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Roman M.

CG Technical Director and Character Artist
   Philippines
  |   Quezon, NCR

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Overview

Minimum Hourly Rate $33

For 6 years I have been working as a CG artist for commercials and films both local and international. Being able to work from pre-production to post-production stages in different projects have given me versatile skills. I can do story-boarding, character design, to character Modeling and 3D animation using Maya, Zbrush, Photoshop, mudbox and Bodypaint3D. I am also skilled in Compositing and Motion Graphics, using the latest tools such as Nuke, After Effects and Fusion. My main objective is to use my creative mind and technical skills to...

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Oct 20, 2014|Animation|Private|Completed
|
5.0

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Portfolio

This is my most recent demoreel containing works that I have done in past 1 or 2 years....
https://vimeo.com/60418027
A character Concept I drew and colored in Photoshop. Just a personal project.
I was planning on modeling a 3d character for my personal portfolio. I always want to...
This is animation we created for a birthday event. I modeled and rigged the girl and...
Another Medical Animation our company created. It's an microscopic animation of a wound...
A Medical Animation our company created for a new wound Matrix regeneration procedure...
We had a live action commercial project for a new network product and this raptor is...
This is a Soldier I modeled, textured and rigged for for our company portfolio. I used...

Skills (10)

Tested
Maya 7.0 Test
My Score
avg
3D Rigging
Modeling
Lighting
Animation
Texturing
Motion Graphics

Service Description

I have been sketching characters since I was a child and now I am living my life by creating them for films, commercials and product presentation. Due to my passion, I was able to mold my skills in 2D and 3D to make characters and objects that could tell their stories. I can design concepts based on a description or an Idea and fully model them in 3D. Once the base of the character is done, I can put textures then bones and rigging controls to animate their movement. Ultimately I am instinctively forced to move them. Thus, giving myself the skills to animate and light their environment to fully show their journeys in image sequences. Due to these circumstances, I became a creative artist with a technical mind that can finish any project from scratch to the very last composited image. Giving me the edge to work on projects alone or lead one if needed.

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Overview  |  Job History  |  Portfolio  |  Team  |  About the Company

Keywords

Maya
Zbrush
Mudbox
Photoshop
After Effects
3D Modeling
Rigging
Texturing
Animation
Effects Compositing
Company Snapshot
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  • 12 months
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Identity
Username
rediceroman
Type
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Member Since
February 2013
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Roman M. | Elance

Roman M.