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John K. | Elance
 
176985602337900
Last Sign-in: Jan 10, 2015

John K.

   United Kingdom
  |   Ely, England

Overview

I have worked in the Games Industry for nearly 10 years. Most recently as a Principal Artist on Elite: Dangerous.

I'm most experienced in mechanical/Vehicle and hard surface modelling utilising the tools within 3DS Max to develop meshes that can be taken into other software such as ZBrush. I have moderate animations skills that can be used for non-anatomical animations of static objects.

My backgound in videogame development means that I am efficient, work to deadlines and can produce high quality products.

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Portfolio

I created the Main Ship art assets, modelling texturing. This was rendered by Realtime...
I modified a QANBA Q4RAF to have my custom artwork that I designed and created in...
I created all the art assets, modelling, texturing, lighting and rendering of this ship...
I created all the art assets, modelling, texturing, lighting and rendering of this ship...
This was a personal project to create a 3d version of one of my favourite cars. This...
Created the concept of this monk character for a role playing game. Created in Photoshop.
I created the Main Ship art assets, modelling texturing. This was rendered by Realtime...

Skills (8)

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Overview  |  Job History  |  Portfolio  |  Resume/C.V.

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  • 12 months
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Johnjamin
Type
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Member Since
January 2015
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John K. | Elance

John K.