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I am an experienced 2D/3D generalist who has worked in-house under great direction in professional environments as well as been successfully self-employed working on independent contracts at home in my studio. Please let me know if you need references and I will provide them for you...
About me on a personal level? I enjoy high mileage running, writing, traveling, making observations, I love my family, my friends, and my dog Waffle, and general silliness....
See URL for Live Template.
See URL for Live Template
Currently in the process of building Clementine in Zbrush!
Orthographics of Clementine developed from the initial design....
Oil based Chavant Clay at 17" inches. Still mounted to -- hoping to make (or have...
I was trained in using Maya, but work effectively in 3Ds Max as well. I currently use Zbrush for digital sculpting. I have a focus on Modeling and Texturing, but consider myself a generalist, and doing/learning whatever I have to get the job done efficiently.
I do commissioned characters, illustrations, product packaging, company branding, layouts for css web designs, photoretouching.... Just about anything! I do have a "style" but can replicate any style you'd like as long as I am provided with a few examples of what you 'like'!
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XVIII Entertainment, llc.
Credited: Animator (3D Generalist)
2014 - Present
Hired to work with facial blend shapes to create animation on numerous shots with voiceover dialogue on several characters with various accents. This 3D animation will be tracked and composited...
3D / 2D Generalist and Media Development Artist
2006 - Present
Since graduating, I have pursued work in the art industry, working with a wide range of different clients and many studios on various corporate, commercial, and broadcast projects.
I have also...
Sign Language of East Hampton
2D / 3D Assistant Designer
2014 - 2014
Hired to assist the lead designer building multiple concepting and color schemes using Flexi and 3ds Max for client approval and CNC printing purposes.
3D Lead Artist / Technician
2013 - 2013
Joined the graphics department to build / animate a number of logos for the NFL teams in the 2013-2014 Playoffs.
My role consisted of breaking up logos into path components in Illustrator,...
SMSB Imaging Services
Lead / Character Artist / Media Development Artist
2012 - 2013
Responsible for implementing new 3D department. My duties included organizing a functioning pipeline, modeling and texturing low poly assets, training design team, supervising art assets and the...
Infinity Drain, ltd.
3D Demo and Technical Animation (8+ Minutes)
2011 - 2012
Hired for an independent contract, I was responsible for all aspects of the job, including business negotiations and client meetings, edits and revisions, any and all artwork both 2D and 3D--...
Worlds Away Productions, ltd.
2D / 3D Jr. Artist, Modeler, and Animatic Animator
2009 - 2011
SATURDAY NIGHT LIVE ANTHOLOGIES (NBC)
--Saturday Night Live 2000's "Time and Time Again" Intro sequence. My part consisted of 3D modeling and object placement in 3ds Max in accordance to design...
B r e a d Design ltd,
2008 - 2009
Worked closely with director/owner, Bradley Carney, to create and develop the structure of this commercial. Constructed storyboards, dopesheet, and all 2D/3D artwork involved. The spot concluded as...
Applied Visions, Inc.
3D Trailer for Military Training Game (15+ Min)
2007 - 2008
Concept assistance and lead artist of project "SimBLEND", a trailer for a military based training game. Asset and shot creation, layout, and animation. Pre-production through post-production.
CGSociety @ Online
Creating Realistic Textures Using Mari
2014 - 2014
Visualarium @ Zbrush Workshops
Creature Sculpting for Film
2013 - 2013
School of Visual Arts
BA Computer Art and Animation
2002 - 2006
Suffolk County Community College
AS Performing Arts and Production Design
1998 - 2000