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Harold P. | Elance
 
176985602337900
Last Sign-in: Jan 18, 2015

Harold P.

Seasoned sound designer and music producer
   United States
  |   Los Angeles, CA
  |  8:46 am Local Time

Overview

Harold Pichol is a seasoned sound designer and music producer and the founder of Chocobeam Sound Lab. He is also a member of the International Game Developers Association (IGDA).

Since 2000 he worked and shipped 10+ games from funky DS prototypes to triple A Wii/360 products with teams from two people to two hundreds providing music, audio fxs, sound integration, debug and asset management from the start to the end of the development process.

Harold loves to work with coders and designers while using new tools. He is also passionate...

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Skills (10)

Tested
FMOD
Sound Design
Computer Games
Perforce
Sound
Mastering
Recording
Audio Mixing
Music Production
Audio Post Production

Employment

Chocobeam Sound Lab
Game Designer, Sound Designer, Music Producer
2011 - Present
Building an unusual game prototype in Unity with a lot of FMOD and game audio goodness.
Chocobeam Sound Lab
Sound Designer, Music Producer
2011 - 2011
Music and soundscapes for a Kickstarter funded iPad app, a Writing & Publishing project in Paris, France by Mark Stephen Meadows:...
Chocobeam Sound Lab
Sound Designer, Music Producer
2011 - 2011
Sound design and music production for the Facebook app Flirtatious from Flirtatious Labs.
Chocobeam Sound Lab
Sound Designer, Music Producer
2009 - 2010
Sound design, music production, production management, game design and level design on Sideflip for iPhone. After being mostly done with sound and music, I helped out with production using Pivotal...
Mko Games
Sound Designer, Music Producer
2008 - 2009
Sound design, music production, integration and audio management for LeCroupier games on three different clients 3D/2D/mobile. We used FMOD for the main client and integrated with the audio...
Neko Entertainment
Sound Designer, Music Producer
2007 - 2008
Sound design, music production and integration for Deco Tendance on Nintendo DS.
Method films
Production Coordinator
2007 - 2007
Planning, scheduling and management of storyboards for the Cosmic Quantum Ray series.
Mekensleep
Sound Designer, Music Producer
2006 - 2007
Sound design and music production (PC and DS titles).
Ubisoft
Sound Designer
2006 - 2006
Doc design of the audio user interface, in charge of the audio coherence of the universe on Red Steel Wii. Lead Sound Designer, doc design, sound editing, MIDI editing, audio assets implementation...
Overview  |  Job History  |  Resume/C.V.

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Identity
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har0ld
Type
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Member Since
July 2014
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Harold P. | Elance

Harold P.