Hi. I’m a creative artist who is very passionate with what I do. I specializes in game arts creation, 3d animation, and 3d Renders. I am proficient in software tools like 3ds Max, Adobe Photoshop, Unity 3d, basic Z brush and the likes. I can manage things creatively to resolve technical challenges and limitations.
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i make sure that my skills are always progressive and up to date in order to meet client's standards. That is why I had always wanted to excel in multiple fields, to be a master of integration. To achieve this goal,...
i specializes in multimedia arts and design. I mostly cater services in the following fields:
-Low and High polygon 3d modeling, Texture mapping, Rigging, Animation
-Basic & Complex CGI Rendering with Basic and HDR GI lighting
-Non linear video editing, motion graphics.
i could offer these services for those needing it.
Check my online portfolio for my works.
Portfolio - http://be.net/RichardValenzuela
Technical Lead - Game Artist Gamebowl Inc. - Hercules Group Asia Corp.
- Over all technical lead in MMO and IOS game creation.
- Handled art assets integration to Unity 3d engine’s limitations within the overall artistic vision.
- Created NPC 3d Models, Texture maps and Animations cycles.
- Created a Boss character 3d Model, Texture maps & Animation cycles for a tower defense game.
- Created Animations cycles for a tower defense game.
- Created the Main Hero 3d Model & Sprite Animation cycles for “Norm”s Big Escape” ios game.
- Created some Power-ups 3d Model & Sprite Animation cycles for “Norm”s Big Escape” ios game.
- Handled the Sprite Animation cycles for “Picnic Raiders” ios game.
- Handled video teaser and final trailer of “Norm”s Big Escape” ios game.
Technical Lead - 3d artist OC Animation Inc.
- Over all technical lead in Cinematics creation.
- Handled visual f/x and HDR & GI lighting set up for realistic render.
- Created Hi poly 3d Models, Hi-Res Texture maps and complex...
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