Having an experience of 7+ years in the professional games development industry, I have worked on a number of game titles released for iPhone, iPad, Android, HTML5, Windows, Mac, Nintendo Wii and Sony PSP.
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1. Grand Prix Math
2. Choke the Chicken
3. Okashii Ninja
4. Stamps Puzzle...
Jun 18, 2015|Mobile Applications|Private|Completed
Apr 30, 2015|Other IT & Programming|Private|Working
Apr 1, 2015|Mobile Applications|Private|Completed
Aug 4, 2014|Mobile Applications|Private|Completed
Creating a good game is an art that requires a lot of experience, an extremely detail oriented work style, lots and lots of testing, but most importantly - A ZEAL TO CREATE A GAME THAT IS ACTUALLY FUN TO PLAY. I am truly committed to the games I work on, often go beyond expectations, and am very easy to work with as I have quite a good experience of interacting with the non technical clients as well. My work style allows me to keep my clients updated on a regular basis and am very easily reachable anytime on my Skype, Email and Elance. My services include
- GAME PROGRAMMING
- GAME ART
- GAME APP SUBMISSION TO ITUNES STORE AND GOOGLE PLAY
- GAME ARCHITECTURE, GAME PLAY MECHANICS AND LEVEL DESIGN
- SOUND & MUSIC
- GAME TESTING
GAME ARCHITECTURE, GAME PLAY MECHANICS AND LEVEL DESIGN
Be it designing a game concept from scratch, building up/tweaking game play mechanics or designing levels of a game, I love doing them all. I also give regular brainstorming sessions to all of my projects to come up with potential ideas that have proved to add serious value to the projects. I have been appreciated by most of my clients for suggesting features and design elements in their games that they didn't think of.
Programming a game is one of the most challenging portions of game development. The design doc only specifies the functionality of an element but to implement it to make it look and feel awesome is the creativity and skill of the programmer. For experienced...
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