- "prototype" 3d models for a PC space game
- Focus on overall shape and good topology more than fine detail
- Textured polygons
- 4 Ships, 1k-10k polygons per ship
- 1 Space City, 200k-1M polygons
- source files plus .obj and textures
- acceptable source formats: 3ds, Maya, lightwave, milkshape, Blender
See attached document for reference images....