I have always been fascinated in the way that the different systems in games work and how they entangle to make a whole. Growing up I made various engines do things that they weren't meant to, pushing them to their limits. As a graduate of DigiPen Institute of Technology I have learned to do the same thing while creating them myself near obtaining a Bachelor of Science in Game Design degree.
Throughout a game cycle I play the role of the player's advocate. My goal is to find the gem of fun to an audience and exploit it in every way that I...