I have worked in the Games Industry for nearly 10 years. Most recently as a Principal Artist on Elite: Dangerous.
I'm most experienced in mechanical/Vehicle and hard surface modelling utilising the tools within 3DS Max to develop meshes that can be taken into other software such as ZBrush. I have moderate animations skills that can be used for non-anatomical animations of static objects.
My backgound in videogame development means that I am efficient, work to deadlines and can produce high quality products.