. Ex-developer for 3ds Max at Autodesk, specialized in 2D/3D graphics.
I became one of the first wave of the App Store independent developers in 2009. In my studio, we produced apps and games like iDragPaper, Flow Painter(https://itunes.apple.com/cn/app/flow-painter/id323215394?mt=8 hardware optimized for fluid simulation algorithm painting app) Finger Balance(http://www.youtube.com/watch?v=fR6YwhKtcoY which hit US App Store and got rank #9...