I've been programming for over 30 years, from BASIC, through multiple versions of assembly language, to C/C++, Java, C# and Python.
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Feb 15, 2014|Software Application|$100|Completed
Jan 17, 2014|Software Application|$0|Working
Dec 19, 2013|Software Application|$120|Completed
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Dec 6, 2013|Software Application|$122|Completed
68000 6502 Z80 ARM 80x86 Assembly languages
2011 - Present
Squisher - PC
The Hutter Prize is a competition set up to advance the state of AI by losslessly compressing a 100MB selection of Wikipedia data. I am currently finshing my entry to the...
Senior Brew Developer
2010 - 2011
Unlike the system I developed for Javaground which converted the Java code into C++ code, I wrote a JVM to run the Androids Dalvik bytecode, this was developed entirely from the specifications so...
Senior Brew Developer
2006 - 2010
As part of Javaground's porting tool I wrote the Java to Brew converter. The porting tool, allows you to write an application for a standard J2ME device and the wrapper methods take care of the...
Digital Bridges (name changed to I-Play)
2004 - 2005
Sports Illustrated Triva 2006 - Mobile Phones
Rather than producing a baseball specific version of Football trivia it was decided to produce a more general sports trivia game....
2004 - 2004
F-18 Strike Eagle - Gameboy Advance
I was asked to update F14 Tomcat to F-18. There were changes to the way the cockpit was display using 3 panels for display, wind...
2001 - 2002
M&Ms Party - Gameboy Advance
F14 Tomcat was developed by Virtucraft for Majesco. They asked if Virtucraft would be willing for me to help ensure M&Ms Party was...
Gameboy Advance Programmer
2001 - 2001
F14 Tomcat - Gameboy Advance
Conversion of the Super Nintendo game Turn & Burn. One of the first games to implement multiplayer communications apart from...
1996 - 2000
Sonic 3D Blast Sega Saturn, PC
Probably the most significant of the titles Ive worked on. Normal game development takes around 12-18 months for a high end...
1995 - 1995
Research & Development for 3d game engine. It was isometric landscape with deformations, and could be rotated to any arbitrary angle and scaled.
1993 - 1994
Prime Sega Game Gear
This game was based on the comic published by Malibu Comics. I was very ambitious when I wrote this as I had found by...
1991 - 1993
Rad Mobile Sega Master System
An attempt to get a first person perspective driving game on the Sega Master System. When I started the project I made notes...
1989 - 1991
The Spy Who Loved Me Commodore 64
This game was based on the James Bond film of the same name and was developed for the C64, along with the ST and Amiga versions....
1986 - 1989
Vindicators Atari ST , Commodore Amiga
This game was a conversion from the Arcade title. I joined the company about a month after they had started the...
1986 - 1987
8/87-10/86 - Binary Design
Hyperbowl (aka Blastaball) - Atari ST
First game on the Atari ST to use omnidirectional scrolling....
1984 - 1984
Mini Office 2 Database. Atari 8 bit, in assembler, part of an home office suite.
1983 - 1983
Various Games in Basic/Code for Atari 8 bit, Vic.